- Joined
- Sep 29, 2022
The GameCube had rushed titles aimed at boosting sales. Super Mario Sunshine had a whole hub world turned into a standard level, and story elements that would've added depth to the story were cut thanks to that. Wind Waker lost two major temples, and there's a theory that Link's sister was meant to be a sage a plot thread that was abandoned mid game when she became irrelevant all of sudden. Even Melee was rushed to meet a deadline, though it turned out great. Animal Crossing was an enhanced N64 port but still was well received. Metroid Prime had to be tard wrangled to completion and was acclaimed in the end, albeit Japan didn't had any interest on it.
That generation was messy for Nintendo. Even the silver GameCube SKU and price cuts couldn't turn things around. The Wii U era almost mirrored this: both systems had a cross gen Zelda, remastered Zelda ports, all Pikmin titles launched on them, divisive Star Fox games (and a spin off game for each), and exclusive third party zombie games tailored to them that were released on competing platforms on the same generation (RE4 for GameCube, ZombiU for Wii U). Both also had third-party support dry up fast and featured Nintendo published dark-edgy shooters that were forgotten immediately (Geist and Devil's Third).
Nintendo really struggled to keep these systems afloat. The only silver lining was that the Wii U wasn't as much of a financial burden thanks to the Wii's success, and that could be the reason as to why the console never saw an official price cut.
The GameCube had a plan, the Wii U didn't. There was a lot of stuff for the GameCube that never panned out. I'm pretty sure I read somewhere that there was supposed to be a lot more planned for Super Mario Sunshine and Luigi's Mansion, both had E. Gadd's technology and I believe there was more integration planned.
There were still ideas to add what the 64DD was supposed to do into the GameCube including the idea of modifying games and trading information. Stage Debut was a notable example of this, mapping photos to characters (cited in the development of Miis, which it was simplified to), and would've used an SD card-to-GameCube memory card adapter.
A 64DD title, Doshin the Giant even got ported to GameCube and was localized (though skipped the US release for whatever reason). The weird expansion pack it got wasn't ported.
In comparison, Nintendo marketed the Wii U as if it was still the mid-to-late 2000s and the "blue ocean" strategy wasn't already DOA, and that extended to the games mix, a library that leaned hard on casual games. For a lot of people, myself included, had felt like Nintendo had sold its old audience up a creek to sell to people who didn't play video games.
It was the final break, I never looked back. The Switch feels like it's marketed toward a different generation entirely, not the SNES/N64/GameCube/Wii generation.
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