- Joined
- Dec 16, 2019
GTA VI is going to be shit.
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No, there is a certain level of social contagion to art now, made especially obvious with fanart in fan communities. Whether you get praise for your art on the Internet tends to depend almost entirely on who you know.Fair, but the art in and if itself is still good or bad. If it's ignored by who it's shown to then it's probably not good, or is has a niche appeal at best, or is popular ironically/due to nostalgia (only a thing in modern times really).
I mean 4 and 5 were shit so yeah probably.GTA VI is going to be shit.
You can already see the video game industry being monopolized by big players just as Hollywood is monopolized by Disney. The game industry does fail, and gets absorbed by bigger and bigger monsters, who restructures them and force them to sell their tried and true brands endlessly on repeat forever, until every shilling is squeezed out and formerly loved companies are hated by their original customers, who get replaced by zombie-consumers, probably teenagers, satisfied with the next graphical update that adds some superfluous reflections on some surfaces. Occasionally, a new studio arrives which just does something a little bit different, which is enough to make a huge success for a market that is overfed and bored with essentially identical products, until they, too, become part of the machinery.A gaming collapse like you describe can't happen again because of how many different foreign markets there are that actually work. Back in the 80s, the only choice back then was Atari.
Even then, Nintendo made the NES afterwards and arcades came back. Now we've got entire countries of markets that aren't the West. So what if the Western market collapses, there's the Japanese market. Oh, they shit the bed too? The Korean market. They also fucked up? The Chinese market. No Chinese market anymore? How about Russian games? And on it goes because it actually is a free market and if one of them fucks up, the others eat up that free market share and the odds of every single market becoming incompetent is so improbable it might as well be impossible.
It's easy to say that in hindsight, but the N64 controller predates the original dualshock.The N64 pad was, is and will always be fucking retarded. I'll give Nintendo a bit of credit for trying to put two controllers in one, rather than selling two controllers which they would do nowadays. But then I take all of that credit away for having retarded fucking designers.
Sony, Microsoft and Sega managed to make one controller that could be used on multiple genres. Nintendo? Nahh, let's smash three controllers together because we're fucking useless.
It's fine if you're holding the controller by the side grips, but most games only utilized it for menu/option shit so it's not like it was vital. The d-pad on the switch pro controller is infinitely worse and actually causes pain, especially if you're trying to use it for shit like fighting gamesThe N64 pad was, is and will always be fucking retarded. I'll give Nintendo a bit of credit for trying to put two controllers in one, rather than selling two controllers which they would do nowadays. But then I take all of that credit away for having retarded fucking designers.
Sony, Microsoft and Sega managed to make one controller that could be used on multiple genres. Nintendo? Nahh, let's smash three controllers together because we're fucking useless.
I said it at the time when one of my friends bought an N64 over a playstation and I called him retarded. He defended the pad as some genuis invention because you could play FPS games with it, even though i could do that on the PS1 conotroller without looking like I suffered from cerebral palsy.It's easy to say that in hindsight, but the N64 controller predates the original dualshock.
I'm a console peasant who never got to play the OG Deus Ex, but I've played both Human Revolution and Mankind at least a dozen times apiece.Not to rain on the Deus Ex parade, but it is an extreme outlier that sold the vast majority of units after its first year (1m lifetime, only around 200K in year 1). That's rare in games. It was a relatively obscure title that got signal-boosted later. Typical of the blockbuster back then was Halo 1 & 2. Shallow, a little brainless, and derided by PC Master Race gamers for being 30 fps and 640x480, but, to your point, a lot of fun and wasn't shoving a battle pass in your face.
Console ports of PC titles don't always go well. See Medal of Honor: Frontline, Half-Life 2 (Xbox) and Max Payne.
I think it's a good thing it IS niche because it would try to appeal to a wider audience which may sacrifice its original charm. It's a catch-22.I'm a console peasant who never got to play the OG Deus Ex, but I've played both Human Revolution and Mankind at least a dozen times apiece.
I REALLY wish this series was much less niche than it is, because there's a story going around that Eidos Montreal pitched a new Deus Ex game to multiple publishers but nobody bit because it's too niche.
Deus Ex on PS2 isn't bad but certainly isn't the definitive way to play the game. For starters they redid the score and it's greatly inferior to the original, however being able to play it with a controller is nice. Also Max Payne was good on Xbox, the PS2 version was the one that sucked.Console ports of PC titles don't always go well. See Medal of Honor: Frontline, Half-Life 2 (Xbox) and Max Payne.
I went through the entire campaign of Half-Life on console and baffled how I did it then. That said the odd Gearbox models weren't all bad. That is to say, the Health and HEV charger stations.Console ports of PC titles don't always go well. See Medal of Honor: Frontline, Half-Life 2 (Xbox) and Max Payne.
And yet I can almost hear the high praise of what "R* did more in those games compared to six" after several months in release. There's a bunch that do so for 4 since the ps3 deathbed time, yet it sucked the fun out what they used to be by trying to be more "realistic"I mean 4 and 5 were shit so yeah probably.
Not to mention, if was a huge hit, you would have to watch it turn to slop. The Dues Ex battle pass, allows you to skip the grind! etc etc.Console ports of PC titles don't always go well. See Medal of Honor: Frontline, Half-Life 2 (Xbox) and Max Payne.
I think it's a good thing it IS niche because it would try to appeal to a wider audience which may sacrifice its original charm. It's a catch-22.
Then by that definition, the collapse happened a decade ago. When I saw Witcher 3 become GOTY because it was the one game that year that felt like a real AAA game, I knew it. In terms of innovation and coming up with new ideas, the game industry had withered. All the best games are either sequels, reskins, or remakes of past games. A year ago, the SW fanbase squeed with joy at the remake of Dark Forces, a game that originally came out in 1995 for MS-DOS and Macintosh. A year before that, 40K fans were cheering at Boltgun, a game made for the 40K universe which was a sequel to the original 2010 Space Marine game, but made in the same spirit as the 90s Doom games. And I haven't even mentioned how Nintendo is basically just repeating the same formulas because they aren't broken.I think the collapse already happened, not in terms of financial collapse but rather a collapse in ideas and thoughtful games with interesting mechanics and that work from day 1. There's not going to be another game like the OG Deus Ex when COD 1488 NIGGER KILLER DIVISION can sell millions at 90 dollars for a "deluxe we're lazy so all the content is getting cut and put into a season pass edition" that release the same day as game that will CTD extensively full of AI bots that use aim bot and a matchmaking that aims to give players a 50/50 win rate with added MTXs. Games use to just come on the disc using every megabyte to create a fun and enjoyable game. There was a lot of trash games back then as well but there was at least a modicum of effort that was needed to make shovel-ware when today anyone can download UE5/Unity and shit out a unoptimized "Insert job" simulator game for $15.
Can't have been more than 5 years ago I guessWhen was the last time a game in the last 5 years was THAT innovative?
Maybe The Medium where you can switch levels in the same plane?When was the last time a game in the last 5 years was THAT innovative?