Sorry if I asked this before.
Does anyone have ideas about how to handle low lethality health (KO, arrests, etc)?
What are some good systems/rules for handling mundane real life problems or cover stories that also effects the game?
Cutting right to the point, I'm planning a one-shot (likely a short series) in which the PCs are under cover at an office*. The PCs have to balance mundane office work to keep their cover, vs investigating supernatural events. For the bulk of the adventure the bad guys will be security guards.
My current plan is:
For low lethality. HP drains as normal. At 0, they are either KOed for the rest of the fight, or each hit adds a restraint they then have to escape. This is just HP/wounds with a different theme so I don't know if this is a good option or if there's better.
For mundane work. I'm tempted to steal the student rules from Savage Worlds. Each character has a major, and when they study they get a bonus to the roll. This would require a change of setting to a university, but that shouldn't change the plot too much. I'm not sure how failing this work/test should lead in increased security. Maybe if they fail they get fired and have to break in.