The Elder Scrolls

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
Probably the nigger in question is a ESO fag.
IMG_1597.gif
 
Skyrim almost didn't have fucking horses because they could run faster than the game could load on their crappy engine but they're going to have ships in TES6?!

I can easily see it working.

You start out on a dock. Walk up the plank and to the wheel. Loadscene. Press button to go out to sea. Loadscene. You're now in the middle of the open ocean. Press button to pull up a map. Loadscene. Select a town to sail to. Loadscene. You're now docked. Press button to leave the helm. Loadscene.

Or did you think they meant seamlessly sailing around like in Black Flag from 15 years ago?
 
I can easily see it working.

You start out on a dock. Walk up the plank and to the wheel. Loadscene. Press button to go out to sea. Loadscene. You're now in the middle of the open ocean. Press button to pull up a map. Loadscene. Select a town to sail to. Loadscene. You're now docked. Press button to leave the helm. Loadscene.

Or did you think they meant seamlessly sailing around like in Black Flag from 15 years ago?
They said faster loading They'll solve the long loads by having lots of tiny areas that load really quick but 100x more loading screens
 
Settlement building sounds kinda fun for a medieval setting
The biggest issue with settlement building is that its really hard to make it both optional and worthwhile. Inevitably you will have players who want nothing to do with it, and players who will love it. If you lean towards making it optional for the former then it ends up being less impactful, and thus worthwhile, for the latter. If you lean towards making it impactful and worthwhile for the latter, then it ends up being harder to ignore for the former.

Add to this the issue of not only different kinds of players, but also players who will do multiple playthroughs with characters filling different roles. While one character might be suited towards being a feudal settlement lord, another might not.

I'm not saying they can't nail that balance, but I don't give them favorable odds.
 
The biggest issue with settlement building is that its really hard to make it both optional and worthwhile. Inevitably you will have players who want nothing to do with it, and players who will love it. If you lean towards making it optional for the former then it ends up being less impactful, and thus worthwhile, for the latter. If you lean towards making it impactful and worthwhile for the latter, then it ends up being harder to ignore for the former.
Bethesda has been on a two decade trajectory of ensuring the player doesn't have to commit to anything. They were upset that players engaged with settlement building in FO4 as much as they did because it came at the expense of the players experiencing Emil's Next Great American Novel™. This is definitely in part why Starfield settlements were so bad. Like every other system in that game, it can't be engaging enough to effectively become the game.
 
They were upset that players engaged with settlement building in FO4 as much as they did because it came at the expense of the players experiencing Emil's Next Great American Novel™.
This year finally used the set building in FO4.
Man, in survival is a must to produce purified water.
 
  • Like
Reactions: Wright
You start out on a dock. Walk up the plank and to the wheel. Loadscene. Press button to go out to sea. Loadscene. You're now in the middle of the open ocean. Press button to pull up a map. Loadscene. Select a town to sail to. Loadscene. You're now docked. Press button to leave the helm. Loadscene.
It's wild how Starfield could have been a return to the diegetic travel of Morrowind, but they completely bungled that up by making your ship just a glorified loading screen.
 
Last edited:
Decided to get back into ESP and I'd forgot how basically every class is a mage with the only difference being if youre using a staff or weapon since every class and build relies so heavily on magic use.

Kinda nukes any possibility of role-playing a non-magic user without completely crippling your damage and survivability, and basically every piece of equipment you get is enchanted as well because raw damage is pretty useless.
Then again, role-playing in MMOs is pretty fucking hard in general given the genre.
 
I can easily see it working.

You start out on a dock. Walk up the plank and to the wheel. Loadscene. Press button to go out to sea. Loadscene. You're now in the middle of the open ocean. Press button to pull up a map. Loadscene. Select a town to sail to. Loadscene. You're now docked. Press button to leave the helm. Loadscene.

Or did you think they meant seamlessly sailing around like in Black Flag from 15 years ago?
Quite literally like that pirate mod, if they can't do better than that old pirate mod that came out in 2015...oh who am I kidding they're going to sucker people like the retards they are. I bet you they'll barely do better than Wanderer's Heart (releases peak, abandons it immediately, quits modding not long after) or Functional Ships.
They were upset that players engaged with settlement building in FO4 as much as they did because it came at the expense of the players experiencing Emil's Next Great American Novel™.
...that makes more sense than it should. Dear God I can imagine Emil being pissy that people didn't give a fuck about his writing to even acknowledge he existed for the entirety of his writing career (let alone Fo4, and even then the people who actually have their brains turn on hate his writing) so he's probably pulling all the favors he can to force players to engage with his garbage writings, even if it costs them.
It's wild how Starfield could have been a return to the diegetic travel of Morrowind, but they completely bungled that up by making your ship just a glorified loading screen.
"16X THE LOADING SCREENS!" Sad thing is I'm only partly joking. Todd straight up said the quiet part out loud and told people to just buy better parts...when said parts couldn't fucking be bought for a reasonable price if at all. Weren't sales of Nvidia GPUs not doing so hot because of this?
 
Last edited:
  • Like
Reactions: Wright
This will sound silly, but maybe we could all pray elder scrolls 6 is good? Maybe bethesda will stop being retarded just for elder scrolls. Right guys?
As much as it sucks to be a doomer, better to prepare for failure than to pray for success. Will prepare you for the inevitable, and on the off chance it's good, it'll feel even better.
 
If the next ES game is decent, not pozzed and around 50GB or under, I'll get it on deal a year or so after it's released. If Elden Ring is able to keep to that size requirement (51GB), Elder Scrolls, and any other game for that matter, can too.
If?
 
If the next ES game is decent, not pozzed and around 50GB or under, I'll get it on deal a year or so after it's released. If Elden Ring is able to keep to that size requirement (51GB), Elder Scrolls, and any other game for that matter, can too.
Starfield is 132.43 GB on Steam. So, good luck with that.

Also, I don't even need to comment on the likelihood of it being pozzed.
 
They'll also have the Stormcloaks win the civil war and be used as a ham-fisted metaphor of Trump and MAGA. TES: VI will suck so hard.
I don't think so.
Civil War was made by the Thalmor to weaken Skyrim. Ulfric is a dormant agent by them.
If they win the war only to using as a metaphor of Trump and MAGA, that could be worse than before.
If is like Trump was influenced by Jews or something...
Oh, isn't that right?
 
Ten septims says they'll have that bug-eyed nigger bitch they have in every game these days, the one that was on MadTV back in the day. They'll also have the Stormcloaks win the civil war and be used as a ham-fisted metaphor of Trump and MAGA. TES: VI will suck so hard.
Yeah, I can't even tell you how fucking sick I am of seeing the hideous Debra Wilson and her bulging eyes in literally every AAA game.
 
Back