Shadow of Mordor Sequel - Middle Earth 2: Now with added Balrog and Nazgûl

  • Thread starter Thread starter SP 199
  • Start date Start date
Hopefully it's longer this time. Otherwise, yeah, I'm looking forward to this, wonder what kind of changes they'll make to the Nemesis system?
 
  • Like
Reactions: Daktaklakpak
I'm curious how the Nemesis system has been expanded. The original design for Shadow of Mordor supposedly included you forming a cohesive orc army and using that to attack and take over other factions and playing them off against each other, and something like that would make this game shine.
 
I'm curious how the Nemesis system has been expanded. The original design for Shadow of Mordor supposedly included you forming a cohesive orc army and using that to attack and take over other factions and playing them off against each other, and something like that would make this game shine.
Shadow of Mordor did have most of that in the end, but it was lackluster. You die or wait a day, and you have to watch an annoying cutscene of orc bosses killing each other, some of whom you've branded. That's how it dealt with the infighting you cause. The very last mission had something of a cohesive army, but that mission was made fun only because for the rest of the game the best you could hope for were a couple mooks getting in a slap fight. They could implement bigger, better battles, but SoM isn't an RTS and it would be a mess if they did that.
 
I'm curious if some of the game will take place outside of Mordor or all those shots of familiar locations are just window dressing in cut scenes. I always liked Osgiliath as being that worn torn city on the front line and wouldn't mind seeing it in game.
 
  • Like
Reactions: Daktaklakpak
I hope they add a more varied environment. SoM gets boring once you realize that all there is to do is run around a slave labor camp killing various orcs and find worthless trinkets.
Did you play past the first half? Núrn is much more varied in terms of environment

Shadow-of-Mordor-Screenshot-24.jpg
 
I loved how diverse the orcs in SoM were personality wise. There was a drunk one, a nice (!) one, a crazy one who even saw the elf, someone who always complained, a coward, a diseased orc etc.

Soooooo I hope in the next game there are less straight white male orcs and more proud poc orcs with various gender identities/pronouns and sexualities.
 
Last edited:
  • Like
Reactions: Kilted Gentleman
I loved how diverse the orcs in SoM were personality wise. There was a drunk one, a nice (!) one, a crazy one who even saw the elf, someone who always complained, a coward, a diseased orc etc.

Soooooo I hope in the next game there are less straight white male orcs and more proud poc orcs with various gender identities/pronouns and sexualities.
More disabled orcs please you ableist shitlord.
Actually that could work if they are orcs you already maimed in past encounters.
 
  • Like
Reactions: Kilted Gentleman

And it looks fucking awesome. Sniper Orcs and last minute Big Damn Hero moments? Straight out of an anime. The inner Tolkien nerd in me is screaming out in rage, but fuck it. Flame Throwers, and Balrogs it is!
 
  • Informative
Reactions: Burned Man
Oh it's certainly a poorly disguised cutscene.

But the original's gameplay was almost like watching a cutscene already so this is most likely a decent representation of what the sequel will be like.
 
  • Agree
Reactions: DuskEngine
Oh it's certainly a poorly disguised cutscene.

But the original's gameplay was almost like watching a cutscene already so this is most likely a decent representation of what the sequel will be like.

Yeah, this gameplay preview of Shadow of Mordor makes up some bullshit about Ratbag being a 'completely unique' enemy and has way more dialogue than any of the captains ever did, but all the basic elements of the Nemesis interactions are represented.

I doubt the bits where the orc followers intervene to save you will be quite as dramatic as they are in this, and I'm sure a lot of the dialogue is padded, but still. More indepth followers, conquering fortresses, and expanded RPG systems? Yes please.
 
Yeah, this gameplay preview of Shadow of Mordor makes up some bullshit about Ratbag being a 'completely unique' enemy and has way more dialogue than any of the captains ever did, but all the basic elements of the Nemesis interactions are represented.

I doubt the bits where the orc followers intervene to save you will be quite as dramatic as they are in this, and I'm sure a lot of the dialogue is padded, but still. More indepth followers, conquering fortresses, and expanded RPG systems? Yes please.
I actually like that your army of orcs serves a purpose. I'm probably miss-remembering how it went but I believe in the 2nd half of the game when you get the follower power they make a huge deal about building an army and having to get the ships needed to sail to one of the villains lair and there is all this build up and all that happens is you take like 5 guys with you.
I'm also guessing that for demo purposes they just gave the player access to instant executions removing the fighting for speed.to speed through it.
 
It makes interesting the fact that you can either get loyalty to the point you become friends and have your ass saved the last minute by one of your orcs, or you get betrayed when you most need them, it would add a nice spice to it as well. I also liked the fact that now I can promote my war chieftains, and the Armor equip changing is awesome, all I could do in the last one was change skins which is lame.
 
Back