Not according to them. But ironically I find walking around the zone in Stalker Anomaly to be much more engaging than walking around NC or LS. A lot more to see and explore than just endless building facades.
Because it is an excuse to hate on American urban planning, the guy even highlighted that fact by saying that NC is based on asian mega cities like it is a good thing compared to US city planning. If they are going to sperg at video game urban design then I want them to try to break down in an urbanist perspective Kamurocho from the Yakuza games. At it's core, it is a urbanist wet dream of being a truely 15 minute city: Multipurpose heighrises that have necessities, restaurants, bars, and entertainment all in walking distance connected by streets that are very narrow to discourage car traffic. Also cycling seems to be the main way around given how many bikes are around to beat up goons with and there is a subway station at the entrance of the district to connect to the wider city of Tokyo. But the real reason why I want them to talk about it is because that city is in your face with its seedyness, corruption, crime, homelessness, inequality, and in general social decay that urbanists would hopefully be forced to address at least some of these problems in urban planning head on instead of dancing around them when they talk about IRL urban planning.