Classic RPGs

Grandia 1
Xenogears
Final Fantasy V
Linda Cubed Again
Mother 3 (It's nearly 20 years old its classic status now)
 
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Not sure if they're old enough to be "classic" but Legend of Heroes Trails in the Sky First and Second Chapter (<inhales>) are good stuff.
 
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visually i really love Breath of Fire III and IV , my favorite one for the mood are SMT games, specially Nocturne but i am not one that usually beats them.

I am not big into western rpgs, but Vampire the masquerade bloodlines is one of my favorite games ever, i also like Planescape Torment and Arcanum for its setting and themes but i don't like the gameplay.
 
FF6 is the best Final Fantasy. Better than 7 in every conceivable way.

fite me
Don't wanna fight you. You speak trooth.

That said this topic is like asking me to choose a favorite child and grandchild. Classic RPGs are one of those things I forget about, then return later and fall in love all over again, and its hard for me to really pick a "favorite."

Probably the NES version of Might and Magic: Secret of the Inner Sanctum tho.
 
You forgot to add that if you are going to buy the [Baldur's Gate] today, you need to disable or ignore the faggy fanfic DLC that was added in the "remastered" versions of the game. I think GOG just lets you play the original without them.
The real downside of GOG is there are a whole bunch of niche mods that can improve it which are really hard to find online anymore, or have conflicts with other mods, require specific install orders, or generally are obsolete etc, so for people with no prior knowledge and/or are missing certain files, getting a full install of BGT or tutu working (along with every other mod you want) could easily be annoying enough to be a barrier to entry. I still think BGT (i.e. the GOG version) is the best version of the game, but EE is much easier to learn to set up with mods.

If you have the EE version, then the two mods you need are:
ConvenientEENPCs - Depending on your installation choices, this either outright removes all Beamdog NPC additions, or if you want, it'll leave them in the game except now they won't bother you unless you choose to interact with them first.
BGEEClassicMovies - Restores the original cinematics. Beamdog apparently got too high sniffing their own farts and actually tried making their own so those obviously need to go.

There are dozens of mods out there that can make the game better (bg2 tweaks, SCS, IWDification, UB, etc) but with just those two, you've fixed 99% of what makes the EE version so intolerable. (idk if there's a mod that restores the original ui too: the EE ui doesn't bother me enough for me to care.)

As for Siege of Dragonspear, no mods needed: just export your party over from the end of BG1 to BG2 and skip that shit entirely lol
 
The real downside of GOG is there are a whole bunch of niche mods that can improve it which are really hard to find online anymore, or have conflicts with other mods, require specific install orders, or generally are obsolete etc, so for people with no prior knowledge and/or are missing certain files, getting a full install of BGT or tutu working (along with every other mod you want) could easily be annoying enough to be a barrier to entry. I still think BGT (i.e. the GOG version) is the best version of the game, but EE is much easier to learn to set up with mods.
User error: If you don't know how basic modding works, you don't have any business playing these older CRPGs. Maybe a console RPG is more your speed, then.
Those two mods is mostly what I am talking about here as far as essentials go, hence why I mentioned GOG version that lets you just play the originals. I think there is charm playing just the vanilla game here, no need to mod out Beamdog content that isn't there either.
I’m still conflicted on those two games. I like them both for different reasons. I like 1 for the story and world, I love 2 for the sandbox and open world. I’m not crazy about 2’s story though because I’m still not sold that a tribal only equipped with a spear and loins can somehow shoot a gun or pick a lock. In 1, you were a vault dweller and that was the most advanced form of society in a post apocalyptic world.
I will not defend the decision to railroad the players in Fallout 2 into only using Melee, Unarmed and the meme skill that is Throwing(grenades non withstanding). For a game that boasts so much about player choice, combat builds that don't use these skills are fucked for the first few hours, and god help you if you only invested in Big Guns thinking that was viable as a primary skill.
My personal excuse for why Arroyo is the way it is? Vault Dwellers brought over their tech and knowledge, but where did it go, you might ask? Simple: Literally everything they had was wasted building The Temple of Trials. Why do you think that is the only building there? The idea was to create a factory of Vault Dweller tier heroes that would solve all their problems, but all they did was waste all their technology(barring a single C4 explosive) on making a shitty starting game dungeon filled with bugs. Now, their crops have failed and they're fucked since they don't even have a working gun to their name. Vault Dweller from the first game might be a hero, but they sure made their transformation into a Ted Kaczynski like isolationist retard quickly.
Also, I fixed this issue by adding a few bits of technology here or there to the temple: Pipe Guns(which are useless by the time you find them anyways) with their ammo scattered in the early game areas to make Small Gun builds viable from the start, Unity Robes to support new weapons found in this section(Tribals don't have sprites for every weapon type, hence why Sulik only uses Sledges, Spears and Submachine Guns), Explosives for Trap and Thrown experts and even a primitive Energy Weapon(The Mauser from Gizmo that has been converted into a weak laser pistol, in reality it is the easter egg Star Wars Blaster that was added with the Restoration Project as a special encounter post game, altho I did tweak it a bit to make it an early game weapon). Still no Big Guns since I don't usually play with those, but if I had to add something, it would be a Flamer in a late section of the temple along with limited fuel, as well as a Minigun and a few cases of 5mm ammo by the fallen vertibird in Klamath. At least then there would be a reason to go there. Rocket Launcher is found in Sierra Army Depot, and Fallout 2 added plenty of Machine Guns if that's your fancy, so Big Guns users aren't starving in the mid to late game. Alternatively, I would have to make a brand new Heavy Weapon of some kind for early game players, Fallout 3 had the right idea by giving us the "Rock-It Launcher" that shoots junk but that would simply not be feasible in this engine. Maybe a thought exercise for the future.

In any case, Fallout 2 is absolutely fine aside from the very early game railroading certain builds. Even the pop culture references are not as bad as some people make them out to be.
 
Chrono Trigger - One of the best JRPGs ever made, even with a silent protagonist, the party members are just so charming and larger than life. Excellent music, battle system, and interesting storytelling.
I shill it everywhere now. After being discouraged by (((🏳️‍🌈modern gaming🏳️‍🌈))) for a while, I decided to emulate CT on a whim a couple years back. And I finished it in just two sittings....

I can't say anything about it that hasn't been said before, it is quality. It was made during the Prime of Square, featuring multiple collaborating artists who were again, working in their Prime. It is king.
Crono atop the Reptite Throne.jpg

Final Fantasy Tactics! That shit was incredible as a kid.
Check out the precursor to it, Tactics Ogre.
 
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Final Fantasy 1-7. Though I mostly played 2/4 3/6 and 7. What I find funny is with all the rereleases we never got Mystic Quest. I buy pretty much every rerelease of the older FF games whenever I see them like Mel Gibsons character in Conspiracy Theory would always buy copies of The Cather in the Rye.

Chrono Trigger
Breath of Fire 1-3
Parasite Eve (never played 2)
Grandia 1 and 2
Wild Arms
Secret of Mana
Secret of Evermore
Phantasy Star IV
 
Wizardry 8 is pretty good. It does have level scaling on par with Oblivion, so don't get too crazy when leveling. You can tell a spaceship to suck your dick in the game thanks to it allowing you to type things out.
 
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Final Fantasy 1-7. Though I mostly played 2/4 3/6 and 7. What I find funny is with all the rereleases we never got Mystic Quest. I buy pretty much every rerelease of the older FF games whenever I see them like Mel Gibsons character in Conspiracy Theory would always buy copies of The Cather in the Rye.

Chrono Trigger
Breath of Fire 1-3
Parasite Eve (never played 2)
Grandia 1 and 2
Wild Arms
Secret of Mana
These, I own PE2 and apperentlly it's a collectors item now, was going for 150 bucks last time I was in a game store.

As mentioned FF 6-9.

It's not classic, but I can't recommend Dread Delusion enough. It's made in the classic style, and excels wonderfully at it.
 
Just so I'm not repeating all the shit that's already been said and starting a fight over why Final Fantasy V stomps both FFVI and FFVII I'm going to say Romancing Saga Minstrel Song on the ps2. It's a great game.

I think it offers a better D&D style adventure than most of the actual D&D based games. Especially if you play it without autistically worrying about the event rank system or missing things and just go at it like an adventure. It's essentially an open world game but time passes based on the amount of battles you fight and stuff in the world happens whether you're around for it or not. I'm sure if you're one of those ocd completionist autists the game would probably drive you crazy but if you want a game where you can make your own adventure doing whatever random things you feel like until the game decides it's time to wrap things up then it's pretty fucking fun.

I'm describing it kind of terribly but honestly it's probably my favourite ps2 rpg and I don't really think I've really played any other games like it. The closest way I can describe the event system is sort of like Majora's Mask but not really. Majora's Mask is probably the closest I can think of though. The way the game world changes and different quests become available or closed off as time progresses is very similar but instead of a three day cycle you have multiple starting characters with different intro stories that start in different places in the world with a different initial event rank and a new game+ that affects your playthrough so you're pretty much guaranteed to have a different playthrough and do different quests each time.

It does have some downsides. The character models are quite ugly and the art style is kind of  hideous. The camera is pretty janky and the voice acting's pretty bad. The music's really good though. I'd recommend giving it a try at least if any of what I said sounds appealing. I'd play the remaster version over the original though.
 
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I'm a really big fan of the first Icewind Dale. It's a bit Macguffin-heavy, but the setting is perfect for a D&D adventure.

It's unfortunate that it will forever live in Baldur's Gate's shadow.
To be fair, if you are playing Icewind Dale for the story you are doing it wrong. The story is worthless and the game is pure combat. It's basically 40 hours of massacring snake people. 8/10 would highly recommend.
Shining Force 2
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