- Joined
- Jan 10, 2024
That's because DSP is boring as fuck. They aren't for everyone though, I agree. Just like Metal GearI've never played any yakuza games. I've only watched DSP fall asleep during cutscenes and those were boring as fuck.
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That's because DSP is boring as fuck. They aren't for everyone though, I agree. Just like Metal GearI've never played any yakuza games. I've only watched DSP fall asleep during cutscenes and those were boring as fuck.
sounds like you're playing shit games.I've really gotten tired of pointless dialogue options in a lot of games and I feel a lot of games just don't need dialogue options.
I FOUND MOVIE BOBS ACCOUNT!SM3 is a beast. Not in the way the later games pander to your sense of nostalgia or pamper your fragile ego with save points. I've never beaten it fairly. I push through to the water level and immediately get vored by Big Bertha.
I've always wondered if the Overwatch mechanic (and variations) has ever been used outside of XCOM. Just to see how bad they might have fucked it up.I've been playing XCOM 2 for the first time these past months (masterpiece of a game btw) on Veteran Difficulty. I would blame this more on the game not giving you any meaningful options when there are no enemies nearby, because while fighting squads, I found overwatch pretty balanced, especially in the later stages, where enemies can straight up just fire an explosion at you and disable overwatch from all your units.
It's just that when you aren't fighting any squads currently... you kinda go through a cycle of "Walk a bit > Overwatch > End Turn" until something happens, because if you go even a tile too far, there's a huge chance that one of your units will straight up just die. If they made the Battle Scanner a Squad Upgrade and buffed it a bit more, then I might be able to throw myself more into enemies without worrying about bad positions or ending my turn there.
I think the concept (or some semblance of it) goes all the way back to tabletop RPGs. Although back there I think it was "readied actions" and you could have your character pop a crossbow bolt at the first thing to peep its head around the corner.I've always wondered if the Overwatch mechanic (and variations) has ever been used outside of XCOM. Just to see how bad they might have fucked it up.
It’s not that Breath of Fire didn't have nonsense before this, but 3 was where the stupidity took command. Having some halfwit Chief bark at me to haul in a pile of expert-level fish so I could churn out some god damn sushi roll.I really want to disagree but I replayed Bof4 somewhat recently and it just didn't do it for me. I still think it has some of the best sprites of all time. I don't hate the mini games, I think the first time I got way more irritated by walking through the desert or finding the hideout from the smoke in the wierd map walk.
Pokémon needs to innovate badly, apart from duel battles literally nothing has changed or been added in 15+ years.The Digimon games have been absolutely top quality since Cyber Sleuth while Pokemon has steadily declined in quality. This shows that oversaturation isn't a net positive
I did see the new game Z to A or whatever, borrows the combat system from Digimon World: Next Order. A lot of Digimon fans were butthurt but I think that's awesome. If it helps keep Pokemon relevant it only helps as a lot of old Pokemon fans are also old Digimon fans, they are not mutually exclusive. If people like the combat system and story they might try it because of the similarities. It isn't bad. Now, excuse me as I get burned alive by a mob of angry Mon fans from both sidesPokémon needs to innovate badly, apart from duel battles literally nothing has changed or been added in 15+ years.
I've literally played RPG Maker hentai games that do unique shit with the whole monster battling formula.
Like if you have multiple Dark type Lolimon or whatever then the one that's battling gets an attack boost based on how many Dark types are in reserve.
That cool right? And it's simple, Pokémon could easily implement shit like that and they just don't for whatever reason.
i completely disagree, i can't stand the new fixation on majima. he worked as a side character, a foil to kiryu's stoicism and self-seriousness, he's just obnoxious on his own. akiyama is better when it comes to being a silly main character.Unpopular opinion: Majima is a better main character than Kiryu and that isn't an unpopular opinion
Valykria Chronicles has it as a passive so that scouts can't just tank a million bullets and capture the flag. Code Name Steam had it too, but I found that game to really suck, so I can't say much more than that.I've always wondered if the Overwatch mechanic (and variations) has ever been used outside of XCOM. Just to see how bad they might have fucked it up.
Almost any turn based strategy game with guns uses it. Chaos Gate, Gears Tactics, and likely more I'm not thinking of right now. Even board games like Space Hulk use it.I've always wondered if the Overwatch mechanic (and variations) has ever been used outside of XCOM. Just to see how bad they might have fucked it up.
invisible inc. but it's not an issue there from what I've experienced since you need to play agressively to race the clock waiting for the enemy to walk into you is a mistake. Also avoiding enemies is the best practice.Almost any turn based strategy game with guns uses it. Chaos Gate, Gears Tactics, and likely more I'm not thinking of right now. Even board games like Space Hulk use it.
Putting both Chaos Gate (specifically Daemonhunters) and unfun in the same sentence is a rather apt way of describing it. Despite being singleplayer, the meta has changed multiple times, often with disastrous results.Almost any turn based strategy game with guns uses it. Chaos Gate, Gears Tactics, and likely more I'm not thinking of right now. Even board games like Space Hulk use it.
Even though overwatch is the worst offender, a lot of these kinds of games have an unfun meta.
Unless you want quests that aren't tedious, perfectly by-the-numbers checklists. Oblivion was far, far better at making you feel like events were taking place, rather than an endless string of sterile, perfectly predictable "go here, navigate dungeon, kill guy, retrieve item" busywork.Basically, because Skyrim exists, there's no real reason to play Oblivion ever again. At least to me. The things I would want Oblivion for, Skyrim does better.