Team Fortress 2 - Hat Fortress 2: America's #1 War-themed Hat Simulator

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Honestly valve just turning things over to literally anyone is probably the best result possible at this point. Even though I'm sure they've been planning to do this for awhile I still hope that ZestyJesus claims this as his own personal victory, mostly because it would piss off the most annoying players of the game.
Mixed thoughts albeit
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Source code that Valve put out looks to be somewhat sanitized compared to the sdk2013 code leak. I did a quick comparison of the "shared" tf folder between both. There's still some stuff in the Valve release. I spotted a weapon script for a boomerang that I also saw in the leak. But I don't see the "staging" blocks in Valve's tf_shareddefs.cpp that are present in the leaks copy of the same file.

Them allowing tf mods onto the steam store is not what I was expecting to happen, so that caught me by surprise. Would have been infinitely funnier had they cease & desisted the mods, but I digress. The blog post mentions stuff about player inventories so I think Valve is trying to suggest that someone could make a new custom client that can interface with your actual tf2 inventory.

It's a good thing they specifically noted that using workshop cosmetic/weapon models in a mod, and trying to earn money with said mod, or profit off those assets, is not allowed. To clarify, you can use those workshop assets as long as your mod is 100% free.

Well folks, it's official. Valve doesn't give a shit about TF2.

E: also, there's now a big opportunity to make a custom client pre-packed with all sorts of model/texture fixes from the community along with other interface fixes and such.
 
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I thought it already had the 64-bit patch. I heard that it was added in The Last Stand update. But, don't quote me on that.
Nope, its still 32-bit which makes wanting to run it with a shit ton of high quality mods painful.

Even if official support is over, the tranny jannies are going to be doing it for free if they want their mods to be on steam.
 
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i wonder if someone could edit the window initialization to use a better presentation mode, though afaik some of them are linked to later Windows versions which could hurt compatibility for the toasters we all love to run Source games on (not to mention all the work required to smoothly port the behemoth that is Source to newer DirectX)
As far as I know, that would only be possible with code injection, which you can guess is not a good idea with VAC protected games. Windows 11 has windowed optimizations for DirectX 11/12 games, but DirectX 9(Ex) games don't get similar treatment.
 
I'm a huge advocate for community contributions and support Valve giving the community better tools for. Seems like this was a long term project when you consider the aforementioned server size increase and Vscript support. That said, hopefully they can at least just revert to quickplay.
so it incurs a loss of performance (be it frame rate or frame pacing) due to technological schizobabble I won't go into.
Okay, but consider
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Something good finally happened. Actual sign of end-of-life, but in the best way possible.

praying someone makes a nohats mod I can plug and play from the steam store. the old one has been unsupported for years and doesn't work
Blog post said:
this SDK gives mod makers the ability to change, extend or rewrite TF2, making anything from small tweaks to complete conversions possible
Should be possible now to just make a tweak to the TF2 client that ignores the rendering of all hats. I'm personally looking forward to how people are going to rewrite the community server browser.

The whole "work on what you want, when you want" at Valve hasn't been a thing for almost a decade.
Working on only exciting, new things =/= work on what you want, when you want. Employees getting bonuses and stock options based on what you worked on is still very much a thing. There is no culture of maintenance at Valve. In regards to neglect, those patches were, again, mostly the work of the contractor they hired. 2016 - 2024 doesn't magically vanish because somebody finally got off their ass to put in work for the last 2 years.
 
I for one can't wait to hear of autistic in-fighting drama between community members and mod makers about why this feature should or shouldn't be in a mod, or that Lilithfempyrofutagiantess1778 got caught grooming underaged boys while maintaining one of the most essential overhaul mods for TF2 come ~3 years down the line.
 
Honestly valve just turning things over to literally anyone is probably the best result possible at this point. Even though I'm sure they've been planning to do this for awhile I still hope that ZestyJesus claims this as his own personal victory, mostly because it would piss off the most annoying players of the game.
This is the exact reason I dropped by this thread. Genuinely curious if anything cool will come of it.
 
This is the exact reason I dropped by this thread. Genuinely curious if anything cool will come of it.
I mean, half the reason Valve's biggest IPs exist is because of community mods.
I'm personally looking forward to how people are going to rewrite the community server browser.
I think the most you can hope for is a visual face lift that makes it more pleasing to look at. However, not sure if the community can do anything about the more pressing issues like player count spoofing, ping spoofing, esoteric terminology, and general lack of interest from the community for community servers.
There is no culture of maintenance at Valve.
Again, check out the timestamped video I linked. Pretty much everything I could say on the matter would be cribbed from there and, well... it's honestly a really interesting read, in general.
 
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I finally finished ZestyWeeb's video. For a long time I thought Valve made quick match for people who wanted vanilla gameplay but the fact they destroyed community servers and all the endless amount of custom maps and mods for the sake of trying to push competitive is fucking infuriating. Then once they realize it's not going to workout Valve abandons the game instead of reverting the changes.

I hate Valve so much. I used to think they were the better of most gaming companies but they are just as bad.
You're acting like before the comp update all quickplay servers were just 24/7 brony rp 2fort circlejerks.
I hate the people pushing the idea community servers were exclusively shitty brony rp / jailbreak/ slenderman / etc. Anyone who played the game before Valve servers would know that's a crock of shit. I played the game before hats were even a thing and I clearly remember there was a large variety of everything. All one had to do was filter what they want / don't want. If someone wanted a vanilla TF2 experience there were plenty of servers that provided just that. There was also a lot of servers running custom maps that were designed for normal TF2 gameplay in mind.

Anyone who says otherwise either hasn't played before Valve servers or they couldn't make the very simple effort of curating a favorite servers list and using the search functions.
 
Re: stuff like nohats mods. I'm not sure how it works with other source games, but the "game ID" of the Source SDK 2013 version of TF2 is set to "Frog Fortress 2" and it will not list any actual TF2 servers. Additionally, it doesn't seem like it has VAC support which means the majority of servers wouldn't work. Hopefully I'm wrong though. I personally did a patch that extended max FOV to 120 and that worked without an issue, which is pretty exciting.
 
Oh boy, I sure can't wait for troons to start working their magic on TF2 by creating gay nigger slop for people to consume (further dividing the player base into 20 mods that you have to join a discord for and get groomed), plus I can't wait for like 10 exploits to be found in the code and added into cheats for people to exploits (like last time), I also can't wait for the eventual spam of /r/tf2 posts talking about how people found a totally real RCE and are attacking troons with it (like what happened last time).

This is unironically the most retarded thing they could do and at this point if I want to play TF2 I'll just play on the PS3 or Xbox 360.
 
plus I can't wait for like 10 exploits to be found in the code and added into cheats for people to exploits
We already have the source code from the pre-Jungle Inferno leak. I compared the two versions, they're almost identical with some new additions made. This shit was public and would be exploited already. The source code was up (including the Source Engine itself which isn't part of this release) as Team Comtress 2 on GitHub for months, for Christ's sake. You are a dumb nigger.
 
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