- Joined
- Aug 23, 2018
How is that much different than d20+mod vs target number? This is sounding a lot like THAC0 where it's the same end result, you just do the maths backwards.He is assessing a DC 0 task, vs 18 skill with a +6 modifier. It is impossible to roll a 24 on a D20. The rule, whether of house origin or game origin, gives a +6 bonus when an expert is doing an easy task, per the text he provided.
In the case of a 90% chance, it doesn't matter if you're trying to roll more than 2, or less than 18. The end result is still the same.
I could be wrong, but again, DnD has this. At least if you're playing it fast and loose. The DCs for a check are 8, 10, 12, 15, 18. In CoC terms, Normal would be 12, Hard 15, Extreme 18.One reason I like it is there's no trouble setting a DC. Everything is Normal, Hard, or Extreme, and it is mathematically impossible to have better than a 50% chance of a Hard task, or 25% on Extreme.
Now, the twist here is that, in CoC, it's impossible to have a better than 50% of something. Which I guess you want? I tend to favour the opposite where someone with skills should succeed more than they fail.
Part of the reason it's hard to find players for Tiny d6 (and a lesser degree, Savage Worlds) is the "swingy" ness of it. In the case of tiny d6, 5+ is a success, and need 1 success per roll. I've seen combats where multiple turns go by of everyone shooting past each other. Part of this is dumb tactical choices on the part of the player (focus then shoot, not shoot shoot). But in a game where your only three options most of the time are 33%, 50%, and 70%, players find the dice unreliable. The other extreme, making a success 4+, have a knock on effect. The lowest things can go is 50%, so they spam obviously bad checks. At worst, it's a coin flip.
That's more a bad thing with DnD having no use for non-combat skills in general. SW and PF2 have ways to use things like Intimidate or Taunt in combat. There is no mechanical means of using lore and no in game benefit for doing so. Some kind of study action that reveals HP or gives bonuses on that monster until the next rest could be something that would make it actually useful.I just want to chime in with the observation that D and D 5e has no scholastic or lore based skills that would inform players about the hazards of the world around them.