The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

It's not even the questionable "science" they've been using, but the fact Ellie was clearly not the first immune person they've gotten their hands on and killed with nothing to show for it.

Also, why would anyone sane trust the Fireflies when it's made obvious that all their attempts at finding a cure have failed, their "scientists" are a bunch of retards (one died after getting bitten by an infected monkey he released for no good reason), and that they're ruined a whole safe zone with their Marxist agitprop and turned it into a den of cannibal bandits.

Is Joel supposed to let these clowns kill Ellie on the off chance they can figure something out after years of failure?

Only "media literacy" experts would argue that massacring the Fireflies down to the last man was not the right choice. In the first game, all they seem to do is make things worse for everyone involved, with no clear justification other than "the government is mean".
You guys are not getting the point I was making (not cuckmann's which is retarded) that the problem with tlou2 story was choice, that is choice in the first game. These are games not movies, you can't make the player feel bad about making Joel massacre the doctors because players weren't given a choice like in other games, but the way tlou2 was written is basically a retconn, the fireflies weren't incompetent at all the doctors knew what they were doing, but it falls flat when you weren't given a choice besides turning off your PS3 and walk away never finishing the game. Then there's the "revenge baaaad" crap which again its plain stupid when you consider all the people Ellie kills just to get there, this whole "subverting expectations" trend is just handwavium for hack writers to get away with their awful storytelling and plotholes.
 
You guys are not getting the point I was making (not cuckmann's which is retarded) that the problem with tlou2 story was choice, that is choice in the first game. These are games not movies, you can't make the player feel bad about making Joel massacre the doctors because players weren't given a choice like in other games, but the way tlou2 was written is basically a retconn, the fireflies weren't incompetent at all the doctors knew what they were doing, but it falls flat when you weren't given a choice besides turning off your PS3 and walk away never finishing the game. Then there's the "revenge baaaad" crap which again its plain stupid when you consider all the people Ellie kills just to get there, this whole "subverting expectations" trend is just handwavium for hack writers to get away with their awful storytelling and plotholes.
So basically the same problem as Spec Ops: The Line except worse and with less redeeming merits?
 
So basically the same problem as Spec Ops: The Line except worse and with less redeeming merits?
That game started this trend, I can't recall any other game before it that pulled this crap and much like tlou it was fellated by every journo back when it launched, but it didn't sell that well (guess gamers weren't so eager to eat shit back then). The white phosphorus act was the point where the game lost all potential and went completely to shit, and like a final shart on this turd of a game you get that lame fight club-ripoff ending.
 
The problem is the first game also tells you that the Fireflies don't know shit, but Cuckman wanted to force the "Guy who I believed bullied me" to be a loser and wrong. He wanted to make that bitch and her lacky who edited his stuff wrong for doing so. He is so entitled and only cares about what he likes he burns millions just out of petty spite.
 
These are games not movies, you can't make the player feel bad about making Joel massacre the doctors
That's correct, but the first game never attempted this.

The story of the game was building up towards the player wanting to massacre the Fireflies. All those events involving the Fireflies you either witness, read or hear about are there for a reason. The game making you care for Ellie, and Joel by extension, is all in service of this goal.

Not all games need to give the player narrative choices, especially not when the desired outcome is one the vast majority of the audience would have picked given the option.

No, IMO, the issue with TLOU2 is not the lack of choice in the end, but the fact the narrative actively refuses to give players what they want. TLOU2 would have been much better received if the game ended with Abby being brutally murdered by Ellie in a moment of cathartic emotional release (both for Ellie and the audience).

There's a reason certain narrative tropes keep popping up again and again and again, and it's because they resonate with normal humans at a very deep level. Liberals are not normal, or human, hence why they're always attempting to "deconstruct" or "subvert" with predictably disastrous results.
 
No, IMO, the issue with TLOU2 is not the lack of choice in the end
The lack of choice is in tlou1's ending, that lack of choice completely invalidates the entirety of tlou2, you can't just solve it with killing abby, the entire premise of the game is wrong. The sequel doesn't make any sense at all without choice at the end of tlou1, that abortion of a game was built around the idea of making the player feel bad for doing what they are being forced to do to play the damn games, its pointless if there's no option to do the "right thing", you can't guilt trip people on something you're forcing them to do.
 
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That game started this trend, I can't recall any other game before it that pulled this crap and much like tlou it was fellated by every journo back when it launched, but it didn't sell that well (guess gamers weren't so eager to eat shit back then). The white phosphorus act was the point where the game lost all potential and went completely to shit, and like a final shart on this turd of a game you get that lame fight club-ripoff ending.
It sold poorly back then in part because the combat sucked, more than because people hated the twist. The twist went from 'great idea' to 'this is shit' after a pretty long time to be honest. Add to it that it didn't have redeeming features otherwise.

Gamers were just as eager to eat shit as ever.
 
The lack of choice is in tlou1's ending, that lack of choice completely invalidates the entirety of tlou2, you can't just solve it with killing abby, the entire premise of the game is wrong. The sequel doesn't make any sense at all without choice at the end of tlou1, that abortion of a game was built around the idea of making the player feel bad for doing what they are being forced to do to play the damn games, its pointless if there's no option to do the "right thing", you can't guilt trip people on something you're forcing them to do.

But that's the thing, Joel killing the doctor is the morally correct thing. All along the final part there's notes and audio files saying that Ellie isn't uniquely immune and that on all previous tests they've failed to get anywhere. Kikemann retconning Joel from being a hero to a monster was deliberate to try and make the story gray as possible, and he still failed.
 
i will now use my powers as evil to double post
All along the final part there's notes and audio files saying that Ellie isn't uniquely immune and that on all previous tests they've failed to get anywhere.
no they were studying people who already were infected. as stated in the recorder:
April 28th. Marlene was right. The girl's infection is like nothing I've ever seen. The cause of her immunity is uncertain. As we've seen in all past cases, the antigenic titers of the patient's Cordyceps remain high in both the serum and the cerebrospinal fluid. Blood cultures taken from the patient rapidly grow Cordyceps in fungal-media in the lab... however white blood cell lines, including percentages and absolute-counts, are completely normal. There is no elevation of pro-inflammatory cytokines, and an MRI of the brain shows no evidence of fungal-growth in the limbic regions, which would normally accompany the prodrome of aggression in infected patients.
they experimented on people who were infected, but were unable to make a cure with nothing going anywhere. until ellie popped up, which may or may not have been able to cure the thing, we dont know and never will.
 
there is nothing interesting in tlou2 besides cuckman lesbian cuck fetish. dont compare this shit to spec ops the line
There's the roguelike/roguelite mode at least, I dunno about you but "permadeath stealth-elements-survival-cover-shooter" is right up my alley.

That much said, not enough up my alley for me to give my hard-earned money to an insane, dumb, creepy Zionist.
 
there is nothing interesting in tlou2 besides cuckman lesbian cuck fetish. dont compare this shit to spec ops the line
There's the roguelike/roguelite mode at least, I dunno about you but "permadeath stealth-elements-survival-cover-shooter" is right up my alley.

That much said, not enough up my alley for me to give my hard-earned money to an insane, dumb, creepy Zionist.
but i did. i spent my money on the game. i was already planning on playing it anyway at some point so it was inevitable that i got around to doing it about a year or 2 after the game came out. if you like combat, it's great. if you like stealth, it's great. gameplay wise, disregarding story completely, very well made. also the roguelike mode is pretty fun too, even if im kinda shit at it.
 
So basically the same problem as Spec Ops: The Line except worse and with less redeeming merits?

At least Spec Ops is more engaging and at least was pretty relevant to shit that was happening in the world at the time.
Found a video from a few days ago, randomly popped up when I was scrolling through YouTube: "The Last of Us Creator Hates Christianity"


What? nooooo, really? What, I mean, what?! How- uh, why nobody told me this before?!

Now you gonna tell me Israel isnt the greatest ally of all time.

Also a shit ton of comments were shadow banned, didnt expect anything else from youtube.
There's a reason certain narrative tropes keep popping up again and again and again, and it's because they resonate with normal humans at a very deep level. Liberals are not normal, or human, hence why they're always attempting to "deconstruct" or "subvert" with predictably disastrous results.

Thats because they are losers by nature, eternally jealous of those more talented and happier than them so they manipulate the industry to get hold of beloved IPs to destroy them so everything can be equalized to their level of moronic mediocrity.
 
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