Nintendo Switch 2 - For the Soytendo consoomers to speculate about the successor to the Switch, recently announced for 2025.

The GameCube had rushed titles aimed at boosting sales. Super Mario Sunshine had a whole hub world turned into a standard level, and story elements that would've added depth to the story were cut thanks to that. Wind Waker lost two major temples, and there's a theory that Link's sister was meant to be a sage a plot thread that was abandoned mid game when she became irrelevant all of sudden. Even Melee was rushed to meet a deadline, though it turned out great. Animal Crossing was an enhanced N64 port but still was well received. Metroid Prime had to be tard wrangled to completion and was acclaimed in the end, albeit Japan didn't had any interest on it.

That generation was messy for Nintendo. Even the silver GameCube SKU and price cuts couldn't turn things around. The Wii U era almost mirrored this: both systems had a cross gen Zelda, remastered Zelda ports, all Pikmin titles launched on them, divisive Star Fox games (and a spin off game for each), and exclusive third party zombie games tailored to them that were released on competing platforms on the same generation (RE4 for GameCube, ZombiU for Wii U). Both also had third-party support dry up fast and featured Nintendo published dark-edgy shooters that were forgotten immediately (Geist and Devil's Third).

Nintendo really struggled to keep these systems afloat. The only silver lining was that the Wii U wasn't as much of a financial burden thanks to the Wii's success, and that could be the reason as to why the console never saw an official price cut.

The GameCube had a plan, the Wii U didn't. There was a lot of stuff for the GameCube that never panned out. I'm pretty sure I read somewhere that there was supposed to be a lot more planned for Super Mario Sunshine and Luigi's Mansion, both had E. Gadd's technology and I believe there was more integration planned.

There were still ideas to add what the 64DD was supposed to do into the GameCube including the idea of modifying games and trading information. Stage Debut was a notable example of this, mapping photos to characters (cited in the development of Miis, which it was simplified to), and would've used an SD card-to-GameCube memory card adapter.

A 64DD title, Doshin the Giant even got ported to GameCube and was localized (though skipped the US release for whatever reason). The weird expansion pack it got wasn't ported.

In comparison, Nintendo marketed the Wii U as if it was still the mid-to-late 2000s and the "blue ocean" strategy wasn't already DOA, and that extended to the games mix, a library that leaned hard on casual games. For a lot of people, myself included, had felt like Nintendo had sold its old audience up a creek to sell to people who didn't play video games.

It was the final break, I never looked back. The Switch feels like it's marketed toward a different generation entirely, not the SNES/N64/GameCube/Wii generation.
 
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I think if it were up them, they’d just keep selling the Switch for the next several years. Switch 2 looks like Nintendo getting dragged kicking and screaming into the next generation. The Switch 2 just looks like “there, you wanted one, now you get one. Happy?”

The GameCube had rushed titles aimed at boosting sales. Super Mario Sunshine had a whole hub world turned into a standard level, and story elements that would've added depth to the story were cut thanks to that. Wind Waker lost two major temples, and there's a theory that Link's sister was meant to be a sage a plot thread that was abandoned mid game when she became irrelevant all of sudden. Even Melee was rushed to meet a deadline, though it turned out great. Animal Crossing was an enhanced N64 port but still was well received. Metroid Prime had to be tard wrangled to completion and was acclaimed in the end, albeit Japan didn't had any interest on it.

That generation was messy for Nintendo. Even the silver GameCube SKU and price cuts couldn't turn things around. The Wii U era almost mirrored this: both systems had a cross gen Zelda, remastered Zelda ports, all Pikmin titles launched on them, divisive Star Fox games (and a spin off game for each), and exclusive third party zombie games tailored to them that were released on competing platforms on the same generation (RE4 for GameCube, ZombiU for Wii U). Both also had third-party support dry up fast and featured Nintendo published dark-edgy shooters that were forgotten immediately (Geist and Devil's Third).

Nintendo really struggled to keep these systems afloat. The only silver lining was that the Wii U wasn't as much of a financial burden thanks to the Wii's success, and that could be the reason as to why the console never saw an official price cut.
I agree. I was there on day one for the GameCube and I don’t understand the reverence some have for it today. It was a mix of desperation, complacency, and unambitiousness all rolled into one. I believe a lot of it was that the Game Boy Advance and later the Nintendo DS were doing gangbusters and nobody was impressed by games like Mario Sunshine or Wind Waker. It felt like Nintendo gave up on the GameCube by mid-2003. At least Nintendo supported the Wii U throughout its life, even if it was a bomb.
 
It felt like Nintendo gave up on the GameCube by mid-2003
Nintendo selling off their #1 britbong slopmaker to microshit because they became too retarded to utilize them properly didn't help either, a good chunk of the N64's masterpieces and success are because of them. We were robbed of sequels to Diddy Kong Racing, Perfect Dark and a third Banjo Kazooie game. Also, they never stood a chance against the PS2 with the most affordable DVD player on the market or the Xbox with Halo and Xbox Live
 
I agree. I was there on day one for the GameCube and I don’t understand the reverence some have for it today. It was a mix of desperation, complacency, and unambitiousness all rolled into one. I believe a lot of it was that the Game Boy Advance and later the Nintendo DS were doing gangbusters and nobody was impressed by games like Mario Sunshine or Wind Waker. It felt like Nintendo gave up on the GameCube by mid-2003. At least Nintendo supported the Wii U throughout its life, even if it was a bomb
The best stuff on the GC is third party, including F-Zero.
 
Let's be honest, no one is actually using this anymore. The point system has been dead since the end of the Wii U era. I remember getting Mario & Luigi Superstar Saga for free before the Switch era (around 2015). Platinum points were useless.
I've bought a mix of physical and digital releases and have used the gold points system quite a bit over the years. Seeing the discontinuation of it does disappoint me.
 
So the Direct tomorrow is going to be approximately an hour long, followed by 2 days of Treehouse Live gameplay of Switch 2 games.
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I will definitely get one. Depending on when they get back in stock. I'm not lining up outside of stores or sitting around waiting for them to get back in stock to put one in my cart. I also want to see what kind of issues it will have.
Nintendo's apparently going out of their way to produce more stock this time, so I'll probably just get one around launch.
 
I will definitely get one. Depending on when they get back in stock. I'm not lining up outside of stores or sitting around waiting for them to get back in stock to put one in my cart. I also want to see what kind of issues it will have.
Once my kids see a new Animal Crossing, they will be begging for the new Switch. And i’ll end up buying it because of new Zelda and Metroid
 
I just hope they make the system itself fun again. Especially involving miis

Wii had miis and all the Wii channels.
3ds had Mii plaza
Wii u had that cute little menu that would even play a tune on your birthday

And then the switch is a just a white screen. BORING!

MAKE IT FUN AGAIN!
I guess we'll know tomorrow.

Hopefully it's more than a white and black screen again

At least we'll have Tomodachi life 2.

So it's better than nothing
 
With Microsoft going the multi-platform route, my guess tomorrow, is that Halo MCC will be on display like Skyrim when Nintendo showed off the first switch.
That + Elden Ring + Baldur's Gate 3 + Cyberpunk + a million other third parties which will really elevate the system in a lot of people's eyes. Whether we want to admit it or not, a portable Ps4 or even Xbone will make an absolute fortune.
 
That + Elden Ring + Baldur's Gate 3 + Cyberpunk + a million other third parties which will really elevate the system in a lot of people's eyes. Whether we want to admit it or not, a portable Ps4 or even Xbone will make an absolute fortune.
Yeah. I just pulled Halo out of my ass because the first three Halos are beloved games by millions of people. Would be a no brainer to just show off what the Switch 2 can do with the MCC.
 
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