Unpopular Opinions about Video Games

Mouthwashing is a dogshit progslop game

IMG_1834.png
 
Hottest take ever. But the term video game crash of 1983 is misunderstood to mean a temporary death of gaming. But outside of the literal colossal landfill that was ET, gaming still kept going steady. All it amounted to was a local stock market crash and devs rethinking design. 1984 was already looking up with a couple decent sports titles and 1985 it went right back on track. People used it to say gaming would die every decade I've been alive, but all that really ends up happening is big companies find out that they have to work harder and be less creatively bankrupt to make a morbillion dollars. A large reason so many things fail is over-hyping investors, lazy developers/designers, over inflated budgets, and appeal to new markets not adjacent to the core fanbase.

In reality, the only reason this one seems worse is the rest of our economy has been in recession due to our over reliance on the now dead niggers who mined the lithium necessary to keep silicon valley afloat. And that's why slavery is bad m'kay. If you build your economy on a weak foundation, such as niggers, you eventually exhibit structural integrity failures such as ape excape, monkeying around, and nigger moments. The latter often resulting in dead niggers. Once a nigger leaves the foundation or dies it can no longer hold society up no matter how much you cracka whip in it. So we should've built our tech society on something more reliable, But that's what happens when a nigger becomes president. It signs a retarded foundation. We have no money because a nigger made itself the foundation of society.

Anyway, the worst games of this era have been meh, and the real tragedy is we haven't had a real gem or turd from aaa in so long people forgot how bad shit is supposed to smell.
 
Double Dragon is shit and an overrated franchise.

As someone who likes beat-em-ups, I never got into double dragon. Every entry I've played was stiff, awkward, and absurdly difficult. Compared to basically any other beat em up of the era, Every Double Dragon I've played fails to hold up. It's remembered fondly just because of nostalgia. It's up there with Mechwarrior in my mind as a series that is supposedly classic, but every entry I play I don't like and is then held up as "the bad one". The NES games, the SNES games, the Mega Drive game, all of them are like this.

Here's one I'm not sure if anyone's said:

Fighting games are not really that hard to get into.

I see a lot of people say fighting games are intimidating or not casual friendly or whatever, and a lot of times I'm like "huh?" Then I hear them talk and basically, they sound like they want everyone to jump straight to the uber-autistic "analyzing frame data" levels.

But like, am I the only person who remembers that fighting games have offline modes? Most times when I'm playing Marvel vs Capcom I'm not even jumping online. I'm just playing a few rounds against the CPU and letting myself get into the spectacle.
For me the issue is having to memorize a bunch of combos and special moves.

Smash Bros removed that problem entirely, only for autists to ruin it with constant wave dashing and advanced combos I don't think were ever intended. It basically turns a mascot fighting game into a rolling simulator until one person (usually me) doesn't do the 100% frame perfect input and gets stun locked into a KO.

What's interesting is non-traditional fighting game like UFC, WWF No Mercy, and to a lesser degree Fighters Destiny avoid this issue and turn fighting games into a skill game without relying on rote memorization and frame perfect inputs, but no one plays those.

All it amounted to was a local stock market crash and devs rethinking design. 1984 was already looking up with a couple decent sports titles and 1985 it went right back on track.
You don't even have to wait that long. The UK was pumping out classics like Elite and Chucky Egg in 1983.
 
Hottest take ever. But the term video game crash of 1983 is misunderstood to mean a temporary death of gaming. But outside of the literal colossal landfill that was ET, gaming still kept going steady.
This has always bugged me because people tend to focus entirely on the term "video game crash" itself when talking about it, while either ignoring or being unaware of what the term actually describes. The video game industry as a whole literally never crashed, it was more like the bursting of a very specific bubble (home consoles), a bubble that had been blown up too fast with too many shoddy products leading to consumer fatigue and just plain oversaturation. It's more comparable to the dot-com bubble burst of 2000, which even though it did tank many companies, didn't actually "crash" web economy, let alone the Internet as a whole.
 
  • Agree
Reactions: Agent Abe Caprine
Here's one I'm not sure if anyone's said:

Fighting games are not really that hard to get into.

I see a lot of people say fighting games are intimidating or not casual friendly or whatever, and a lot of times I'm like "huh?" Then I hear them talk and basically, they sound like they want everyone to jump straight to the uber-autistic "analyzing frame data" levels.
I strongly disagree. A typical combo in a fighting game consists of pressing a directional button twice and pushing another face button in succession or "rotating" your analog stick with frame perfect accuracy while pressing more than two buttons at once. I have this same issue with the Tony Hawk series. How are you expected to memorize a complex button combination?
 
  • Dumb
Reactions: Girl Named Sandoz
Smash Bros removed that problem entirely, only for autists to ruin it with constant wave dashing and advanced combos I don't think were ever intended. It basically turns a mascot fighting game into a rolling simulator until one person (usually me) doesn't do the 100% frame perfect input and gets stun locked into a KO.

I feel like every competitive game has stupid bullshit the developers didn't really intend that obsessed players discover, then build their entire gameplay strategies around. Headglitching and quickscoping in COD were like that.
 
I don't get the appeal of darksouls. I've played it for about an hour at a friend's house and it kind of bored me. The sluggish movements irritated me as well.
This might count as a thread tax, but play any of the clones. I have a soft spot for The Surge, but any do Dark Souls better than Dark Souls. Fuck, even some Resident Evil 2 is more Dark Souls than Dark Souls.

There are 3 elements to the appeal. Technically 4.

1. The interconnected world. Being lost, on your last sliver of health, searching desperately for a bonfire, only to kick a ladder or open a door that links back to a safe space and creates that "ah ha!" moment as the entire world fits together. Resident Evil does this.

2. The different builds. After a first playthrough, there's lots of things you missed, weapons you couldn't use, etc. You can immediately start theory crafting unique builds. This doesn't work however due to the difficulty. Play New Vegas with a perk every level mod to experience this kind of novelty build craft.

3. The sense of progression as you learn enemy pasterns and level up. The problem with Souls games specifically is that at a certain point you realise the best tactic is to run past everything. I recommend incremental games like Digseum or perhaps the recent "A game about digging a hole"

4. The main reason people claim to love it. It was the first mainstream game in a long time to challenge the player. Granted, it does this mostly by cheap shots and trial and error bullshit.
 
The binding of issac calling itself a roguelike ruined the genre.
Rogue likes are not games like Issac and whatever the one with the Greek gods is called, they're supposed to be games like angband, or nethack, or adom or dcss (for more modern examples path of achra, or even quasimorph tho these do contain meta elements). Just being permadeath, procedural and non meta should not be the only factors that determine roguelike status. People always talk about how oversaturated the market is but dont talk about the degridation of the genre. No Classic Roguelike or traditional roguelike is not an apt description of what games like adom or nethack are. thats like made the first pencil, then other people made other pencils that where still mostly like yours, maybe they used different graphite, or wood, maybe the rubber was softer or harder but all the components of the pencil are still there. Then you came along and made a pen called it a pencil, then dubbed the other pencils as traditional pencils. (Note that a mechanical pencil would be similar to games like Achra and Quasimorph given that they follow the same principles while still being unique mechanically, its not entirely important but i figure people could possibly make that argument and wanted to put it to rest). Its retarded and lame and the genre is forever tainted.
Edit: I suck at "traditional" roguelikes but still like them mechanically
 
This has always bugged me because people tend to focus entirely on the term "video game crash" itself when talking about it, while either ignoring or being unaware of what the term actually describes. The video game industry as a whole literally never crashed, it was more like the bursting of a very specific bubble (home consoles), a bubble that had been blown up too fast with too many shoddy products leading to consumer fatigue and just plain oversaturation. It's more comparable to the dot-com bubble burst of 2000, which even though it did tank many companies, didn't actually "crash" web economy, let alone the Internet as a whole.
It's comparable to Mobile and AAA now as well, the thing is. Video Games becoming over saturated and stale is a product of too many entertainers. The issue is, so many jobs are constantly being removed at too fast a rate and big streamers are always supporting it because they are bad at the job. "these people made shitty games, blacklist them." But it's always by rich retards who forget the real issue is "where do we put them then." homelessness and unemployment are burdens on taxpayers. And no matter where they go due to a shortage of good blue collar jobs. If they get a McDolans or construction job, someone else has to not. This burden can be removed of course. Just rebuild manufacturing and service industries and help mom and pop shops. But this would be a bigger burden on taxpayers short term. But it would ultimately get all the people who don't belong in the industry out of it. I don't care who sweeps the floors at missy annes buttplug emporium. But the fact remains. Too many low skill jobs are disappearing. I've said it before and I'll say it again. Self-Checkouts are worse than slave labor because at least slaves don't pay people to do someone else's job. All a self-checkout does in a store or restaraunt is tell the company "hey, we can get the customer to pay us to do your job, so you're fired miss employee of the month cashier who worked here for 20 years and everyone liked because she did her job well."

So, I'd rather these guys continue to leech money off the child molesters who run these companies, think of it as punishment for all their exposes that their upper management was fucking kids anyway. I don't have to buy their shitty games. I'm not a rich million follower guy on Twitch who has to talk about every turd released. My superpower is if a game looks like dogshit I can just look away and say. "No, no dogshit here. Hey did you know Metroid Prime 4 is coming out. Super excited to play that."
 
This might count as a thread tax, but play any of the clones. I have a soft spot for The Surge, but any do Dark Souls better than Dark Souls. Fuck, even some Resident Evil 2 is more Dark Souls than Dark Souls.

There are 3 elements to the appeal. Technically 4.

1. The interconnected world. Being lost, on your last sliver of health, searching desperately for a bonfire, only to kick a ladder or open a door that links back to a safe space and creates that "ah ha!" moment as the entire world fits together. Resident Evil does this.

2. The different builds. After a first playthrough, there's lots of things you missed, weapons you couldn't use, etc. You can immediately start theory crafting unique builds. This doesn't work however due to the difficulty. Play New Vegas with a perk every level mod to experience this kind of novelty build craft.

3. The sense of progression as you learn enemy pasterns and level up. The problem with Souls games specifically is that at a certain point you realise the best tactic is to run past everything. I recommend incremental games like Digseum or perhaps the recent "A game about digging a hole"

4. The main reason people claim to love it. It was the first mainstream game in a long time to challenge the player. Granted, it does this mostly by cheap shots and trial and error bullshit.
I'll check some of them out, especially new Vegas. Heard many good things about that one
 
The Surge is good.

The Surge 2 is trash. Complete downgrade in atmosphere, it's outrageous.
 
PvP/competitive fags ruin any game that isn't designed solely around multi-player. And game devs who insist on including pvp/co-op features while also trying to balance the game for the larger majority of solo players end up shitting the bed on both sides.

Games will only get harder and harder as devs retardedly run in circles trying to meet the ever changing demands for challenge from the sweats, while the solo players either just drop the game or bash their heads against ever thickening walls while the PvP/co-op crowd endlessly bitches the game is still too easy. This is what helps lead to so many games having nuclear drop offs in player numbers within the first week or two of release. Turns out when you make a game that doesn't know who it's for, people don't stick around.

On the flip side; casuals ruin games that are designed around PvP/Co-op. Fighters are arguably the best example of this with how dumbed down they've gotten in an attempt to appeal to an audience that wasn't interested and won't stick around. Someone who can't figure out that "everytime I jump my opponent punishes me, I should stop jumping" isn't going to stick around just because they can throw a fireball with a single button now. They'll get filtered by the online warriors and never come back because their auto-combos didn't let them win against the guy who sits in training mode for 8 hours learning frame data and practicing 1 frame links.
 
I don't get the appeal of darksouls. I've played it for about an hour at a friend's house and it kind of bored me. The sluggish movements irritated me as well.
Most people struggle to get into souls games. Try Demon's souls or 3 if you can. They're faster and you might enjoy them more. It takes a few hours to get into the swing of things and the first attempt to get into the game can be rough.
 
  • Like
Reactions: The bearer of arms
I don't get the appeal of darksouls. I've played it for about an hour at a friend's house and it kind of bored me. The sluggish movements irritated me as well.
The appeal is bragging rights so you can brag to other fags who play the same game over and over again about how you are the bigger loremaster and pro than they are, and also for streamers to milk donations from brainrotted casuals
 
The appeal is bragging rights so you can brag to other fags who play the same game over and over again about how you are the bigger loremaster and pro than they are, and also for streamers to milk donations from brainrotted casuals
The appeal is an immersive world where actions actually matter and thus you're actually rewarded for paying attention and thinking. So many games undermine their own design and mechanics because they don't want to actually provide adversity. As for if the souls games are "difficult" no, at least not in the grand scheme of games there's way harder games out there. In fact the universal appeal of souls over something like Bayonetta is that anyone can beat a souls game because they're about building up triumphant moments.
 
Back