Troonslop "Retro" Games / Demake games / PS1 Trannies / ULTRAKILL / Y2K trannies - Retro gaming is infected

What’s with people getting horny over minimalistic simplistic art styles like this and animal crossing?
There are plenty of theories - the one I believe is that pattern recognition is so fucked in the coomer mind that when they think about character designs with no immediate, visual, reference - their brain sexualizes (and over sexualizes) them to an absurd point. Case in point, characters like Nicole Watterson from The Amazing World of Gumball - basic, general, Calarts head and stick body, mother character - but to the cum-brained psychopaths of the Internet she's got gargantuan tits and a massive ass. The same goes for Isabelle and Ankha, and plenty of other video game and cartoon characters from media geared towards kids. Funnily enough, it even happens with characters that were designed with some sex appeal in mind - take Lola Bunny for example. A lot of artists draw her with way more ass / tits than her original design had, Lola was a by product of the 90's, when ass and tits were more modestly sized and men of all stripes would howl at the moon and whack themselves on the head with mallets over a nice pair of legs - the coomers of the Internet have forgotten this. It's like a weird, pornographically centered, ongoing, real time, Mandela Effect - where those who have the porno rot in their brains actively retcon the design that they just laid eyes on in favor of something more pleasing to their degenerate sexual fantasies. That's just my theory though, I could be entirely wrong on this.
 
Almost as if it's intentional for the sake of looking funny....
If you do the 'joke' with everything, then it's simply and excuse for laziness. That face is the most exaggerated, but every face clearly suffers from this design.
I pointed out the lack of shading thing earlier and that's also clearly pulling from other popular things.
The original PS2 Katamari Damacy, for instance did that no shading thing with the playable character models.
Still has more effort and love put into it's character design. The lack of shading in Webfishing covers everything, not just the characters, making nothing stand out. Katamari doesn't have this problem, as you can see even in your small screenshot. Webfishing chose to go entirely fullbright as to put no time into making lighting.
EDIT: Either that or it's just aping of the playstation mascot from before they killed their japan studio who had crudely drawn comedic faces in a similar manner.
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I'm not as familiar with his games, but with a short search you can find examples of the game(s) he's from. Still a LOT more love here, and shading is there to have him blend into the world, while his simpler design compared to everything else still allows him to stand out.
Toro's face is also able to change as to appear animated, while every face in Webfishing appears to be a single static one.

Webfishing may and likely is "inspired" by this, though much more clearly pulls from animal crossing. Regardless, it's as if the devs chose exactly what not to do from both. Even AC has your character react to catching a fish.
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In Webfishing they still just stand with the same blank look while a text box attempts to add flair.
 
If you do the 'joke' with everything, then it's simply and excuse for laziness. That face is the most exaggerated, but every face clearly suffers from this design.
I think that's the general style. Everything else I agree with though, they really should have animated the faces more and maybe done a little bit more shading in some areas.
 
there is a "ps3 look" that a lot of games had, like how they added a lot of bloom and every surface was made to be super shiny or look like plastic. It looked ugly as fuck , i really disliked how a lot of games looked in that generation but i can see some zoomers trying to ape it.
You mean this?
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I think that's the general style. Everything else I agree with though, they really should have animated the faces more and maybe done a little bit more shading in some areas.
I don’t think the game looks particularly good, but I don’t think it was meant to get big at all. From what I can gather from it, it seems to be some amateur’s project that received popularity due to good timing(???)
The weird gooner stuff makes me heavily suspicious of the person behind the game, however. I don’t think it’s intended for kids but they will sneak on there, I fear for them.
 
I forgot ThorHighHeels exists. He's one of YouTuber I kinda liked who covered many obscure games and the only reason why I bring him up right now it's because he may on troonification pipeline judging from his recent videos. (:_(

 
This picture alone really emphasizes what this thread is all about:

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if it wasnt obvious, the last one sucks absolute ass compared to the original
You know this reminds me.... The gameboy/gamegear/DS systems kind of shit all over the "PIXEL ART ISNT SUPPOSED TO LOOK LIKE PIXELS YOU'REPLAYING IT WRONG!" thing. Those screens weren't CRT so they can't make that kind of claim (which is why they never bring them up probably)
 
You know this reminds me.... The gameboy/gamegear/DS systems kind of shit all over the "PIXEL ART ISNT SUPPOSED TO LOOK LIKE PIXELS YOU'REPLAYING IT WRONG!" thing. Those screens weren't CRT so they can't make that kind of claim (which is why they never bring them up probably)
All handhelds before the 2010s, as in excluding the vita and after had such low resolutions anyway the argument still kind of works. The fixation on CRTs is simply because those are closest to the current size of the average display used with a pc or console. Even up to the 3ds (800x240 for the top screen) handhelds were on average far, far below HD, making even a decent CRT's quality better than, say, the game gear or even the DS. People also ignore these in this argument as the screens were so small that even as a kid you were having to strain to use many of them. What you were looking at wasn't exactly crisp and clear.
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Unless you were really squinting, you weren't going to pay attention to the blockiness. Especially considering it wasn't backlit.

When we got past 1280x720 is when just slapping pixel art on screen without any filter started to change how the games were perceived. That said, the atari era kind of blows a lot of the argument out of the water for TV or monitors anyway, really anything pre 16 bit. The system's minimum rendering size simply was too much larger than the screen's actual 'pixels' generally for this argument to make much sense. Mario still looks like he's made of blocks. The era where CRTs actually helped out the look of games was pretty narrow, considering the overall timeline, but I'd argue it extended into the PS2's era. Even into the 7th generation, many games were helped by most people not having a full HD display yet.
 
there is a "ps3 look" that a lot of games had, like how they added a lot of bloom and every surface was made to be super shiny or look like plastic. It looked ugly as fuck , i really disliked how a lot of games looked in that generation but i can see some zoomers trying to ape it.
It'd be interesting to see what pops up and somehow they'll manage to fuck up even more.
 
Unless you were really squinting, you weren't going to pay attention to the blockiness. Especially considering it wasn't backlit.
100% bullshit. pretty much everything culturally online during the entire 2000s just contradicts this "people didn't pay attention to the blockiness" thing. You could even go BEFOREthe 2000s backto the actual fucking 80s and people were noticing the pixels even on lower quality CRTs.
Or are we gonna just neglect the games that literally marketed themselves with the actual pixel art from every decade before the 2010s?
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Are we going to forget articles and shit covering games where they actively attempt replicating the pixelly game text too?

EDIT: Figured i might as well point out the obvious but they didn't SOLELY market the games like this, but it wasn't and still isn't an "obscure" thing that they did do this.
 
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100% bullshit. pretty much everything culturally online during the entire 2000s just contradicts this "people didn't pay attention to the blockiness" thing. You could even go BEFOREthe 2000s backto the actual fucking 80s and people were noticing the pixels even on lower quality CRTs.
Or are we gonna just neglect the games that literally marketed themselves with the actual pixel art from every decade before the 2010s?

Even during the early to mid aughts, we had an NES emulator that had a CRT filter. I forget what it was called, but I clearly remember seeing it in action.
 
I tend to believe that fashion repeats itself every 30 years: synthwave and pixelated games were popular in 2010s, rave culture and low poly 3D games have exploded in the early 2020s. Unfortunately, these retrospectives are usually being curated either by oldfarts who back then didn't get what truly defined this aesthetic, or young and impressionable kids that didn't even live through that era to experience it in the first place. Not that I'm mad at a certain demographic of people for their mutual flaws, but I'm particularly frustrated with how the zoomers caught on with this Y2K trend and perverted it with their own vision of what it is, while literally adding nothing new or original to it. This is just the recycling of 30-year-old ideas under a different label. I've talked to a few relatively young people that were into this kind of aesthetic, which I've got a yearning soft spot for myself, in a few creative Discord groups and in person at a few electronic music gigs: their overall grasp on Y2K sounded superficial at most. Everything that they cherish about the late 90s and early 2000s is mostly limited to The Designers Republic design code from Wipeout and Warp Records, old Windows UIs and overly-pretentious electronic music. I bet none of them even knows what a Zip drive is.
Bless you for encapsulating the entire issue with this neo-90s/00s revivalist "scene" in a nutshell. Shit, didn't Y2K initially refer to the sort of vibe that Powerman5000 or Zoolander went for?
 
Hey, that's the guy from Playstation All-Stars!
It's sad that Toro has been relegated to occasional cameos since the last few years but at least he hasn't been raped by modern Sony.
Also, I'm surprised Toro and friends are still relatively obscure considering how twitterfags and troons latch onto any IP with mild nostalgia and proceed to shit al over it.
 
It's sad that Toro has been relegated to occasional cameos since the last few years but at least he hasn't been raped by modern Sony.
Also, I'm surprised Toro and friends are still relatively obscure considering how twitterfags and troons latch onto any IP with mild nostalgia and proceed to shit al over it.
They already latched on from what remember (usual calling characters trans/NB) but it apparently didn't stick as much as other things, it seems. Most exposure to toro in the US and the english speaking world as a whole is from cameos and marketing/merch for Playstation overall so i wouldn't call him "obscure" given how much of it there was . Usually things being framed as "obscure" is how the troonlatching begins but he was only replaced by astrobot a few short years ago. It's really only the games themselves existing that's the mildly obscure part. think the design being super simple to he point there's hardly any actual twitter/redditor social status in owning "merch" of the characters plays a part in this. Though Necoarc fell to a similar thing ,and the ebay scalpers bought up all merch to squat on forever for over $100 to $1000, toro seems to (mostly) be immune to that kind of thing for now. There's still scalpers squatting on things but it's mixed with sparse sanely priced stuff.
 
preservetube
came across my feed today
>low poly
>troon
>furry (maybe?)
>astolfo avatar
>anime figurine collection
>doesn't know how to use his own software
he's too perfect of a stereotype, I choose to believe that this is an elaborate larp.
Begs the question why he'd even do that, original game wasn't low-detail enough as it is?
And besides, games of that era for the most part followed distinct art styles for their visuals, Sly's in particular were in essence just a Saturday morning cartoon adapted to 3d, and where is that here? Talk about ruining favourite series, they aren't even getting paid to do it!
 
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