Unpopular Opinions about Video Games

Smash Bros Brawl is actually the best Smash game overall, it’s just that it’s the least suited for competitive play, so autists on the internet preach their hate for it to the high heavens.
also had the best OST until Ultimate came out, the main theme will always be the greatest vidya song in my opinion
 
I just don’t really like SMT III that much. It’s a very stop and start game and for some reason I just don’t find it’s environments fun to explore. (The Soundtrack is a BANGER though!)

I think I prefer SMT gameplay to be lighting fast like in Strange Journey and IV - I know that’s cause of the use of sprites that don’t need animations but I think the much quicker pace just works better.

(Ffs atlus just make a port of IV)
 
I just don’t really like SMT III that much. It’s a very stop and start game and for some reason I just don’t find it’s environments fun to explore. (The Soundtrack is a BANGER though!)

I think I prefer SMT gameplay to be lighting fast like in Strange Journey and IV - I know that’s cause of the use of sprites that don’t need animations but I think the much quicker pace just works better.

(Ffs atlus just make a port of IV)
I haven't played 3 in quite a while but I remember being annoyed by the pit traps in dungeons.
Im playing 4 right now and getting irritated trying to decipher where to go for challenges. It'll say go to fujiwara and I can't remember if that's a person or a place on the map. If it is a place on the map I'm fucked because other than major places I know from teleport locations there's a hundred smaller areas on the map I can't identify unless I walk all the way over to an area first only to say "Fuck! This isn't Tennozu, it's Toyuso!"
Granted there could be an actual map function I'm missing which would make life a thousand times easier.
Im also at the point where I don't care about collecting new demons because it's such a chore to get one, only to hit a new area and 20 more appear.

I can't tell you how many times I've randomly thought of the smt3 opening and death screen.

 
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Overwatch is a mechanic that ruins turn based strategy games. On paper it serves a vital function of pinning down enemies or being able to take shots as they move between cover. In practice, so many games devolve into overwatch spam as, even with heavy penalties, it's often the META.

This also ties into the hatred of turn limits. I never had a problem with meld or re-enforcement in XCOM EW and 2, but people hate them. The reason (I think) is that having to actually move up the field and flank means you can't spam overwatch all day. Unless you're willing to lose meld, or deal with infinite respawning enemies.
I've been playing XCOM 2 for the first time these past months (masterpiece of a game btw) on Veteran Difficulty. I would blame this more on the game not giving you any meaningful options when there are no enemies nearby, because while fighting squads, I found overwatch pretty balanced, especially in the later stages, where enemies can straight up just fire an explosion at you and disable overwatch from all your units.

It's just that when you aren't fighting any squads currently... you kinda go through a cycle of "Walk a bit > Overwatch > End Turn" until something happens, because if you go even a tile too far, there's a huge chance that one of your units will straight up just die. If they made the Battle Scanner a Squad Upgrade and buffed it a bit more, then I might be able to throw myself more into enemies without worrying about bad positions or ending my turn there.
 
I've been playing XCOM 2 for the first time these past months (masterpiece of a game btw) on Veteran Difficulty. I would blame this more on the game not giving you any meaningful options when there are no enemies nearby, because while fighting squads, I found overwatch pretty balanced, especially in the later stages, where enemies can straight up just fire an explosion at you and disable overwatch from all your units.

It's just that when you aren't fighting any squads currently... you kinda go through a cycle of "Walk a bit > Overwatch > End Turn" until something happens, because if you go even a tile too far, there's a huge chance that one of your units will straight up just die. If they made the Battle Scanner a Squad Upgrade and buffed it a bit more, then I might be able to throw myself more into enemies without worrying about bad positions or ending my turn there.

In the original game, I always had 1 or 2 squad members ready to do a snap shot...with the incendiary autocannon. That thing remained useful until very late in the game due to its ability to annihilate buildings and suffocate enemies with smoke.
 
The fact that there's barely any games that have JRPG "dudes in a static formation taking turns doing things" mechanic without an anime artstyle is a crime.
I had to resort to playing a mobile game called "Vendir Plague of Lies"(pretty decent but reddit writing) in order to get my fix after having already played the more known ones.



The "deck building" element of Eugen systems games (Wargame series, steel division series, Warno) is a must for any newer "pure" RTS (so not counting games like total war) to capture my interest at all.
For someone who mainly plays those games with friends & pretty much never touches PVP with randos, it's a system that offers so much replayability & versatility along with the divisions/country & deck type (mechanized, armored, etc) and even transport choices for your units that it makes RTS staples like CoH or AOE feel beyond antiquated.
I'm a whore for having to make meaningful choices & agency of the player and those games offer it in droves.
 
I despised Breath of Fire 3 and 4.

Three
had all the trappings of a great game, but it was suffocated by a parade of soul-sucking mini-games that made me want to strangle the developers.

As for Four, they crammed everything into a disconnected Fu Lou scenario. The main quest has no spine. It barely exists. Fu Lou is a Ye Olde English version of Sephiroth. Critics will often point to Lloyd from Legend of Dragoon and compare him to Sephiroth. Sure, but least Legend of Dragoon had the decency to not be an irritating slog.
 
I despised Breath of Fire 3 and 4.

Three
had all the trappings of a great game, but it was suffocated by a parade of soul-sucking mini-games that made me want to strangle the developers.

As for Four, they crammed everything into a disconnected Fu Lou scenario. The main quest has no spine. It barely exists. Fu Lou is a Ye Olde English version of Sephiroth. Critics will often point to Lloyd from Legend of Dragoon and compare him to Sephiroth. Sure, but least Legend of Dragoon had the decency to not be an irritating slog.
I really want to disagree but I replayed Bof4 somewhat recently and it just didn't do it for me. I still think it has some of the best sprites of all time. I don't hate the mini games, I think the first time I got way more irritated by walking through the desert or finding the hideout from the smoke in the wierd map walk.
The gameplay in general is a little too basic to do over and over again.
And I love fishing.
 
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Streaming games to your friends is weird. It's the most parasocial thing you can do to someone who is actually aware of your existence.

Recently I was exposed to this by someone who was playing a single player game on one screen, and on another screen, a friend of his is streaming a completely different game to him through Discord like they didn't know each other. Catching a glimpse of detachment while still "socializing" was right down in the uncanny valley of modern emotion. People used to go home when you didn't want to hang out any more, now you're fair game to every shut-in who managed to wake up before noon.
 
I don't care for the Forbidden Woods from Bloodborne.

I know a lot of people like that area for its atmosphere and the snake parasites which are cool but it's also really boring and confusingly laid out with really annoying enemy placements.

Outside of a single Bloodstone chunk there's not even anything worth picking up.

Even the area's boss the Yarnam Shadows is one of the more underwhelming ones.

Forbidden Woods sucks.
The Forbidden Woods is the part of the game where I start to tune out. It's too long, too confusing, and the enemies are all weirdly powerful. Call me crazy, but the appeal of Bloodborne in fighting monsters in a gothic city. I don't want to go to the woods!
 
People used to go home when you didn't want to hang out any more
That goes beyond video games, me owning a smartphone is not a license for others to reach me when they want, it's for me to reply when I want. But also even having multiple screens has been too normalized, it leads to lack of attention/needing more stimuli.
 
The fact that there's barely any games that have JRPG "dudes in a static formation taking turns doing things" mechanic without an anime artstyle is a crime.
I had to resort to playing a mobile game called "Vendir Plague of Lies"(pretty decent but reddit writing) in order to get my fix after having already played the more known ones.



The "deck building" element of Eugen systems games (Wargame series, steel division series, Warno) is a must for any newer "pure" RTS (so not counting games like total war) to capture my interest at all.
For someone who mainly plays those games with friends & pretty much never touches PVP with randos, it's a system that offers so much replayability & versatility along with the divisions/country & deck type (mechanized, armored, etc) and even transport choices for your units that it makes RTS staples like CoH or AOE feel beyond antiquated.
I'm a whore for having to make meaningful choices & agency of the player and those games offer it in droves.
bug fables and those 2 yakuza (does that count as anime?) games are good.
 
Streaming games to your friends is weird. It's the most parasocial thing you can do to someone who is actually aware of your existence.

Recently I was exposed to this by someone who was playing a single player game on one screen, and on another screen, a friend of his is streaming a completely different game to him through Discord like they didn't know each other. Catching a glimpse of detachment while still "socializing" was right down in the uncanny valley of modern emotion. People used to go home when you didn't want to hang out any more, now you're fair game to every shut-in who managed to wake up before noon.
It's not as strange if they're using the friend as training wheels to talk to strangers or feel comfortable with someone known around.
Not saying it's a good idea but I get the logic.
 
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