It's going to be an unpopular opinion, but I think with people demanding ever grander and realistic games with massive worlds and high customizability, games need to get more expensive.
If that was true then I'd agree, but I never see any people demanding these things. If anything I see more and more people complaining now that worlds are
too big and everything is suffering from quantity over quality. I know it does matter to some people, but I'm convinced this demand is largely astroturfed by the big corporations because making graphics shinier and worlds bigger is the only thing they know how to do any more.
The PS5 Ratchet & Clank game is the most visually impressive of the series, but I can't even remember what happened in it, and I'd still rather reply 2&3 from the PS2. Same with God of War.
They've been the same price forever, while almost everything else in the world is 4-5 times as expensive as it was then.
This isn't true for multiple reasons. Game prices have fluctuated wildly due to cost of production: PS1 games were half the price of N64 games because they were CDs compared to the far more expensive cartridges Nintendo stubbornly clung to, but they evened out to about equal for the PS2/Gamecube era. Since then, game prices have steadily increased by about $10 with each new generation, but that's in stark contrast to most other media: DVDs were $20-30 when they first came to retail and now you'd struggle to find one that costs more than $10 unless it's super rare or a boxset.
You might say 'but DVD prices crashed because everyone switched to streaming', which brings us to the real elephant in the room: the major shift from physical to digital media. We were told for decades that games are so expensive because of production costs, so why does God of War Ragnarok cost $70 for a boxed copy
and $70 if I want to buy it from the Playstation Store?
It's all a scam to help these corporations line their pockets and we shouldn't fall for it, buy sadly many will.