Unpopular Opinions about Video Games

I don't even play CoD, and I feel this in my bones.

The only Multiplayer FPS I even play nowadays is Hunt: Showdown and the MMR in that game is so fucked up that despite being solidly average in skill level I'm ONLY up against the no-lifer NEETs.

It's frustrating as hell and one of the main reasons that the player base is going down faster than a Mexican space shuttle.
Hunt has been bleeding out and failing to engage with players for a long, long time now. They turned to just slamming in more FOMO skins and short term events to try to make up for it. Really doesn't fix it at all so all you face are sweats who are 5-6 star even if you are middle of the road in MMR.

It started with just having usually one 5/6 star who generally did the same thing. Post up in a good spot with a long ammo weapon where they can snipe with low risk. Now any game you're facing Sweatlord and his full meta build posse.
 
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I don't want to be on the knife-edge of failure, game after game. These days, I don't even want to git gud. I really just want to put in a modicum of effort and watch my gun go shooty-shooty bang. Before SBMM, if you weren't absolute garbage, you'd randomly get matches where you did well. Now, playing at all means being under the constant stress of needing to always do you personal best in order to not get turned into meat.
this, games are supposed to be fun, this esports bullshit has ruined multiplayer gaming and pretending otherwise is delusional
 
PS2, Gamecube and Xbox games still feel modern to me.
they're two decades plus so it's a bit weird
they're still youngish but not that young nor or they that old.
Modern day MP games are just gambling machines intent on keeping you addicted and playing. The game is just the facia, in the same way a slot machine may have bugs bunny or donald duck emblazened on it.
The best example are (and i seriously don't know why peolpe buy these every year) simulated sports games. The game part doesn't have to actually change much since they know the people that buy these games each year don't care as long as the serviceable way to play the sport is there. Meanwhile it's truly evil how their online systems work like how that NBA 2K game made the most money for the company because of its shop alone.
 
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Hunt has been bleeding out and failing to engage with players for a long, long time now. They turned to just slamming in more FOMO skins and short term events to try to make up for it. Really doesn't fix it at all so all you face are sweats who are 5-6 star even if you are middle of the road in MMR.

It started with just having usually one 5/6 star who generally did the same thing. Post up in a good spot with a long ammo weapon where they can snipe with low risk. Now any game you're facing Sweatlord and his full meta build posse.
Yup.

I'm a 4 Star skill level but my most consistent Hunt Buddy is a VERY skilled 6 Star, so I never get to fight anyone who isn't a 6. As a result, my own MMR was artificially jumped up to 6 Star for a short time, but it's now back down to 5 Star.

It's a shame that Crytek emphasizes full lobbies over balanced lobbies because that more than anything else is why they're hemorrhaging players.

It's no fun sweating like your actual life depends on it in ANY game, much less one as unforgiving as Hunt.
 
Old > New. Mostly because older games typically were forced to work when they shipped or the company would die. Usually meant you were given more content.

Demon Souls, Dark Souls, and Sekiro were fun because they were dungeon crawlers where the combat wasn’t braindead easy. Traps and gank squads were part of exploring. Once it became a meme about difficulty, they lost that. Elden Ring was shit because it lost the environmental story telling and fun exploration.
 
Is it just that bad for fighting games, or do arena/tactical FPS games just have that much better player bases?
Consensus holds that learning to do a shoryuken is equivalent in difficulty to several years of graduate level coursework. If you know what all the buttons do, you've got a huge advantage off the bat.

Old games were done after 10-30 hours. New games are expected to continue to be fun for 200-500 hours.
I don't expect new games to be fun at all tbh
 
reminds of that one schizo on /v/ that screams at Zoomers who think 6th gen is retro, but yeah I agree anything post-2000 is still modern
Graphics only take more polygons and textures with each genre. But lightning and art design is the same.
I think 6th gen was the last "jump". 7th gen was updates graphics and 8th went to the same.
Look now at 9th gen. Same shit.
 
Like how old are we talking about? Because I don't think I ever put more than 40 hours into a PS2-era game.
I’d say a lot of 5-6th generation console games could get you 30-40 hours out of them. PC games of the same period about the same. The above average and great games of that era past 200.

It likely is bias and then taking into account rentals from blockbuster and family video, but even shitty licensed games from the 90’s and early 2000’s beat out AAA games nowadays in terms of content. I blame DSP being the market model for developers and pay-to-win.
 
I’d say a lot of 5-6th generation console games could get you 30-40 hours out of them. PC games of the same period about the same. The above average and great games of that era past 200.

It likely is bias and then taking into account rentals from blockbuster and family video, but even shitty licensed games from the 90’s and early 2000’s beat out AAA games nowadays in terms of content. I blame DSP being the market model for developers and pay-to-win.
I think the difference is that you had a lot of linear content back then, typically something you played single-player for 10-30 hours, while today, you cycle through the same content with minor variations over and over and over as you unlock skins and weapon attachments and whatever.
 
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Like all games, multiplayer games were fun in the past, but are dogshit now. MW2 was braindead fun with friends, but that was the start of the on-screen autism.

CS 1.6 and Unreal (the one with lava giant) were amazing back in the day, with people or bots.
How come no games use the 'Assault' mode anymore? Getting gunned down by snipers while trying to rush a castle was endless fun, being the sniper or the sniped.

Modern day MP games are just gambling machines intent on keeping you addicted and playing. The game is just the facia, in the same way a slot machine may have bugs bunny or donald duck emblazened on it.
 
this, games are supposed to be fun, this esports bullshit has ruined multiplayer gaming and pretending otherwise is delusional
I guess that takes the fun out of certain genres, but fighting games essentially have to played that way. Fighting games are built with technical play in mind, expecting anything else doesn't make sense. It'd be like playing Mario Party and expecting a perfectly balanced competitive game, the two genres are basically polar opposites.

Old games typically had enough shit where you could feasibly play them for 200 hours.
Old games were incredibly short, artificial difficulty made them seem longer but even then you probably weren't getting 200 hours out of Ninja Gaiden, Zelda, or Final Fantasy.

You must not have ever played Champions of Norrath 1&2 on the PS2. I put hundreds of hours into both of those games apiece.
There's probably exceptions like that but even then that's probably counting replay value, not a single playthrough. Replay value is kinda subjective and almost every game technically has it, not just old games.
 
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