Sonic The Hedgehog Games

Which game do you play the most in Sonic Mega Collection?

  • Sonic 1

    Votes: 27 4.8%
  • Sonic 2

    Votes: 103 18.2%
  • Sonic 3 and Knuckles

    Votes: 223 39.4%
  • Sonic 3D Blast

    Votes: 19 3.4%
  • Sonic Spinball

    Votes: 23 4.1%
  • Dr. Robotnik's Meanbean Machine

    Votes: 79 14.0%
  • they're all good in my opinion

    Votes: 92 16.3%

  • Total voters
    566
At least they're consistent
I didn't read the manuals, can't find them easily anymore. Which game is this from? I bet this isn't canon anyway.

Didn't they interact n the racing spinoffs and the advanced games?
I don't think they're canon for the main games.
I think that's supposed to be a mistranslation of the japanese text where they say he's a wannabe womanizer
This amkes more sense. In the Sonic OVA, Eggman tried to marry and force himself onto a catgirl, just like that.

Also, more so on the movies then the games, as I've seen all the movies. Am i the only one that think Agent Stone will be the main villain in Sonic 4? Considering he's utterly fanatical to Robotnik, i could easily see him being a Snively and overtaking what's left of Robotnik's tech and waging a war to "avenge" his idol, maybe he even created Metal sonic (which my theory is that its a Robotnik plan made during the 3 movies, just that Stone finished it going into Movie 4). And also i wish they would make Agent stone semi canon to the games, as like just a lackey for Eggman in the game, considering in fronteirs they made reference to IDW comic characters (surge iirc) (but i dont agree with the shipping fans do of robotnik and stone)
That guy is a Mr. Smithers joke, it would be ballsy to make him a villain rather than an one-note brown noser. IIRC there's a leak of Sonic 3's OG ending where Robotnik from a ruined future rules and sends the robots here.
It's a shame Snively never got to do anything (Archie comics don't count).
 
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I don't think they're canon for the main games.
Sonic games in general are always "canon" unless it's direct TV show tie in stuff that only really happened once with mean bean machine. Sonic advance 3 is a direct sequel to battle, which was a sequel to heroes. Sonic games later on occasionally make brief nods to the spinoff and advance games and the promo leadup animation to shadow generations showcases a flashback with emerl on the ark which should make it pretty clear battle took place since emerl was an ancient robot gerald was researching.

In the Sonic OVA, Eggman tried to marry and force himself onto a catgirl, just like that.
OVA in general despite doing the weird background lore of "post apocalyptic future where america rules the world in sky cities and renamed the planet "freedom"" has the most accurate depictions of the characters described personalities from the manuals and promo bios IMO.
 
I've been emulating Shadow the Hedgehog (2005) recently and I've enjoyed it despite the finnickiness of using a keyboard for it. Went for the pure evil route in my last playthrough. Ended up having to look up how to do the last boss fight of that route and realised you're just meant to abuse the infinite ammo you get when your evil/good meter is charged up. I've gotten the pure good ending, the two neutral endings and the ending where Shadow becomes depressed (the credits theme for the ending, "Chosen One" is my favourite song from the game so far). I considered playing Shadow Generations, but the VA for Shadow in the gameplay I saw of it sounded really off.

Once I stumbled upon a Sonic vore animation, I was 5 or 6 at the time browsing YouTube, it was poorly drawn. It was in Green Hill Zone and Sonic bumps into Amy and then some guy's OC appears, says something and then uses a chaos emerald to teleport Sonic inside Amy.
 
Dr. Eggman is a male feminist purely because he thinks women will like him more

Then screams at them and calls them things like "bat girl" when he doesn't get what he wants.
He's a realistic feminist ally then. Shame Ian didn't get the memo for Frontiers (and again, the two don't even look at each other).
 
So I actually played through the GG Sonic titles over the last two weeks and can summarize them as such:

Sonic 1: Actually a pretty decent title and one of my personal favorites in the Sonic series. Sure, there's hardly any real moments to go fast and it feels more like a standard platformer of the time, but it's alright. The OST is also pretty solid and was composed by the Streets of Rage guy. (It makes Bridge Zone Act 2 more tolerable while listening to the music).

I also like how there's a grander finale compared to the 16-bit version with chasing Eggman onto a fortified blimp to beat him for the final time and a better incentive to collecting the Chaos Emeralds to remove the smog left behind on the island by Eggman's base.

Sonic 2: I hated this game when I played it on SA1DX's GG collection long ago and couldn't get past the first boss back then, but with renewed vigor and better skills, could beat it in a single afternoon. Will say that past the first boss the game does get a little more lenient but Green Hills Act 3 and Scrambled Egg Acts 1 and 2 are life-drainers for how trial and error-based they are with death spikes and traps all over the place.

in Sonic 2 specifically they are in places where no one would EVER think to look for them (i.e. the fucking clouds at the very top of the screen).

Yeah this is pretty bullshit. Sky High's requires you to bounce off of clouds that visually look no distinct from each other with which ones you can bounce from and which ones are just background scenery, and Gimmick Mt.'s requires you to pass through a fake wall. How would anyone know this unless they stumble across this per chance back in the day?

Either way yeah, game has a good couple of sour notes but is decent otherwise. Best advice is to collect a bunch of lives from rings and remembering 1-up locations to make the trial and error-parts less harrowing.

Why are you playing the game gear version while the easier and superior Master System version is right there?
The MS version does make the 1st boss a lot easier because of more screenwidth to work with plus the balls all bounce in one fixed pattern as opposed to randomly generated, but Green Hills Act 3 is still bullshit since you can't see where the spikes or safe spots are whilst in the air.

Chaos: Decent enough, if very short and easy. Maybe SEGA knew how difficult 2 was and toned it down severely because you can actually gain rings in the boss stages and recollect some when hit. Chaos Emeralds are found in the special stages but only with Sonic and accessed through collecting 100 rings whilst Tails just gets an extra life and the counter resets. The music is nice and the special stages are unique, but not a whole lot to it in terms of replayability.

Triple Trouble: A pretty good title by GG standards and whilst still a bit on the easy side, there's at least more meat to it now. The most interesting thing about special stages is that now they're accessed by hitting an Emerald monitor in the stage while holding 50 rings (sort of like Sonic 2, and this time Tails can also access them) to get a shot at it, and there's 2 kind of special stages you play back to back: One being a platforming maze where you can potentially fall off or run out of time but can collect time clocks to extend your time, and the other being a segment where you fly around with the Tornado and collect a certain amount of rings which is quite lenient, but it will always end up with a boss fight against Fang which isn't anything to really write home about but it's nice seeing him fuck up repeatedly.

The last stage is also quite the boss gauntlet. One against Metal Sonic followed up by a 3-part fight against Eggman.

Labyrinth: Quite frankly never understood the hate for this. Sure it doesn't play like typical Sonic and it's really damn short sitting at only 16 stages of which 4 of them are boss fights, but in terms of controls it's not that hard to get used to actually moving around with the spindash since it cycles through a set of arrows indicating the speed when you hold it before releasing, and you press the button again to brake. That's all there is to it.

The only other noteworthy thing is that the good ending (or lack thereof) requirements is so weird. You got to power the switch to the bonus room in a specific level by holding a combination of buttons as you're launched from the cannon to it, and you don't even need to get everything in the room itself, just enter it qualifies. Meh game, but far from actual garbage.

Spinball: Now this is actually pretty bad. I never liked Spinball's 16-bit version either because pinball games ain't my taste, but at least that thing doesn't lag like hell. And the spin dash physics and momentum, dear god. In the main stages itself you barely have to put up with it since it's just a rare means to get up, but this is what you have to rely on in the bonus stages and it's so janky I usually just try to exit it ASAP or let the timer run out because it's mostly just score increase.

To the GG port's slight credit, it's actually fairly easy & short at only 4 stages in total and it's very rare to actually fall in a death pit or between the flippers, but when the game struggles to keep up framerate-wise, yeah it's a no-seller for me. Beat it once and never again.

Drift 1: Really easy. Sure it might seem like a pain to keep your car on the course whilst taking sharp turns at first but once you get the hang of holding the acceleration and brake buttons as you turn corners you stay on the track with no speed loss, and it's best to just tap-mash the brake button so you don't spin out from steering too sharply. Once you master that, the game is a snoozefest since the AI barely does anything to oppose you and the tracks hardly feel any real different. At least there's effort with all 4 characters having a charming ending animation at the tail end. No wonder this never left Japan originally.

Drift 2: There's more effort put into the sequel with both track variety and AI improvements, but much like Mario Kart SNES the computer cheat like bitches with rubberbanding and will use their items whenever they feel like it without being restricted by ring cost. Another mechanic is that a racer can spin out if it bumps into an opponent in front at high speed, which is insufferable if it happens to you, and a boon to try and exploit against the rubber-banding AI trying to catch up to you. (Just don't pick Sonic or Metal Sonic as your opponents because if they get ahead of you they'll just keep boosting out of sight) Decent sequel but still not a whole lot to it.

Blast: The last actual Sonic platformer on the handheld system is a weird one. It's a basic 2D platformer but the pre-rendered spritework animations feel rather messy and stilted, yet charming in it's own weird way. Still, it's decent and not too difficult barring the small screen size relative to how big your character's sprite is that it warrants a playthrough and at least Sonic has a double jump to set him apart from Knuckles in this game, but Blue Marine is one of the most annoying water theme stages in Sonic history because you have currents pushing you around and forcing you to redo segments if your platforming isn't on point. You also only get 1 shot at the Chaos Emerald in the special stage of each world's 2nd Act accessed by a big ring hidden in the stage akin to Sonic 3, so if you're looking to reach the true final boss, gotta be sharp.

Mean Bean Machine: A decent 8-bit port of the 16-bit western reskin of Puyo 1. Sure it lacks some of the banger tunes and especially instrumentation given the inferior hardware, but the devs still did a good job on it. And exclusive to this is a mission mode so there's that. Didn't play it a whole lot since I suck at Puyo but I give credit where credit's due.

Tails' Skypatrol: Decent enough of a rail shooter game that's incredibly short with only 5 stages and infinite continues but I like the spritework for it and it's fun mastering the ring throwing and latching-mechanics in my opinion. Just okay and a pretty servicable spinoff.

Tails Adventures: The most worthwhile and interesting game on the system in my opinion. Decent exploration-based platformer where you unlock new weapons, Chaos Emeralds for health/flight gauge extensions and items to progress through the stages with but only 4 inventory slots and having to backtrack to Tails' house if you lack the proper item equipped sucks, but thankfully stages aren't too large and it rarely occurs when you need to backtrack out of a stage, as long as you always keep the Remote Robot on hand since it's essential for a large chunk of the whole game, and keep the manual detonation bomb as a side-grade to the stock bomb.
 
I've already beaten it, but still, I'd just like to say: fuck this thing. Worst first boss ever.
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I like to think fans remade the SMS games for the Genesis not because they’re dying to see Scrambled Egg Zone in marginally better graphics, but because no one should have to suffer through them on a screen the size of a Chiclet.
 
i'd say
I've been emulating Shadow the Hedgehog (2005) recently and I've enjoyed it despite the finnickiness of using a keyboard for it. Went for the pure evil route in my last playthrough. Ended up having to look up how to do the last boss fight of that route and realised you're just meant to abuse the infinite ammo you get when your evil/good meter is charged up. I've gotten the pure good ending, the two neutral endings and the ending where Shadow becomes depressed (the credits theme for the ending, "Chosen One" is my favourite song from the game so far). I considered playing Shadow Generations, but the VA for Shadow in the gameplay I saw of it sounded really off.

Once I stumbled upon a Sonic vore animation, I was 5 or 6 at the time browsing YouTube, it was poorly drawn. It was in Green Hill Zone and Sonic bumps into Amy and then some guy's OC appears, says something and then uses a chaos emerald to teleport Sonic inside Amy.
Kirk Thorton is definitely the worst Shadow voice but his performance is tolerable in Shadgens compared to his prior work
 
Anyone know if there's a list of compatible phone models for the old Java cellphone games? I tried running the Unleashed and that strange Indian game off a Razr V3, wasn't that great of an experience.
 
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Anyone know if there's a list of compatible phone models for the old Java cellphone games? I tried running the Unleashed and that strange Indian game off a Razr V3, wasn't that great of an experience.
I read that the game was made for BlackBerries as well, so you could try an old BlackBerry from around 08-09.
Also, what do you mean by "that strange Indian game"
 
I read that the game was made for BlackBerries as well, so you could try an old BlackBerry from around 08-09.
Also, what do you mean by "that strange Indian game"
There was a cricket reskin of the japanese baseball game, it was only released for the Indian phone market from what I know.
 
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I found two very funny clips from this stream.

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Him or whatever mod team he has were mass banning everyone in chat:
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Ytdlp is misbehaving and throwing the error "sign in to confirm you're not a bot", but I'll try and get the most relevant portions from it. I'll be watching at 2x speed because this fucking guy is legitimately mentally ill and there are full 1-2 minute segments of him just freezing and making this blank face.
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He tries to make some strawman point about Richard Jacques (composer for Sonic R) being correct in lashing out at Tee Lopes over a video of him and his wife doing a cover of Can You Feel the Sunshine.
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What he either doesn't understand or purposefully ignores is that Richard Jacques is an elitist faggot. He's been harassing "smaller" musicians for years for even daring to try and cover his work. He apparently sent a shitload of angry emails towards Bentley Jones, the guy who sang the theme for Silver in Sonic 06 when they were gonna make the theme song for the original Sonic Racing game.
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It seems like his line of argumentation is that any hate/harassment/antagonism towards Tee Lopes is justified because... Tee Lopes just deserves it, I guess? It's pure jealousy reasoning.
Oh this makes me nervous about TJ Davis. I hope she's cool even though she is, I assume, close with Jacques.
 
Then screams at them and calls them things like "bat girl" when he doesn't get what he wants.
Rouge turned out to be a glownigger and not actually just some convenient "thief that just happened to show up when he was trying to get chaos emeralds" so his frustration with her is 100% warranted.
 
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Sonic Rumble is finally out next month! It's apparently pretty decent.
 
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Speaking of Tails Channel, I just looked up his website after seeing your post and it's downright unusable now. Mannheimer's ruined his own site for some esoteric reason. It eerily resembles those mid-2010s millenial tech news sites, though I can't put my finger down on which one.
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My guess is it's laziness, he's more keen getting engagement on Facebook or Bluesky. As recently as last month the search function was still usable, even if the rest of the site layout was abhorrent.
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TSSZ shut down due to Tyler having a TDS meltdown over St Floyd, looks like TailsChannel has done the same after Mannheimer fled Twitter for Bluesky. Sonic Stadium alone remains standing as a competent English fansite.
 
MY FAVORITE GAME ON THE LIST IS SONIC AND KNUCKLES 3. BUT THE GAME I LIKE MOST IS MEAN BEAN MACHINE. I HATE IT. BUT WHEN I WAS LITTLE MY MOM WAS REALLY GOOD AT IT AND WHEN SHE BEAT IT REALLY EASY I THOUGHT SHE WAS SO COOL
You joke, but Dr. Robotnik’s Mean Bean Machine is harder than Dark Souls.
 
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