Sweet Baby Inc. and the Steam Curator Group Conspiracy - The company that is responsible for the diarrheic video game writing.

From what you've said it sounds almost identical to Automata, so I'd recommend checking that out if you end up enjoying Stellar Blade enough.

I think there was just too much shit coming out at once for me to actually get into Automata when it came out, so now that there's a lull and all that we seem to be getting is slop lately, I might have to go back and go through it.
 
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If a trannies acts like an asshole (and god forbid, we got a huge list of them in this site alone), calling them trannies should not be looked down upon. If I can be called cracker, I should be allowed to fire "nigger" back. If they treat me with respect, I will treat them with respect back (but with the fair understanding that we are "ready to fire" if someone decides to fire the first shot).
It doesn't really sound like your views on troons are much better than your typical leftist.

It doesn't matter much if your side allows me to insult trannies when the end result is basically the same. That being you both want to force me to tolerate them.
 
I just finished replaying the original God of War trilogy and it's not even funny how much better those games are than Dad of War. The QTEs still suck dick and GoW 1's difficulty curve is bizarre but the scope of those games was so insanely ambitious it's hard to think of any modern game even half as creative.

Might replay the Resistance trilogy next. I remember 2 being absolute shit but 1 and 3 were fun.
I've recently replayed the Max Payne trilogy, the OG Resident Evil 4, the OG GTA Vice City, San Andreas and IV (plus DLCs) and the only one that didn't completely capture my attention and I would feel tired of playing after a certain time was GTA IV. It's sad how far the gayming industry has fallen (billions must boycott). Max Payne 2 in particular I've beaten in just one sitting, 6 hours flew by like they were nothing. The most recent games I've played that made me shave off hours of time without me even noticing were Nioh 2, Lost Judgment and Balatro.
 
I've recently replayed the Max Payne trilogy, the OG Resident Evil 4, the OG GTA Vice City, San Andreas and IV (plus DLCs) and the only one that didn't completely capture my attention and I would feel tired of playing after a certain time was GTA IV.
I gave up on Resistance: Fall of Man because it controls like dogshit (still looks pretty smooth though), so I'm currently replaying Ratchet & Clank from the start and having a great time. Replayed RE4 OG last year and aside from the QTEs and some brutal difficulty spikes it beats the remake in every way.

I recently discovered a good abandonware site so I'm thinking of really taking things back and replaying Lego Island, which I was very sad to learn has been memory-holed; presumably because Lego want to keep milking the Traveller's Tales factory.
Nioh 2 is in my top 5 soulslikes easily, maybe second only to Sekiro. That second level boss is a right fucking prick, though.

If you enjoyed that I'd recommend checking out The Surge 2, it has a really cool parry system that feels great once you get the hang of it.
 
Nioh 2 is in my top 5 soulslikes easily, maybe second only to Sekiro. That second level boss is a right fucking prick, though.
It's my favorite soulslike personally. The only bossfight I remember being annoying was Shibata Katsuie on release but they nerfed him pretty quickly. His grab move in particular was insane on the release version, dodging it was a literal just frame move, with a window of only 2 frames if you did a low stance evade. The only other annoying enemy I remember was one of those demon things in the third DLC. I should really replay the game, it's so good, I used to play a kusarigama/tonfa ki damage build, where I used the former against yokai (the high stance quick attack string can hit every yokai's weak point btw) and the latter against humans. I thought I'd switch one of those up for the hand and feet claws but I dunno what to switch the other one with.

If you enjoyed that I'd recommend checking out The Surge 2, it has a really cool parry system that feels great once you get the hang of it.
I actually played Surge 2 around the time it released, it was fun but I preferred the first Surge.
 
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The only bossfight I remember being annoying was Shibata Katsuie on release but they nerfed him pretty quickly.
Was he main game or DLC? I'm watching a video now and have no memory of fighting him.

The only other bosses who really stand out in my memory are the guy they re-use from Nioh 1 with a rifle who can fly and is absolutely relentless, and the Gyuki fight right after which I think got patched to have much more annoying hitboxes because I got endlessly stunlocked but the video guide I looked up was laying into his feet with no issues at all.

Ironically I also spent a ton of time farming the Yasuke fight over and over because he was really easy with the right stack of buffs.
 
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Was he main game or DLC? I'm watching a video now and have no memory of fighting him.
Main game. If you played the game after he got nerfed I'm not surprised you don't remember him, he's a pretty forgettable boss fight when he doesn't have a move that's almost impossible to evade.

The only other bosses who really stand out in my memory are the guy they re-use from Nioh 1 with a rifle who can fly and is absolutely relentless
Saika Magoichi, he's a complete bitch if you use ninjutsu, since I mained kusarigama in both Nioh games I naturally spec'd into ninjutsu. Every time Magoichi would fly up to shoot me I'd just throw a shuriken or kunai, it instantly makes him fall from the sky and you get a free Final Blow out of the deal too.

the Gyuki fight
I remember that one and yeah, I fucking hate gimmick bosses in Soulslikes myself.

Ironically I also spent a ton of time farming the Yasuke fight over and over because he was really easy with the right stack of buffs.
I farmed that side mission where you fight a dual boss fight against Mezuki and Gozuki, it's easy and it gave a shitton of both amrita and cash. I also remember having to do the shitty gimmick Daidara Bocchi fight over and over again because he dropped Kobayakawa Hideaki's Kingo armor smithing text, which is the best armor set for ki damage.
 
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Is Sekiro really a spiritual successor to Tenchu? I remember seeing the trailer and maybe I'm getting the games confused but I remember the main character using some rope thing to climb on to a roof. If not, is there even a spiritual successor to Tenchu?
 
Is Sekiro really a spiritual successor to Tenchu? I remember seeing the trailer and maybe I'm getting the games confused but I remember the main character using some rope thing to climb on to a roof. If not, is there even a spiritual successor to Tenchu?
It isn't, and there hasn't been one since that one ninja game that came out on Vita around launch.
 
Think back to Bob Chipman. He's an insufferable prick, yes, and probably always was to some degree, but before he became a social justice-obsessed clown with visions of eugenics, he was just a sperg obsessed with Mario games. That joy, that happiness that used to motivate him is present in every autist who got entirely too enthusiastic in something that mattered only to them, and watching him turn on a hobby you know full well that he loves for no reason other than it being what is required of him by his own movement - a movement that openly despises him - is actually kind of sad to watch and their movement is fucking full of people like that.
Moviebob is an exception because he had the opposite path. He joined the ideology because it give him a tool to attack his enemies. Before social justice went mainstream, Bob was attacking "dude bros" (ie. Anyone who played Call of Duty, Halo, GTA, or Madden) for ruining his hobby because Mario and pixel art platformers weren't the most popular genre any more.

But social justice gave him a mainstream ideology to attach it to. They aren't just flyover country bumpkins who play games he doesn't like and don't care about saint Mario, but they are literal nazis, so him wanting to put them exterminated is justified.
 
I bit the bullet and started playing South of Midnight since it's free on gamepass and I had nothing better to do with my time. It's... Okay? It's basically doing nothing other games haven't done before. Combat has very little depth and mostly revolves around spamming the attack button and dodging poorly telegraphed attacks between waiting for cool downs to Kill Thing Faster. Boss fights are extremely tedious, relying heavily on "dodge until vulnerable" strats and artificial length. Level design is deceptively linear. You're pretty much on a straight path in most areas, with the occasional five second jaunt off the path to pick up a skill point doodad. However there's lots of curves and double-backs and circle-up-and-overs that the average slop consumer probably wouldn't even notice.

Visually, character designs actually skew pretty ugly for the melinated except for a couple average looking blacks (including the protagonist.) The story so far (chapter 10 as I write this) has only one Evil White Person, the protagonist's comically stereotypical rich southern (I do declare, not yeehaw) grandmother. Shockingly, the protagonist is a white/black mix and her father was a well regarded and handsome white man. Story quality is average. Nothing so far hasn't been fairly obvious to see coming. Our protagonist's power is allegedly to "take the pain away" from these various (I'm assuming) Cajun/Creole mythical creatures by going from one combat arena to the next to learn their backstory and trauma and then sealing it. However, there is yet to be a point where that seems to have actually accomplished anything. There's also an extremely arbitrary chase sequence after you've completed all these arenas that seems more like a convenient way to drop you back at the start of the area.

I give it a meh out of 10. Who knows, maybe I get completely blown away by some plot twist in the remaining couple chapters I have left.

Edit: I finished it. The final fight sucked ass and I had to reload cause I got a game breaking bug that kept me from being able to progress, which then turned into an audio bug that made everything but voices sound like it was down a hallway. I think the only unexpected thing was that grandma wasn't actually the final boss.
 
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It's... Okay? It's basically doing nothing other games haven't done before.
This was exactly what I expected, although I'm surprised to hear it's largely functional after what a complete disaster We Happy Few was at launch (and also Microsoft's recent trend of releasing broken garbage and maybe fixing it in post).
 
Flintlock, Unknown 9: Awakening and now South of Midnight.
So bland, even the griftosphere didn't really bother.

In case of Unknown 9: Awakening, that was unfortunate.
The title was supposed to be Bandai Namco's big push of a new western IP, similar to SquareEnix' Forspoken or Sony's Concord.
They even planned a multimedia (Transmedia) campaign.
https://www.gamesindustry.biz/why-bandai-namco-is-betting-big-on-unknown-9s-transmedia-universe

Not as big of a flop as Concord, but still a disaster for Bandai Namco.
 
Not as big of a flop as Concord, but still a disaster for Bandai Namco.
that's what happens when you try too hard to appeal to western sensibilities, and on top thing they god literal gold on their hand before it ever launched.

people have been known for decades what works and what doesn't, so at least those basics should be covered. there can always be a messy launch or it getting overshadowed by another game, but the game itself still needs to be solid enough.
 
that's what happens when you try too hard to appeal to western sensibilities, and on top thing they god literal gold on their hand before it ever launched.

people have been known for decades what works and what doesn't, so at least those basics should be covered. there can always be a messy launch or it getting overshadowed by another game, but the game itself still needs to be solid enough.
The Western Gaming Industry and its consequences have been a disaster for the human race.
 
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