Team Fortress 2 - Hat Fortress 2: America's #1 War-themed Hat Simulator

Best class(es) to play as?


  • Total voters
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No wonder people mute you or kick you for being such an autistic sperg
>Has never met me in game
>Doesn't even know what I say in voice chat
>5 trillion assumptions
How hard is it to understand that I just want enemy players who focus on the objective?
You're all retarded faggots and should die NOW.
 
Oh man, i remember how i played each class:
  • Scout*: Scattergun, Pistol, Bat. Only stock and ambushing weaker clases.
  • Soldier: Rocket Launcher, Shotgun, Escape Plan. Basically stock and the weapon to escape in a pinch. More destroying Engie's buildings with the AoE rather than fighting. Shotgun if someone gets very close.
  • Pyro: Degreaser, Shotgun, Axtingisher. Playing like Scout. Shotgun for other Pyros and the melee for crits.
  • Demoman: All Stock. Basically AoE but defensive.
  • Heavy*: Minigun, Shotgun, GRU. Near same idea as Soldier but defensive and standing in points.
  • Engineer: Shotgun, Pistol, Wrench. Classic defensive setup. Sometimes i use that robotic arm and the Frontier Justice to go offensive.
  • Medic*: Syringe Gun, Medi Gun, Ubersaw. Basically the stock one but with that melee if i get too close.
  • Sniper: Sydney Rifle, Jarate, Bushwack. I'm gonna be honest, i suck with headshots but at least i can support other teammates with this.
  • Spy: All stock. I don't use this class so much so i go with the stock at least to sap sentries and backstab medic combos.
Classes with * are my favorites.
 
>You're a compshitter even though you don't like the way they play
Retard.
How hard is it to understand that I just want enemy players who focus on the objective?
Your entire idea of getting enemy players focused on the objective in the same game as you is by forcing EVERY player on at any given time, including those who don't care in that moment and would have wanted to look for a custom game mode on a community server instead, to forego any variant of the game other than the vanilla mode and to reach it through a skill-based matchmaking system to vet players for competitive ability, exactly the same fucking way that competitive players who spoke with Valve directly wanted them to do.

Nobody said anything about you wanting to play the same way as competitive people do with item and class bans, but everyone so far has told you that the mechanism by which you want to drive player interaction with the game plays directly into that crowd's hand. You're a fucking paste-eating retard if you still can't notice that and, more importantly and generally speaking rather than regarding TF2, a compfag in denial.
 
Your entire idea of getting enemy players focused on the objective in the same game as you is by forcing EVERY player on at any given time, including those who don't care in that moment and would have wanted to look for a custom game mode on a community server instead, to forego any variant of the game other than the vanilla mode and to reach it through a skill-based matchmaking system to vet players for competitive ability, exactly the same fucking way that competitive players who spoke with Valve directly wanted them to do.

Nobody said anything about you wanting to play the same way as competitive people do with item and class bans, but everyone so far has told you that the mechanism by which you want to drive player interaction with the game plays directly into that crowd's hand. You're a fucking paste-eating retard if you still can't notice that and, more importantly and generally speaking rather than regarding TF2, a compfag in denial.
Not what I want at all. I never talked about matchmaking, I never talked about forcing people to play a certain way, I ESPECIALLY never talked about SBMM. I don't complain about "friendly" servers, I don't complain when people don't cap on 2Fort. Good job at completely lying and misrepresenting what I said. Retarded mongoloid nigger monkey.
 
So, taking some time to really thing about Zesty's video, I feel his final point about people not being harsh enough on Valve is a bit myopic. Are people too easy on Valve? Yes. Should people demand better. Of course. Is it because people see Valve as their friend and GabeN as Santa? No... well, not entirely. Let's make something absolutely clear: PC gaming as a whole prior to Steam's popularity was a complete shit show. Having to deal with CD Keys, SecuROM, and passphrase lookups that completely killed the flow of your gaming experience. PC gaming was also just treated as second class with abysmal port jobs and shit like Games For Windows Live. While PC gaming still has its issues, the fact remains that GabeN through Valve with Steam has been a net positive. So, no, I don't think it's so much that people see it "they're my friends" as much as people don't want to rock the boat considering how fucking dog shit the alternative is with Epic Game exclusives, a half dozen launcher, and storefronts that barely do more than take your money.

Likewise, the fact that Linux gaming has made leaps and bounds thanks to Valve's support is another reason. I won't go too much onto this, but the fact that I can load up pretty much any game with no problems on Steam (outside of some games that have kernel-level anti-cheat [something I oppose on principle]) is another reason I'm not as harsh. And it's not like Valve has been sitting on their ass; they've been on the ball the past year with multiple improvements to the Steam client with improvements to game updating, improving the Store with support for larger graphical assets, and even releasing a preview tool for store pages. So, while I do believe that Valve should stop neglecting TF2 while they make profit and revenue from it, it's not like the entire companies does nothing but feel its ass grow.
 
Skill based matchmaking can actually be done well. Every player gets assigned a personal indian overseer, who watches the player's live gameplay and takes notes on how they play. The indian then alters their skill rank accordingly.
1000012677.jpg

My assigned pajeet after I miss all 6 shotgun shots at a demoman and I killbind after we awkwardly look at each other for 2 seconds.
 
While PC gaming still has its issues, the fact remains that GabeN through Valve with Steam has been a net positive. So, no, I don't think it's so much that people see it "they're my friends" as much as people don't want to rock the boat considering how fucking dog shit the alternative is with Epic Game exclusives, a half dozen launcher, and storefronts that barely do more than take your money.
Partially agree, but ages of the people complaining about others shitting on Valve and Steam don't line up anymore. I seriously doubt most of them were of age to remember CD keys, SecuROM and all that other bullshit. Hence my comment about them simply being locked-in to the company that owns all their games.

Valve has its good moments, no doubt. However, when they switch gears and you happen to be on the side that won't get their company-wide ADHD laser focus, you are fucked. Before, they wrote good software and failed at hardware (if you exclude the cool experience of not being able to play HL2 right away because Steam had no Internet connection, current year problems in 2008 ). Now they make good hardware and mostly fail at software - Proton being the sole exception. It's kind of like old Google in a sense. There's a reason https://killedbygoogle.com/ exists.
 
hey wrote good software and failed at hardware (if you exclude the cool experience of not being able to play HL2 right away because Steam had no Internet connection, current year problems in 2008 ). Now they make good hardware and mostly fail at software - Proton being the sole exception.
I made a longer post about this somewhere, but the thing to understand is that people vastly overstate Valve's history of software, IPs like L4D, Portal, Counter-Strike, and even Team Fortress were the creations of people outside of Valve who were brought into the fold and given the resources from Valve to bring out their potential. Of the IPs that were homegrown by Valve, you have Half-Life and Deadlock. That it. Counter-Strike? Half-Life mod. Team Fortress? Quake mod. Portal? Started as a different game by two graduates. Now, Valve did have a hand in helping make these games, but the idea of "oh my God, Valve used to make games and now they just make money" is just twisting the facts. That said, if Valve really wanted, they could pump out a game every single year, it would suck, and you would hate it. You know, like Ubislop has been doing? Pumping out games for the sake of pumping out games? Not to be rude, but I genuinely wonder some of you people want because I honestly don't think even you know what you want.
 
I think Valve had a very special thing going on back in late 00s and early 10s, where they essentially managed to create an ecosystem with interconnected communities. Most of their games came with easily accessible mod tools, which allowed a shit ton of custom content to be made. And that content could be relatively easy ported across different games. The biggest example of this ecosystem imo is definitely Garrys Mod. That particular game could not have been made in any other scenario (and because of that, there will never be anything quite like it). Those games also being on Source engine meant that people could adapt relatively quickly to various mechanics, movement, physics, etc

From that particular angle, I can understand people who want Valve to go back to making games on continuous basis, to perhaps get a chance of recapturing that particular feeling of constant community interactions. Unfortunately, thats probably never going to happen though. Dota 2 and CSGO killed anything good that was left in Valve as a gaming company
 
Not to be rude, but I genuinely wonder some of you people want because I honestly don't think even you know what you want.
Support of established products by people who aren't retarded is all I really want. I don't really care about Valve releasing new games because practically everybody of worth who made those games are no longer working at Valve. Just patches for their officially supported games (MTX working = you support the game) that aren't done by contractors but actual employees, plus get somebody not Indian to finally work on the Steam client.

Not gonna happen because of their "excited by new ideas" mentality and company structure, but that's about all I want.
 
Not gonna happen because of their "excited by new ideas" mentality and company structure, but that's about all I want.
The whole "work on what you want, when you want" at Valve hasn't been a thing for almost a decade.
By early 2016, it was becoming clear to Robin Walker and Greg Coomer that an intervention of sorts was needed to help re-spark Valve's reactive output... "There were just too many things going on at the company to feel like we were health as an organisation."
I've linked to a "longplay" of The Final Hours of Half Life: Alyx digital book timestamped to the relevant section. Also, looking back, I think it's unfair to say TF2 is "neglected" when, over the years, it got a 64-bit upgrade, an player limit increase to 100 players, and the addition to Vscript functionalities. Would I like a return to quickplay? Yes. But I also like being fair.
Unfortunately, thats probably never going to happen though. Dota 2 and CSGO killed anything good that was left in Valve as a gaming company
They've literally been working on Deadlock. And despite what midwits will say, a peak of 171k players for something that is still in invite-only ALPHA is still impressive. Yes, it's currently sitting at 15k or so, but that's more to it requiring invites, being an alpha, and Marvel Rival dropping.
 
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The most insane part of trying to force competitive "balance" to make the game more esport like.

Like, just make a league of 6 V 6 matches, 15 minute map games, anything goes and if something breaks nerf or ban it.

Take the game as is and let the meta fall as it does. That alone will give you plenty of epic moments as people do insane shit.
 
Also, looking back, I think it's unfair to say TF2 is "neglected" when, over the years, it got a 64-bit upgrade, an player limit increase to 100 players, and the addition to Vscript functionalities. Would I like a return to quickplay? Yes. But I also like being fair.
Lol, lmao even. If you think these last near 7 years of TF2 haven't been neglectful you're utterly delusional.

All of what you mentioned was done by one single contractor beginning in 2022, before that for over 4 years the game got absolutely nothing noteworthy (expect F2Ps being cucked from communication and an unfortunate Rick May memorial) and the addition of them doesn't suddenly mean TF2 isn't / hasn't been actively neglected this entire time.
 
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