Troonslop "Retro" Games / Demake games / PS1 Trannies / ULTRAKILL / Y2K trannies - Retro gaming is infected

The artist making that art is https://x.com/hirotonfa, dev is https://x.com/shodanon
One is known for angering leftoids, The other is open about his Christianity, also supposedly shilled the game on Metokur stream. I posted about the game it in this thread before. Troons flocking to it is not unexpected with the aesthetic but also a damn shame. Maybe the devs are trying to have their cake and eat it too, that guarantees disaster.

I saw this version of the image, devs throwing a troon yutifag out. I remember his posts on the discord, his art sucked.
View attachment 7012525
>Maybe if I post about how I'm totally a heckin trad cath aryan christian boi with my le based and redpilled gooner shitter artist who triggers the hekking libcucks, then my troonslop indieshit will be seen as aryan and based.
1740251455724.png
 
They could've called it dildo mod and at least pretend actual women are playing this game and using this shit, but no, gotta fag to the max...
I heard that Buttplug.io supports fleshlights (if the Kokatsu mod stuff is anything to go by). Does that mean that this mod can technically jerk you off too? Just some shower thoughts.
 
The artist making that art is https://x.com/hirotonfa, dev is https://x.com/shodanon
One is known for angering leftoids, The other is open about his Christianity, also supposedly shilled the game on Metokur stream. I posted about the game it in this thread before. Troons flocking to it is not unexpected with the aesthetic but also a damn shame. Maybe the devs are trying to have their cake and eat it too, that guarantees disaster.
This is why I believe that "gatekeeping" is inherently impossible. You can have a game that has rape, murder. gore, all that shit, yet people who probably don't even like those things will still eat it up anyways, and claim that there's a whole different meaning about it.
 
This is why I believe that "gatekeeping" is inherently impossible. You can have a game that has rape, murder. gore, all that shit, yet people who probably don't even like those things will still eat it up anyways, and claim that there's a whole different meaning about it.
Modern "gatekeeping" of any given media functions similarly to the Streisand Effect from what I've noticed. The more you try to push people out of a thing, the more they come and flock to it until they completely co-opt it for themselves.
 
I've been thinking about why faggots interpret any positive friendship between two people of the same gender as romantic. And while I'll never know the full answer (since it ultimately boils down to a lack of a good relationship within their life), it is good to see anyone pushing back against it. Yumejoshi's and Fujoshi's are some of the worst types of people out there.
 
TL;DR - Thanks to the way it works, composite video (the most common type of interconnect during the CRT era, at least in the U.S) blurs the shit out of the video, which some devs took advantage of to create more colors than the hardware could with the famous Sonic waterfall shown using the composite distortion to create transparency effects.
Honestly, even that isn't entirely set in stone as RGB displays existed outside of the USA, and VGA monitors were a thing as well.

It's actually really nice to play a lot of older games on emulators with relatively modern hardware (I have a DisplayPort to VGA adapter) on one of these CRTs, presuming you can get custom resolutions working below 480p. And as for modern games and indie shit, it looks crazy when you get the nice scanlines, sharp visuals (that aren't blurred by composite video), and high refresh rates (The one I bought goes up to 160Hz). Reminds me a lot about how sharp the Nintendo 3DS display looks. I hate composite video and the fringing it has, but i love scanlines.

One can get one of these things for relatively cheap, it should be required for any indie dev making a pixel art or "PSX aesthetic" game to test their game on different displays to see how it looks.
In my opinion I think the only good modern indie game that could do retro 3d graphics is Corn Kidz. As far as I know the guy who made the game is not a tranny and is someone that knows how and why the original old ps1 n64 games looked like that.
It is also the only modern indie game I don't see made the graphics to be lazy, the game is actually playable and animations are not robotic
Yeah, this game and Frogun (Which is textured in a way that reminds me a lot of Megaman Legends and the Dr Stump game) are some of the few indie games that I feel like does the low poly thing any sort of justice.
"He's not a pretentious faggot"
"It has deeper themes than the exact same fucking games"

You can only pick one. Also, the dev of Cruelty Squad might not be a pseudo-intellectual pretentious faggot, but I haven't met a single person who enjoys that game that isn't one.
So Cruelty Squad is the Dream Theater of indie games (If you don't count Jonnathan Blow games)?
I forgot ThorHighHeels exists. He's one of YouTuber I kinda liked who covered many obscure games and the only reason why I bring him up right now it's because he may on troonification pipeline judging from his recent videos. (:_(
His video on Deadly Premonition 2 was a massive fucking red flag if I've ever seen one.
You aren't meant to play CRT TVs that close up of course the pixels are gonna bleed together that fucking close up lmao.
Depends, I remember having a CRT when I had a Wii, and ran homebrew on it, and the tiny text was such a blurry mess on it. That phenomena just became worse with the Xbox 360.
What about emulation? You could make the same argument with VHS filters or those ugly smooth filters modern emulators have as well.
Might be a hot take, but the HSM Mega Bezel shader on RetroArch on a 1440p OLED gets around 90% of the way there, setting aside black frame insertion.
I think in general most grown adults are probably fine having some risque elements in their games as set dressing.
Yeah I see it this way, I like some eye-candy. The tease is part of the fun, but if I wanted straight-up porn to goon to, I'd do literally anything else but play a video game for that.
 
>Maybe if I post about how I'm totally a heckin trad cath aryan christian boi with my le based and redpilled gooner shitter artist who triggers the hekking libcucks, then my troonslop indieshit will be seen as aryan and based.
View attachment 7013198
I HATE SOYJACKS
I HATE SOYJACKS
I'm saving this image lol
I HATE SOYJACKS
 
If I ever make a game, I’ll make the main villain a black man who is a sociopath and does horrible things with zero room for sympathy.
I'd personally make one of the villains inspired by John Money that thinks they can play god and experiment on vulnerable individuals (think kind of like Frankenstein) for their own sick twisted desires. Should that be enough to gatekeep the troons?

Also a female character that just plays the Amy Rose thing straight rather than being a cheap subversion to filter radfems and comic book faggot spergs like Ian Flynn.

Make the female protagonist option a secret hard mode.

Mark the game as 18+ on Steam so it's harder for minors to buy (easily one of the more annoying demographics), even if there's nothing inherently pornographic in it.

Use reasonable deniability to send takedown requests to any unofficial subreddit for said game, and don't have plans on opening an official one.

Would be willing to take the cut on players if I don't have a community that makes me want to kill myself.
I think Synthetic Man made a point about this on stream but I don't have the clip of it. But why are troons really into absurdly paced shooters where you need to be on adderall to even enjoy them. Even that infected Doom Eternal and suffered as a result of it.
I had to take breaks in between each level of Doom Eternal because it genuinely made me feel overstimulated (sensory wise) in the same way a lot of Shmups do.
 
Undertale always was very mid, it was always overhyped for what it was worth. It has a few gimmicks like introducing no killing and the ethics around it, and introducing fourth wall breaks for serious plot stuff (which influenced basically all indie games afterwards), but its just... alright.
The game is good if you don't analyze anything as a deeper meaning lol. It's definitely a game carried by its characters but the more i paid attention to on each run the more i noticed that everything is the monster's fault. They wanna go back up the surface but have a whole ass civilization underground and have to not be bothered by war or being persecuted. The game promotes its "don't kill be good" in a weird way if you had the choice to actually kill and so did your enemies. Most of the characters are straight up trying to kill you even if you've shown that previously you don't wanna fight.
 
Wasn't this made by Sqrlyjack or whatever his name was? Goddamn, I got PTSD flashbacks of his awful excuse of a 'Space Funeral' fangame which was just tranny Bubsy furry porn.

Thankfully that was all the way back in 2017.
What an awful day to have eyes.
What an awful time to be curious…
I'd personally make one of the villains inspired by John Money that thinks they can play god and experiment on vulnerable individuals (think kind of like Frankenstein) for their own sick twisted desires. Should that be enough to gatekeep the troons?
a frankenstien mad scientest will always be the perfect villain cliche because people like that actually exist, some are sympathetic and just are naive or curious and have aspirations that go wrong and than there are total nihilistic sons of bitches with little regard for human life as long as it helps progress science.
 
Wasn't this made by Sqrlyjack or whatever his name was? Goddamn, I got PTSD flashbacks of his awful excuse of a 'Space Funeral' fangame which was just tranny Bubsy furry porn.

Thankfully that was all the way back in 2017.
Sqrlyjack…

My god, that’s a name I haven’t heard in awhile. But yeah my god, I’m shocked at how many indie projects are very self-serving.
 
I'd personally make one of the villains inspired by John Money that thinks they can play god and experiment on vulnerable individuals (think kind of like Frankenstein) for their own sick twisted desires. Should that be enough to gatekeep the troons?

Also a female character that just plays the Amy Rose thing straight rather than being a cheap subversion to filter radfems and comic book faggot spergs like Ian Flynn.

Make the female protagonist option a secret hard mode.

Mark the game as 18+ on Steam so it's harder for minors to buy (easily one of the more annoying demographics), even if there's nothing inherently pornographic in it.

Use reasonable deniability to send takedown requests to any unofficial subreddit for said game, and don't have plans on opening an official one.

Would be willing to take the cut on players if I don't have a community that makes me want to kill myself.

I had to take breaks in between each level of Doom Eternal because it genuinely made me feel overstimulated (sensory wise) in the same way a lot of Shmups do.
Don't forget one major thing, Krotchy Kun.

DO NOT OPEN A DISCORD SERVER. EVER.
Wanna have your own official community? Host your own forum.
Many if not all problems community wise can be traced to that accursed platform.
 
Also a female character that just plays the Amy Rose thing straight rather than being a cheap subversion to filter radfems and comic book faggot spergs like Ian Flynn.
Sonic fans have always been weird (water is wet) but idk why there is this push to try to make these characters more "sophisticated". I say this as a bit of a Sonic sperg but Amy is best when she's just a civilian occasionally over there helping peolpe not some action hero but i guess it comes from this stigma that if a female character isn't forced into the main story at every minute even if they don't do anything that is seen as sexist and them not being able to tell their story.
 
The game is good if you don't analyze anything as a deeper meaning lol. It's definitely a game carried by its characters but the more i paid attention to on each run the more i noticed that everything is the monster's fault. They wanna go back up the surface but have a whole ass civilization underground and have to not be bothered by war or being persecuted. The game promotes its "don't kill be good" in a weird way if you had the choice to actually kill and so did your enemies. Most of the characters are straight up trying to kill you even if you've shown that previously you don't wanna fight.
What I got from undertale wasn't that "killing is bad" but that its designed the meta interaction between a player and save-scumming, your encouraged to abuse the save system to try different outcomes in the game and the see what happens, like at the start if you kill toriel and then reset to save her flowey calls you out for being a bitch. The designed outcome was for you eventually try the genocide route if you where curious enough after you do all the other optional stuff, thats why I think that its own popularity ruins the design of the game because everyone now knows about the routes and most people do the "best" route immediatley instead of save-summing your choices in the game.
I think this is why most other "meta" stories fail because other than le character is self aware its a game theres nothing else done with the way the player interacts with the game, like doki doki literature club does nothing interesting with the self aware 4th wall break.
 
What I got from undertale wasn't that "killing is bad" but that its designed the meta interaction between a player and save-scumming, your encouraged to abuse the save system to try different outcomes in the game and the see what happens, like at the start if you kill toriel and then reset to save her flowey calls you out for being a bitch. The designed outcome was for you eventually try the genocide route if you where curious enough after you do all the other optional stuff, thats why I think that its own popularity ruins the design of the game because everyone now knows about the routes and most people do the "best" route immediatley instead of save-summing your choices in the game.
I think this is why most other "meta" stories fail because other than le character is self aware its a game theres nothing else done with the way the player interacts with the game, like doki doki literature club does nothing interesting with the self aware 4th wall break.
Undertale keeping track of the fact that you're savescumming and frequently taking every opportunity to call you out on it is only neat maybe the first time you experience it, but I've had enough time to let the story sit in my head to consider the fact that the game guilt-trips you over playing it exactly like a video game is a fucking retarded narrative beat just meant to appeal to some notion of sympathy and humility within you. It plays with the idea of "Yeah, you're fine with doing these implicitly inhumane things to these bunch of pixels because they're just a bunch of pixels, but WHAT IF THE PIXELS WERE SELF-AWARE OF YOU DOING THIS AND THEY LET YOU KNOW THEIR EXISTENCE IN YOUR HANDS IS TORTURE?? DO YOU THINK YOU COULD KEEP SAVESCUMMING AND RESETTING THIS GAME, HMMM??"

All I can get out of that is that you're telling me, despite the fact that it's in my hands, as the player, to resolve the core conflict of the game and save everyone from their circumstances, I really shouldn't be playing the game? I do something that deviates outside the intended route for True Pacifist, and I'm a monster. I finish the game, tell myself "Hey, I want to experience that again," and then I have Flowey popping up and begging me not to reset the world because everyone's gotten their happy ending, and I would be a monster for essentially "turning the clock back" just so I can save everyone again. I, as the player, am only good for achieving True Pacifist and then never touching the game again, because anything else is just cruel and unusual punishment coming from a sociopath.

This is really stupid.
 
All I can get out of that is that you're telling me, despite the fact that it's in my hands, as the player, to resolve the core conflict of the game and save everyone from their circumstances, I really shouldn't be playing the game? I do something that deviates outside the intended route for True Pacifist, and I'm a monster. I finish the game, tell myself "Hey, I want to experience that again," and then I have Flowey popping up and begging me not to reset the world because everyone's gotten their happy ending, and I would be a monster for essentially "turning the clock back" just so I can save everyone again. I, as the player, am only good for achieving True Pacifist and then never touching the game again, because anything else is just cruel and unusual punishment coming from a sociopath.
Yeah I felt that too, it got kinda preachy but then again with the concept of "characters in a game are self aware" any other reaction from the characters would be hard to justify, kind of a limitation of the concept. At least at the end of the genocide route the only other self aware character says your based for killing everyone.
 
Undertale keeping track of the fact that you're savescumming and frequently taking every opportunity to call you out on it is only neat maybe the first time you experience it, but I've had enough time to let the story sit in my head to consider the fact that the game guilt-trips you over playing it exactly like a video game is a fucking retarded narrative beat just meant to appeal to some notion of sympathy and humility within you. It plays with the idea of "Yeah, you're fine with doing these implicitly inhumane things to these bunch of pixels because they're just a bunch of pixels, but WHAT IF THE PIXELS WERE SELF-AWARE OF YOU DOING THIS AND THEY LET YOU KNOW THEIR EXISTENCE IN YOUR HANDS IS TORTURE?? DO YOU THINK YOU COULD KEEP SAVESCUMMING AND RESETTING THIS GAME, HMMM??"
Which would be actually funny if the player was the only one with these meta save scumming powers. A game like this would take a lot of work but if there was a tiny log where the game tracks what you do like how many things you kill over multiple playthroughs then the save scumming would make more sense. Because it could encourage more playthroughs and subtly there are peolpe in the world aware of the fact it's you constantly coming back to torment the pixels and now the pixels are aware. The story blows its load way too fast which is my problem with these games like undertale that try to be meta commentary they cannot stay subtle for too long since they wanna make sure everyone gets it near the end so they start ham fisting it.

With the genocide route it's supposed to parody the murderhobo type of player in an RPG that tries to kill everything for those EXP but usually in a normal video game it's meant to be fun since your only thoughts are the random gobilns and slimes are trying to do the same thing with you. By trying to make you care about every pixel creation on screen i feel a point is being missed like it wants you to think too hard in a weird way.
Yeah I felt that too, it got kinda preachy but then again with the concept of "characters in a game are self aware" any other reaction from the characters would be hard to justify, kind of a limitation of the concept. At least at the end of the genocide route the only other self aware character says your based for killing everyone.
And like i said they give you more than a reason to fight back. The player's only goal is to leave the underground they fell into by accident but purposefully a lot of the bosses and monsters are intentionally trying to pick a fight with you.
 
Back