In my opinion, newer games, specifically Elden Ring and most soulslikes (Lies of P is very guilty of this, despite how much I enjoy it) that came out afterwards, completely backtrack on this design philosophy by giving enemies completely unnatural movement that's designed to punish the player. They do the opposite of what you're saying, they undermine the "hard but fair" design just to screw with the player and give themselves asspats for making a "challenging game."
Long wind-ups with instant snappy movement (or just split-second unreactable stuff in general), enemies being able to extend their combos whenever they feel like it, the camera somehow getting worse with each game and finally attacks where you need to look up a fucking guide just to avoid them (Hello Waterfowl Dance).
I'm saying this as someone who enjoys this genre: It's getting tiresome. When combat feels like a chore in an action game, you know the developers have huffed their own farts too much.