I've been looking for these simple questions since the game came out and haven't found an answer til just now, I appreciate it. I still won't play it, and even before all the woke controversy didn't plan on playing because I didn't like the switch from CRPG to first person. But I was really curious how/if the story would continue after the ending of Pillars 2.
Also I completely agree with the music, Pillars 1 and 2 has some of the most amazing OST's of any games I've ever played. I gave the Avowed OST a listen the other day and its generic forgettable fantasy slop.
I'll give you the TLDR Sparknotes of the story if you're interested but don't feel like playing. Spoilers to those who care, do avert your eyes.
POST DEADFIRE
1. Three years after "That Eothas Incident in Deadfire"
2. Canon route seems like the one where you go into Ukaizo with your fully upgraded ship and did not side with any faction at all.
3. A lot of researchers flood Ukaizo to research, in game lore books in Avowed state that much.
4. People in Living Lands are given contradicting reports to what truly happened, all they really know is "Eothas walked to Ukaizo and fell there"
5. Nobody seems to know that The Wheel is destroyed; people still commonly refer to it as if nothing happened.
6. A more important thing however; after the Eothas Incident, roughly 99% of all Godlikes got some sort of "Calling" being told by their patron God to go somewhere. They never said where and never and were never seen again.
7. The fate/activities of previous party members are never mentioned except for Tekehu; he didn't listen to the call and is happily the lead priest of the Huana.
8. The Watcher is not mentioned, however their flag is planted in Living Lands which indicates he/she was there for one reason or another.
9. Lastly, the Gods have been silent. Zero interventions or appearances after Deadfire.
AVOWED PREMISE
1. You're an Envoy, basically the Aedyrn Emperor's personal right hand man. You're a Godlike, however nobody can't identify which God you rep. Also, your God doesn't speak to you unlike any normal Godlike.
2. He wants you to investigation the "Dreamscourge" TL;DR it's a fungal virus that turns people into plant zombies and have weird schizo dreams. Think Morrowind Corpus
3. Living Lands is basically Australia, there's three major factions there which are all expats from Aedyr, Rautai, and Valian Republics. Mostly criminals or scientists who want to be left alone
4. Aedyr wants to colonize it; story gives you the option to colonize it, make it a protectorate, or to form a independent government.
5. The Aedyr hired the Steel Garrotes to be the vanguard of the colony project.
6. Steel Garrote are the ones from Deadfire, crazy Woedica fanatical Paladins
6a. The leader of the Steel Garrotes is Inquisitor Lödwyn. Remember that side quest in Deadfire where you stop her from killing that elf who was actually a Dyrwood founder? Same woman. Watcher canonically kills her and Woedica revived her as a Deathguard.
7. There's something interesting about the Living Lands; the Engwithian Gods have never interacted there and the Adra has no connection or leyline to them.
8. But......the Adra do have a connection to one God, one we never heard of, Sapadal.
9. Sapadal is unlike the Engwithian Gods and might be an actual God, unlike the ancient Engwith project. A nature God tldr.
10. When Woedica found out about her, she reeee'd and went full blown shutitdown.jpg
10a. Sapadal is so powerful that all the Engwith Gods couldn't beat her even combined, so they instead killed all her worshippers, burnt every book or memory of her and then lastly sealed her.
10b. Post Deadfire, you only speak to Woedica who asks you to kill Sapadal. She has so little power left that all she can do is talk, and basically nothing else. She doesn't even have a form left. All the other gods implied to have withered post Deadfire.
Bonus- In Avowed you only ever meet one other Godlike, Sargamis, who is Eothas' Godlike. Eothas spoke to him but vanished after Deadfire incident and doesn't know why. He found a fragment of Eothas' statute and wants to revive him. You can stop him (or not)
11. So who is the Envoy's God Patron? Why, Sapadal. She called you to Living Lands to free her.
11a. She's rather heavily autistic and has the mind of the child since nobody wanted to talk to her and even her followers were terrified of her
12. Whenever her people were in peril, she'd destroy the threat but, kill many of her followers as collateral. Wediditpatrickwesavedthecity.jpg
13. So, it's on you whether to free her or not, also to force her to realize her mistakes or whether her lashing out was justified.
14. Ending is Hoover Dam Electric Boogaloo. Pick a faction and all your friends from previous quests will help you in the final battle.
14a. You can also 100/100 Speech the main villain at the end of the battle like Lanius to KYS. Pretty cool.
So the major two choices in the game is how Living Lands should be governed and what you did to Sapadal.
Bravo Vince