Unpopular Opinions about Video Games

Fair, but the art in and if itself is still good or bad. If it's ignored by who it's shown to then it's probably not good, or is has a niche appeal at best, or is popular ironically/due to nostalgia (only a thing in modern times really).
No, there is a certain level of social contagion to art now, made especially obvious with fanart in fan communities. Whether you get praise for your art on the Internet tends to depend almost entirely on who you know.
 
While The Sims 3 was criticized for its heavy use of "rabbit holes", which are buildings your Sim goes inside to do things such as work, school, restaurant, store, etc, and you can't see the inside of them or your Sim while inside of it, I don't mind them too much, because The Sims 4 didn't handle them any better. While people praised TS4 on launch for not having as many "rabbit holes", your Sim still just walks off the lot to go to school or work. And TS4's worlds are filled with non-interact able set dressing, and when your Sim goes to a lot, Sims just conveniently are there. That plus the set dressing makes the worlds literally feel like The Truman Show. TS4 would also heavily use rabbit holes in later Expansions, thereby negating people's praises of TS4's having fewer of them on launch. The active events in later expansions, i.e. the High School in High School Years, and weddings in My Wedding Stories, are also both glitchy and boring to play as, so it proves that not all active gameplay is good, and EA sucks when it comes to designing active gameplay.
 
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A gaming collapse like you describe can't happen again because of how many different foreign markets there are that actually work. Back in the 80s, the only choice back then was Atari.
Even then, Nintendo made the NES afterwards and arcades came back. Now we've got entire countries of markets that aren't the West. So what if the Western market collapses, there's the Japanese market. Oh, they shit the bed too? The Korean market. They also fucked up? The Chinese market. No Chinese market anymore? How about Russian games? And on it goes because it actually is a free market and if one of them fucks up, the others eat up that free market share and the odds of every single market becoming incompetent is so improbable it might as well be impossible.
You can already see the video game industry being monopolized by big players just as Hollywood is monopolized by Disney. The game industry does fail, and gets absorbed by bigger and bigger monsters, who restructures them and force them to sell their tried and true brands endlessly on repeat forever, until every shilling is squeezed out and formerly loved companies are hated by their original customers, who get replaced by zombie-consumers, probably teenagers, satisfied with the next graphical update that adds some superfluous reflections on some surfaces. Occasionally, a new studio arrives which just does something a little bit different, which is enough to make a huge success for a market that is overfed and bored with essentially identical products, until they, too, become part of the machinery.
 
The N64 pad was, is and will always be fucking retarded. I'll give Nintendo a bit of credit for trying to put two controllers in one, rather than selling two controllers which they would do nowadays. But then I take all of that credit away for having retarded fucking designers.
Sony, Microsoft and Sega managed to make one controller that could be used on multiple genres. Nintendo? Nahh, let's smash three controllers together because we're fucking useless.
 
The N64 pad was, is and will always be fucking retarded. I'll give Nintendo a bit of credit for trying to put two controllers in one, rather than selling two controllers which they would do nowadays. But then I take all of that credit away for having retarded fucking designers.
Sony, Microsoft and Sega managed to make one controller that could be used on multiple genres. Nintendo? Nahh, let's smash three controllers together because we're fucking useless.
It's easy to say that in hindsight, but the N64 controller predates the original dualshock.
 
The N64 pad was, is and will always be fucking retarded. I'll give Nintendo a bit of credit for trying to put two controllers in one, rather than selling two controllers which they would do nowadays. But then I take all of that credit away for having retarded fucking designers.
Sony, Microsoft and Sega managed to make one controller that could be used on multiple genres. Nintendo? Nahh, let's smash three controllers together because we're fucking useless.
It's fine if you're holding the controller by the side grips, but most games only utilized it for menu/option shit so it's not like it was vital. The d-pad on the switch pro controller is infinitely worse and actually causes pain, especially if you're trying to use it for shit like fighting games
 
It's easy to say that in hindsight, but the N64 controller predates the original dualshock.
I said it at the time when one of my friends bought an N64 over a playstation and I called him retarded. He defended the pad as some genuis invention because you could play FPS games with it, even though i could do that on the PS1 conotroller without looking like I suffered from cerebral palsy.

Plus, the different flavour of japs, Sony and Sega, still came up with a better solution to the FPS problem in a simple way; adding an analogue stick. Even though symmetrical sticks are fucking retarded.
 
Not to rain on the Deus Ex parade, but it is an extreme outlier that sold the vast majority of units after its first year (1m lifetime, only around 200K in year 1). That's rare in games. It was a relatively obscure title that got signal-boosted later. Typical of the blockbuster back then was Halo 1 & 2. Shallow, a little brainless, and derided by PC Master Race gamers for being 30 fps and 640x480, but, to your point, a lot of fun and wasn't shoving a battle pass in your face.
I'm a console peasant who never got to play the OG Deus Ex, but I've played both Human Revolution and Mankind at least a dozen times apiece.

I REALLY wish this series was much less niche than it is, because there's a story going around that Eidos Montreal pitched a new Deus Ex game to multiple publishers but nobody bit because it's too niche.

Heartbreaking that DX falls by the wayside while basic nigger shit like GTA, CoD and Battlefield get fifty different entries apiece.

Modern gaming is almost exclusively for retarded niggers and they get the slop they deserve. Unfortunately, they drag the rest of us who deserve better down with them.
 
I'm a console peasant who never got to play the OG Deus Ex
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smh
 
Console ports of PC titles don't always go well. See Medal of Honor: Frontline, Half-Life 2 (Xbox) and Max Payne.

I'm a console peasant who never got to play the OG Deus Ex, but I've played both Human Revolution and Mankind at least a dozen times apiece.

I REALLY wish this series was much less niche than it is, because there's a story going around that Eidos Montreal pitched a new Deus Ex game to multiple publishers but nobody bit because it's too niche.
I think it's a good thing it IS niche because it would try to appeal to a wider audience which may sacrifice its original charm. It's a catch-22.
 
Console ports of PC titles don't always go well. See Medal of Honor: Frontline, Half-Life 2 (Xbox) and Max Payne.
Deus Ex on PS2 isn't bad but certainly isn't the definitive way to play the game. For starters they redid the score and it's greatly inferior to the original, however being able to play it with a controller is nice. Also Max Payne was good on Xbox, the PS2 version was the one that sucked.

Half-Life 2 on Xbox is a terrible way to play the game now, but it was a technical achievement for what it was and it came out only one year after the PC release in a time when you needed a pretty beefy and expensive computer to play it. It was a decent option
 
Console ports of PC titles don't always go well. See Medal of Honor: Frontline, Half-Life 2 (Xbox) and Max Payne.
I went through the entire campaign of Half-Life on console and baffled how I did it then. That said the odd Gearbox models weren't all bad. That is to say, the Health and HEV charger stations.
I mean 4 and 5 were shit so yeah probably.
And yet I can almost hear the high praise of what "R* did more in those games compared to six" after several months in release. There's a bunch that do so for 4 since the ps3 deathbed time, yet it sucked the fun out what they used to be by trying to be more "realistic"
 
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Console ports of PC titles don't always go well. See Medal of Honor: Frontline, Half-Life 2 (Xbox) and Max Payne.


I think it's a good thing it IS niche because it would try to appeal to a wider audience which may sacrifice its original charm. It's a catch-22.
Not to mention, if was a huge hit, you would have to watch it turn to slop. The Dues Ex battle pass, allows you to skip the grind! etc etc.

Sometimes, things are short, then end, and its just something you can enjoy. Every song has to end.
 
I think the collapse already happened, not in terms of financial collapse but rather a collapse in ideas and thoughtful games with interesting mechanics and that work from day 1. There's not going to be another game like the OG Deus Ex when COD 1488 NIGGER KILLER DIVISION can sell millions at 90 dollars for a "deluxe we're lazy so all the content is getting cut and put into a season pass edition" that release the same day as game that will CTD extensively full of AI bots that use aim bot and a matchmaking that aims to give players a 50/50 win rate with added MTXs. Games use to just come on the disc using every megabyte to create a fun and enjoyable game. There was a lot of trash games back then as well but there was at least a modicum of effort that was needed to make shovel-ware when today anyone can download UE5/Unity and shit out a unoptimized "Insert job" simulator game for $15.
Then by that definition, the collapse happened a decade ago. When I saw Witcher 3 become GOTY because it was the one game that year that felt like a real AAA game, I knew it. In terms of innovation and coming up with new ideas, the game industry had withered. All the best games are either sequels, reskins, or remakes of past games. A year ago, the SW fanbase squeed with joy at the remake of Dark Forces, a game that originally came out in 1995 for MS-DOS and Macintosh. A year before that, 40K fans were cheering at Boltgun, a game made for the 40K universe which was a sequel to the original 2010 Space Marine game, but made in the same spirit as the 90s Doom games. And I haven't even mentioned how Nintendo is basically just repeating the same formulas because they aren't broken.

Gone are the days when the AAA games felt innovative and even the slop games were trying something new. Now, you just have games that copy older formulas instead of making something new. For instance, compare the Star Wars Episode III video game and Jedi Outcast with the newer Jedi games, Jedi Fallen Order and Jedi Survivor. The former two tried to mix unique swordplay mechanics with either FPS or adventure, the latter is just Sekiro mixed in with the exploration mechanics from Metroid Prime. Hell, even a game like Shadow the Hedgehog put a morality system in a fucking platformer game, with your moral choices determining which levels you unlocked. When was the last time a game in the last 5 years was THAT innovative?
 
April Fools Day needs to be abolished. It is the one day out of the year where people will let companies shit all over them and thank them for it. It's such a bizarre holiday for Gamers especially because a dev will come out and say "Hey kids, you know that thing you've been wanting for several years? Well here it is...NOT April Fools!"
 
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