I'm kind of sick of unrealistic shoehorned lazy foggy lighting solutions. Can I just say that Volumetric Fog has been a fucking disaster for modern game graphics ever since the 2010s. It never looks good, and I'm tired of retards pretending it does or that it adds ambience. Silent Hill 2's (PS2) fog looks natural, Volumetric fog looks like a perpetually misty and foggy environment where it shouldn't be. Volumetric fog is just a lazy way to force lights to have shafts, but it never looks proper and has only worked in some specific instances in games. While its a meme, no bald head should shine like that. Thats the best way to describe our imitation of ray tracing. A pale imitation of actual ray tracing that still would run at 5fps without ai fuckery and temporal nonsense which causes light delay.
It is a gimmick but its also a bad compromise. You get shit image quality and a mere fraction of the power ray tracing deserves. RAY TRACING IS A MERE ESTIMATION in gaming. It is a suggestion. I argue Planar reflections are superior in almost every way, they are expensive but worth the money. Planar reflections work best with water but can also be utilized with reflective floors as well if I recall correctly.

Why bother with ray tracing? We aren't there yet and this still looks better than a blurry and artifacting mess.
Developers are so retarded they also forgot that they can just mirror rooms to save budget but also look pretty. No, have a fucking SMUDGE and an ugly cubemap instead on a mirror....
Developers have no excuse. They exceed game budgets from even back then yet sit on their asses and mindlessly obey. Never innovating, optimizing is optional.

They also have absurd long development cycles. Yet have less than nothing to show for compared to let's say, Spongebob Battle For Bikini Bottom, a game that was rushed so much and only had a ~10 month dev cycle yet was a very well made platformer. There has to be a case made that there is money laundering going on here.