Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

The world itself is the worst region in the entire series, being absolutely nothing like Iberia outside of the language (and maybe that one cathedral as the school), to the point that I've met multiple people who needed to be told it was based off of Spain and Portugal,

I was so disappointed in the architecture. There's so much they could have done but they were super lazy. The one big harbor doesn't even have any cool ships. I was hoping to see some awesome galleons. Way too much modern architecture. It just takes you out of the element.
 
Can you explain what it was about them that you found to be so good?
I never hated them, but I remember them (ironically) as being really forgettable.
Not him, but for me it was a couple of thing...

1. It was the first Pokemon game that was based off of an American location. Before that, it was always specific sections of Japan that were being used as the blueprint for the locations. Not only that, but it was New York, so it holds a little more special place in my heart because of it.

2. The entire Unova pokedex was just as big as, if not bigger than, the Kanto pokedex, and the best part is that it didn't need to piggy-back off of pre-existing pokemon to do it. Sure you could say they some of them were "clones" of already existing pokemon (my biggest issue is Alomamola, considering it just SCREAMS Luvdisc evolution), but they still had unique things about them. The other 4 gens being locked post-game was a good idea because it basically had players play with the new toys before they could go back to their old ones, and really, that's what every poklemon game SHOULD be. It made sense for gen2 to have gen1 pokemon in them because it was a straight-up sequel, but even then the Johto pokedex adding 99 more mons to the grand total meant that you weren't encountering JUST gen1 mons (and maybe if they didn't butcher the shit out of the beta and remove stuff, it could have been better). You really can't say the same thing with something like the Hoenn region where it's completely isolated from both Kanto and Johto, so why the hell would there be gen1/2 pokemon living there? Adding old pokemon in new regions screams "lack of confidence" / "cold feet". It's like when Capcom added Ryu/Ken in SF3 because they didn't think the new characters would sell the game on their own.

3. The sprite art is top-tier. The fact that they made the actual effort to make EVERY pokemon at that time animate when they are in the battlefield deserves massive praise. The funny part is that they somehow wind up being better than the 3d animations of today, and that's only for IDLE animations. Also the little things like trainers animating before they send out their pokemon are a nice touch too. The mix of sprite-art and 3d animation blends in really well with the locations and environments. Between that and the story it pulls you in as if you were actually in that world taking a part of everything IRL.

4. The music is great. My personal favorite being the Gym leader battle theme. It was a very smart idea to mix the rhythm up, because before that, every pokemon game, for the most part, had a simple "boom tiss boom tiss" pattern with the drums and were set to the same BPM (at least for the battles themses themselves... there were a few exceptions like Deoxys' theme and the Regis). Gen5 had a more jazzy theme going for it, classy and soothing, but when it picked up, it REALLY picked up.

Now to be fair, the game is not PERFECT. It does have its quirks, like how grinding sucks because the higher your level, the less XP you get depening on the opposing pokemon's level. The handholding is also annoying, but I'll forgive it because it's you and your two other friends going on the same adventure, so the three of you are learning things together (something that XY also did but took it to the umpteenth degree). B2W2 was where things went to shit with the revamped Pokedex adding previous gen pokemon. But on the flip side, we got things like PokeStar Studio,Pokemon Dream Radar, and even a hard mode (even though the unlock for it is stupid). With the key system you could also unlock memories of what happened during the events of BW, which was a nice touch that connected the two games together.
 
1. It was the first Pokemon game that was based off of an American location.
I remember back when this detail was first revealed, and it didn't move the needle for me at all.
I never had an issue with the previous regions being based on Japanese locations, since that had always been "just what Pokémon is" up to that point.
If anything, whenever I pull up the map in BW, I find the silhouette of Manhattan to be kind of distracting—because it's obviously not the actual Manhattan, since there are forests and deserts, and the scale is way off, but it still wants to look like Manhattan.
I guess I was never distracted by the Japanese-inspired regions in the same way, so maybe it's not fair to compare them, but I was just a kid when I first saw them, and I didn't know shit about Japanese geography to be able to get distracted by the similarities.
it's completely isolated from both Kanto and Johto, so why the hell would there be gen1/2 pokemon living there?
I always assumed that Pokémon could spread out, like animals' ranges spread in the real world. I never thought of them as being stuck in their original region as if they were fenced in.
Adding old pokemon in new regions screams "lack of confidence" / "cold feet".
I can see how someone could interpret it that way, but I never took it that way. I was usually just glad to get more Pokémon included in the game. They made the regions feel like they were part of the same world, instead of each being stuck in their own isolated bubble.
3. The sprite art is top-tier. The fact that they made the actual effort to make EVERY pokemon at that time animate when they are in the battlefield deserves massive praise.
I have to disagree with this.
I thought that the movements in the animations looked "okay" at best, maybe even "decent" a few times, but more often I thought that they looked really jarring and pixelated and unnecessary—as if the Pokémon were moving just to move, like somebody had a gun pointed at it and would shoot it if it ever relaxed and just looked natural for a second.
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And the rear-view animated models were even worse. Horribly pixelated. Give me a well-drawn Gen 3 / Gen 4 static backsprite any day.
they somehow wind up being better than the 3d animations of today
Some of the modern animations can be a bit too subdued, but for the reasons above, I really disagree.
The mix of sprite-art and 3d animation blends in really well with the locations and environments
I thought that they actually went too far with the 3D in a lot of places, like on the big bridges, or in Castelia City, making the sprites look so flat and completely out-of-place. A few elements, like the fallen logs in Pinwheel Forest, blended in with the environment better, and I did like those. But more often, if I was noticing the 3D in BW, it was a bad thing.
4. The music is great
I guess I'm glad that someone likes it.
Weirdly, I actually try kind of regularly (like multiple times each year) to listen through the BW OST in hopes of finding something that jumps out at me as being good, or which reactivates some nostalgic memory that I'd forgotten that I had. It never happens.
I can list at least one track from every other game off of the top of my head that I think is great. Nothing from BW.

I know that a lot of this is completely subjective, but for whatever it's worth to try to talk about in the first place, I guess this is just me pushing in the other direction.
 
yes hi hello again

managed to catch THREEEEEEEEE shiny vulpixes... vulpice? vulpi? one of them had a recluse mark, shit was so cash.

yesterday i had another mystery outbreak in paldea, ended up being white florges, which i guess counts as its own separate pokedex entry since i had already caught a red florges previously. fucking weirdest glitch kept happening when they spawned in that they'd spawn on top of each other, so there'd be like 6 or 7 of them phasing through each other, seemingly stuck in place. if you try to autobattle one of them, they'd scatter and at least one or two of them would end up floating up into the air where they'd be stuck and unreachable. it didn't happen all the time, but frequently enough to take note. and i tried saving and restarting the game, yet the glitch still persisted. unfortunately, even after whittling them down to the last few and eating a shiny sandwich, i was unable to find a shiny, thanks partly to the fucking glitch and also me being very tired. but yeah, that happened.

The starter choices for Z-A…oh god how do i put this into words
so i herd u liek johto starters
 
I prefer Sword and Shield to SV because, honestly, I think they're a more complete product. I know that probably sounds like blasphemy given that the game is objectively unfinished and it's extremely obvious past the third or fourth gym, but I also feel that it was built on a better foundation than SV that was already far more complete than SV's base ever was.
Open world tech demo is more fun than an incomplete hallway simulator that is SwSh. XY and SM were also hallways simulators but they had much more going for them. SwSh didn't improve on anything, all it did with DLC was add missing/cut content that should have been in the game to begin with and "add" more Pokemon that should have been there on day one.
People forget just how barren and bereft of content day one Sword Shield was, not to mention how buggy it was compared to today's patched version. I would recommend Radical Soda's video on the game for anyone not familiar with Sword/Shield, I would link it here, but I guess he's not popular around here. For all of SV's problems, at least you have freedom to explore and do objectives in any order, something SwSh doesn't do, it is the absolute worst of Gen 6 and 7 without anything decent to make up for it. Gen 9 at least does it's own thing.
"SV is better"
Fuckin no insides to houses
Fuckin lazy ass 'walk 500 steps" evolution
Lazy ass design for most money
Lazy ass shinies for 90% of mon (oh boy a slightly different shade, or silver if robot so epic)

Idk man least sword and shield did have a way to get most if not all of your favorite legendaries and made grinding for their shiny easy.

Not to mention the peak design of galarian moltres
Both are bad, but SwSh is a boring abomination where as SV at least has a gimmick to it(that is, when it decides to work). Why are the GC games still so unique to this day? They have both the Shadow Pokemon and Double Team centric gimmick, something no other game does(There are occasional Double Battles in Gen 3 games onwards, I don't count them since they are so sparse you don't need to ever create a team that specifically deals with this form of battling unless you're going for a competitive facility or online mode).
I remember back in 2008 when I played Diamond for the first time and I remember thinking it: this was the best pokemon game ever made.

And at that point it was. Even when third gen is my favorite.

But last year when I played BW and BW2, those games are way better than DPPT, everything that was done there was done better in these games. It was peak pikemon experience, a normal evolution of the same core ideaa introduced in RG
I would argue that Platinum reaches the heights of BW2, where as DP and BW1 are comperable to one another.
 
People forget just how barren and bereft of content day one Sword Shield was, not to mention how buggy it was compared to today's patched version. I would recommend Radical Soda's video on the game for anyone not familiar with Sword/Shield,
For all of SV's problems, at least you have freedom to explore and do objectives in any order, something SwSh doesn't do, it is the absolute worst of Gen 6 and 7 without anything decent to make up for it. Gen 9 at least does it's own thing.
funny that you bring him up given that he's also making a Scarlet and Violet video as we speak, which he's already 9 videos into... and he hasn't even reached the halfway point despite already having almost five hours worth of video uploaded because there's just that much to bitch about. He's stated in streams that the final runtime is going to come out to around 10 hours long, which is almost three times as long as his Sword and Shield review, so using Radical Soda's review of Sword and Shield as some weird way to prove how much better Scarlet and Violet was than Sword and Shield at launch made me laugh.
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Also, I really have to ask: have you played either of these games to completion? I don't know what kind of freedom you're talking about, because I've played Scarlet and Violet through twice and felt nothing but horribly stifled the entire time. It really is as bad as, if not worse than, your average Ubisoft experience, with any kind of experimentation or straying from the designated (SCHIZOPHRENIC, UNDESIGNATED) path being punished with either a complete team wipe and a note at the door telling you to come back later (essentially no different to Hearthome in Platinum, except you get a bonus ass-kicking) or complete trivialization of the entire game after winning a single match. After accidentally fighting and beating Tulip as my third gym in my first playthrough, I had to redo my entire team for the next few fights after breezing past Cascaraffa without a thought because I'd gotten so insanely overleveled from that single fight. It was blisteringly unfun and just gave me a shitload more busywork to do if I wanted to suck even the tiniest bits of enjoyment out of the game from thereon out.

Sorry, I'm getting tilted over nothing again. I already elaborated on this extensively yesterday and in several posts before that (I'm convinced that if you just search "from Anonitolia" in this thread half of my posts are going to be bitching about Scarlet and Violet in great detail at this point). I'm going to leave things be and agree to disagree now lol.

Fuckin lazy ass 'walk 500 steps" evolution
don't forget that these are also completely broken, constantly retreating into their balls after ~20 steps if you actually try to do this normally instead of grinding your ass off going in circles on top of Pokémon center roofs, because Gamefreak somehow still hasn't fixed the unusable following Pokémon from Sword and Shield's expansion pass (despite fans making a workable quick fix within 10 minutes of the DLC dropping 5ish years ago) lmao
 
funny that you bring him up given that he's also making a Scarlet and Violet video as we speak, which he's already 9 videos into... and he hasn't even reached the halfway point despite already having almost five hours worth of video uploaded because there's just that much to bitch about. He's stated in streams that the final runtime is going to come out to around 10 hours long, which is almost three times as long as his Sword and Shield review, so using Radical Soda's review of Sword and Shield as some weird way to prove how much better Scarlet and Violet was than Sword and Shield at launch made me laugh.
Fair enough, I still stand by SV being more unique than SwSh, if not better. Not like it makes a difference, we're comparing dogshit to dogvomit and asking which is more nutritious. I wouldn't eat either.
Absolute state of the Pokemon community if we're at a point where we're even suggesting that SwSh were better than people gave it credit for. No, it's not, it's just that out standards keep going down.
 
Also, I really have to ask: have you played either of these games to completion?
I've only played either Sword or Shield and the only thing that I can say that it would have improved upon is how the series presents itself. But at the end of the day, it's just an hallway simulator. In fact, there's hardly any caverns that you could genuinely get lost in or some ruins to explore.

Scarlet & Violet almost looks like a better choice for that.
 
In fact, I'm actually going to stop here because otherwise this is going to devolve into another several-page rant on how bad Scarlet and Violet are, but I think they are genuinely so much worse than Sword and Shield that it's hard to consider them in any way related to the rest of the series.
I don't think you will find many that will complain about a multipage rant about the state of Pokemon nowadays on this thread. As a matter a fact, it would probably be more entertaining to read than to engage with the actual game itself.

As for me, I have not been into the mainline Pokemon games in ages. I stopped playing regularly around Black and White, which while solid, was one hell of a slog to get through in terms of leveling my mons for the Elite Four. Perhaps my dumbass didn't try hard enough to locate more trainers to fight against, but most of the ones I knew back then provided paltry experience points for the amount of time you had to wait to rematch them. It didn't help the team I went with was inadequate to the task at tackling the Elite Four as a whole. In the end, I got bored before I managed to beat even one of them and moved on to other things. After that, I fell off the bandwagon for a little while as other things caught my interest, and it was not until around 2017/2018 did I get back into things in some manner right at the time my childhood Toys R Us was going under. I managed to snag myself a copy of Sun/Moon and X/Y plus some plushies to remember the store by, and made an effort to get into Pokemon Moon.

It was boring. It's probably more to do with me growing bored with the Pokemon formula and just aging out, but the game didn't engage with me as others did in the series. It didn't help that the starters and many of the mons didn't engage my fancy, something about them and their later successors being a bit too thematic for their own good, and the early game just got to the point where I didn't go beyond the first island. Seeing as how the Switch games turned out and how lackluster their own monster aesthetics and designs are, it seems I didn't miss out on much.

In comparison with most other Pokemon fans, it seems I am the contrarian in the room for not taking a shine to things like Mega Evolutions, dynamaxxing, handling of regional forms, and the like. The first due to personal preference and lore related reasons, seeming out of place in how they take a page out Digimon's playbook and regarding how most seem a bit to battle modeish instead of being a natural part of the environment. Which yes, I get was partly the point being the mega designs in the first place, but evolutions to me are something that should be a permanent fixture. In principle, evolutions are something to be as a sign of the growth between you and your mons.

That isn't to say I am entirely opposed to some concept of temporary forms, but I would instead have gone a different route such as in the form of type shifting. Take something like the evolution stones for instance, and make up some lore about human technology advancing to the point where you could manipulate a Pokemon's typing, and thus their physical form on the fly. That would have been to my preference, and it would allow you to make a much greater use of the existing stock of Pokemon without needing to worry about making entirely new mons. Admitably this was somewhat answered in the introduction of regional forms, but something about how the designs for those were handled rubs me the wrong way. It isn't as if it is entirely new concept, having been seen in fan creations/predictions even dating back to the late oughts. To contradict my early statement, it also means Gamefreak will probably be more likely to resort to a "lazy" rehash of an existing design than to create a new mon from scratch when appropriate. As far as the current lineup is concerned, it's a mixed bag. Alohan sandslash could be paletaable for me with a few more tweaks to its design, but something like whatever the hell they did to meowth in Paldea... Well, it was enough to jive me out any suspension of disbelief when it comes to consistency of Pokemon's world building and aesthetics.

Speaking of world building, I have quite a bit to say on that front.

For me, Pokemon as a world gradually became less and less mysterious and intriguing the longer the series went on. As I have discovered with many other franchises that I have participated in over the years, sometimes it is better to leave more than a little mystery and intrigue for the would audience to engage with and create their "own" lore and explanations for why things the way they are without stepping on anyone's toes so to speak. Back when I got into reading for what the next potential regions for Pokemon would be like, there were quite a few fanciful attempts at depicting a variety of countries, like those housed within the United Kingdom, France, Spain, Germany, Russia, Taiwan, Mexico, Brazil, or any of the many states within the good old USA While not all of them hit the ball out of the park, I could appreciate the diversity in terms of ideas of what form those places could be like in the Pokemon world. Or hell, "our" world if you wanted to persist with the early generations technically taking place in the real world before Gamefreak shifted gears around the 3/4th generations. And with them, many a different fakemons that while not perfect, was fascinating to delve into at length. While it has been a while, one thing I appreciated about some of those attempts was the attempt to depict some measure of nuance dealing with IRL themes in a similar fashion to how Hoenn did with their environmental motif. That the Pokemon world, while fantastical, was not perfect. Like ourselves, they dealt with their own issues and problems that sometimes came to conflict. Not all solutions that were attempted in these little iterations of the Pokemon world came out perfectly, quite the opposite in fact.

Again, these attempts were not perfect. We're talking about passionate amateurs doing their best to make a solid attempt at depicts any number of places, be their own countries or others being in Pokemon. But that's the thing, they had passion. They gave a damn about the places, people and pokemon they created, flawed as they may have been. Given a few rounds of refinement, iteration and drafting, you bet your ass I would more than happy to purchase a game based on the these honest attempts at creating another grounded but fantastical depiction of the Pokemon world. And that isn't getting into the unique little quirks, mechanics, ideas, concepts and other stuff they sometimes came with, such as their own attempt at what a regional form should look like, different evolutionary concepts, the works. Granted, you had to reach the diamond in the rough, and many of these project still needed more development. But that's the thing, they were self contained and isolated. If something in these projects didn't pan out, it was safely contained within their own little realm.

Contrast that with modern Pokemon, or hell any franchise of the current era that has met with a most unfortunate end. Whatever Gamefreak comes up with, we're stuck with. No matter how mediocre, no matter how lacking in execution, the great majority of Pokemon fans will consume whatever Gamefreak/Pokemon Company comes up with and attempt to incorporate such in their own creations, often to their detriment. One of the more notable being how slanted the Pokemon world leaning more towards the saccharine over time.

While the Pokemon world always had a slant more towards the positive side of things as far as depictions are concerned, the early generations had some grounding to it that made it more "real" for me. While fantastical, there was some measure of consistency with how Pokemon were depicted and designed, and the world itself was not overly slanted in being utopic, having their own problems and issues to deal with even in the modern era. That isn't to say the later lore of the games don't try to do this in some measure, and it has been a while since I got into Pokemon proper. But the execution from what I have seen leaves much to be desired.

Due to Pokemon's target audience and the fact that Gamefreak is beholden to the Pokemon Company's bottom line, it means they have litle wiggle room to handle more complex topics and the like with any degree of flexibilty or nuance. Added to the fact that Pokemon prints money for every release that they make, they don't have to try and innovate all that hard in order to bring in cold hard cash. If people keep buying your slop despite its questionable quality, why bother trying to iterate and improve on what you have?

Someone earlier a few pages ago made mention of how they liked how the Gamecube Coloseeum games handled their own worlds, being more rustic and filled with issues that were either hinted at or outright stated within the realm of those games. While nothing to write home about, I appreciated how these games attempted to be more nuanced in a good and grey approach when it came to their world building. The mons, the people, the struggles they went through, felt more alive to me than what I have seen through playthroughs and depictions of the mainline Pokemon games for the past few entries. When presented with such a world, I want to see more of what they had to offer. I could appreciate the attempt to depict an Arizona expy, even if it was not outright referenced as such. In contrast, Unova was more of a hodge podge of New York and some of the surrounding states as a whole. Don't get me wrong, I appreciated my journey through Unova during my time with it. But it seems around the start of this era that Gamefreak paid less attention to detail when it came to covering other countries besides their own. By that, I mean New York was more generalized in its depiction, whereas Japan got at least four mainline games depicting the various regions within the country. Perhaps it is just me, but I would not have been opposed to Gamefreak taking more time to depict more IRL countries in a similar manner like they did with Japan, even if not to the same extent. I would have like to have seen a couple more nods to the like of the Revolutionary War as an example, and exploration about other aspects of New York's history within the United States. But it seemed that was not in the cards.

Using Galar and Kalos as further examples, it seems they made a half hearted attempt to cram in as much as they could without giving a more nuanced look at the individual regions held within those countries. Which to be fair, is not entirely Gamefreak's fault seeing as their devs aren't native or savvy to the histories of these places. But I think it would have done Gamefreak, Pokemon, and those regions more justice if they took more time to explore them as a whole and devote a little more in terms of exploring the history, mythos, and the like that these places had to offer in terms of inspiration. It's wishful thinking, especially considering the time pressure and crunch Gamefreak was and continues to endure in getting their games out the gate in a timely matter. But after seeing the effort put into a many fan creation, I believe Gamefreak could have created something that better appreciated the little nuances of those places they based their games on, and come out better for it.

There's so much more I could rant on, but I believe I have more or less illustrated my point. Pokemon as a world has become more generic and sterile as time goes on. There's still magic to be had here and there, especially in the form of their side projects. But I ultimately find no desire to even attempt to look up what the mainline games will be like. Knowing Gamefreak's record, it's probably going to be more of the same and then some. At least there's some hope that Palworld might be one of those proper kicks up the ass to get Gamefreak in gear, but I am not holding my breath.
 
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There's so much more I could rant on, but I believe I have more or less illustrated my point. Pokemon as a world has become more generic and sterile as time goes on. There's still magic to be had here and there, especially in the form of their side projects. But I ultimately find no desire to even attempt to look up what the mainline games will be like. Knowing Gamefreak's record, it's probably going to be more of the same and then some. At least there's some hope that Palworld might be one of those proper kicks up the ass to get Gamefreak in gear, but I am not holding my breath.
I've got sort of a Love-Hate relationship with Pokemon the longer the series goes on - like you said, the longer it goes on the more stale and generic it becomes, but it also perfectly scratches the nostalgia and autism itches. Thankfully Romhacks exist to help fight that itch, but even then it's not perfect.

The only thing that keeps me from fully writing off Pokemon is that there's flashes that someone over at Gamefreak gives a shit. Even then, I've kinda committed to Gen 10 being where I'm going to try and get off the ride - I want to have hope that they'll actually TRY, considering that'd be one helluva milestone, but I know better than to realistically have hope with Gamefreak at the helm.

But barring Palworld motivating Gamefreak to do better out of sheer spite, or Nintendo itself deciding that Gamefreak's leash needs a tugging (I'm just saying, of the tentpole Nintendo franchises, Pokemon hasn't exactly looked good in comparison outside of sales figures), nothing's going to change.
 
Played both sword and violet. I had enough fun with sword to bother buying the dlc. Violet I didn't even bother with dlc. Not that I have a point to play them. Pokemon stories aren't the best and S/V didn't add much of any new mon outside the legendaries and a mythical. At least sword bothered to make new gmax, new regionals, etc.
 
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Played both sword and violet. I had enough fun with sword to bother buying the dlc. Violet I didn't even bother with dlc. Not that I have a point to play them. Pokemon stories aren't the best and S/V didn't add much of any new mon outside the legendaries and a mythical. At least sword bothered to make new gmax, new regionals, etc.
Stockholm Syndrome within the Pokemon community over handing 70$ for cut content "because it was good!" will never cease to crack me up.
 
Stockholm Syndrome within the Pokemon community over handing 70$ for cut content "because it was good!" will never cease to crack me up.
Shit on Gen 9 as we all do, it deserves it for the state that game launched and debatably is still in - I haven't played in over a year, can't comment on the latter -, but I thought the DLC was fine. Not Amazing, but Fine at the absolute best. Granted I say that because someone bought me the DLC Pass as a gift, so I had no real skin in the game and thus my expectations were comically low.

The only real upshot to Pokémon adopting the DLC model is that the DLC Pass is generally cheaper than the Third Version. The bar is in fact that low for this series.
 
Also, I really have to ask: have you played either of these games to completion?
I have played Sword to completion, and I have played both Scarlet and Violet to main story completion, and I've finished the whole DLC for Violet.

Scarlet and Violet are more fun to me. I even challenged myself for Scarlet by only using shinies I encountered.
 
The only real upshot to Pokémon adopting the DLC model is that the DLC Pass is generally cheaper than the Third Version. The bar is in fact that low for this series.
That is false, the third version is always a better deal. Why? Simple, another save slot. It's another game you can nuzlocke, another game you can capture that one-per-playthru legendary in, another playthru to max out your online rank or battle facility rank, another however many PC slots for your Pokemon, another daycare you can breed and another game you can shiny hunt in at the same time(if you have another DS with you). All that on top of the bonuses and extra content that wasn't there in the base versions. DLC as it was handled is just content that should have been there since day one, it adds nothing substantial. What was there in the two SwSh DLCs either should have been there from the start(following Pokemon, extra Pokemon that weren't there at launch) or should have been free post game material. The actual post game is a joke, yet another thing that the GC games have done better over 20 years ago.
At the very least, SV DLCs give you a brand new region to explore, which adds up to more content and playtime. If you're going to have DLC at all, this is how it should be handled.
 
That is false, the third version is always a better deal. Why? Simple, another save slot. It's another game you can nuzlocke, another game you can capture that one-per-playthru legendary in, another playthru to max out your online rank or battle facility rank, another however many PC slots for your Pokemon, another daycare you can breed and another game you can shiny hunt in at the same time(if you have another DS with you). All that on top of the bonuses and extra content that wasn't there in the base versions. DLC as it was handled is just content that should have been there since day one, it adds nothing substantial. What was there in the two SwSh DLCs either should have been there from the start(following Pokemon, extra Pokemon that weren't there at launch) or should have been free post game material. The actual post game is a joke, yet another thing that the GC games have done better over 20 years ago.
At the very least, SV DLCs give you a brand new region to explore, which adds up to more content and playtime. If you're going to have DLC at all, this is how it should be handled.
I never said it was a proper replacement for the third version, I just said it was cheaper, and thus literally the only upside. Again, the bar is hilariously fucking low, and that's all they manage to clear.
 
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