Hammr2
kiwifarms.net
- Joined
- Mar 26, 2022
@Magicat
It's the tiny Anastella icon above, it only appears when you swap into next character from any Rina attack. Doing Rina basic attack 1 and then swapping is enough to get the buff, no need to Ex-skill version. Beside doing basic attack and not Ex-skill do not force swapping/assist into next character, can swap to previous character instead.
Her buff stays for the other two chars beside Rina. I mean if accidentally swapping back to Rina while buff is still up, you have to do Rina attack again. Because swapping back to Rina means recalling her dolls, they stop giving the buff.
Yeah, M1 is good enough for Rina. Bad UI buff, tiny orange circle doesn't go down to see exact duration like other buffs.
Special ZZZ video from dev.
1) Story
Season 2 teaser trailer will be out on April 13th (assuming it's Asia time, not Burgerland timezone).
The player character - Proxy will become a disciple studying under Yixuan (key character in season 2). New city - Failume Height in Waifei Peninsula. Chinese culture pandering here.

Reeks of Honkai design more than ZZZ style to me.
More secrets to be revealed. Sarah's plans behind Sacrifice for example, conspiracy behind Exaltists, the truth behind fall of Old Capital, more secrets behind Phaethon siblings. More factions, Yunkui Summit, Angels of Delusion and Obol Squad are mentioned.
I'm not sure if this part was English skill issue, or is it Belle being written in mind as "default protagonist" rather than Wise now.
I'm dumb, "her" here is Yixuan.

I guess, rip Eous, no more navigating as bangboo anymore. Rip Venus, officer Mewmew and any whatever world NPCs being related side quests I guess.
2) Gameplay.
More/better integration between combat zones and residential areas.
Reducing loading times. Better UI, less scrolling around to choose areas for example. New dailies to match Waifei Peninsula.
Phaethon's story and special episodes will be merged together. More focus on developing connection between various Agents and main storylines, deepening more Proxies' involvement.
More new characters will be designed in mind similar to how Astra, Pulchra and Trigger work. To have that better feeling of doing something in combat.
Old characters balance, they try to design characters to be more future-proof and have long-term value. If needed, they may supplement or reworks certain skills. This is kinda PR talk to me, I don't really feel optimistic, but considering how few old characters have more enhanced mechanics in the weekly Hollow Zero gameplay. Those enhancements may become real thing in future balance.
Many things seem nice. Anyone still plays or like it, enjoy the ride. I don't really feel like it with direction they choose for story already.
It's the tiny Anastella icon above, it only appears when you swap into next character from any Rina attack. Doing Rina basic attack 1 and then swapping is enough to get the buff, no need to Ex-skill version. Beside doing basic attack and not Ex-skill do not force swapping/assist into next character, can swap to previous character instead.
Her buff stays for the other two chars beside Rina. I mean if accidentally swapping back to Rina while buff is still up, you have to do Rina attack again. Because swapping back to Rina means recalling her dolls, they stop giving the buff.
Yeah, M1 is good enough for Rina. Bad UI buff, tiny orange circle doesn't go down to see exact duration like other buffs.
Special ZZZ video from dev.
1) Story
Season 2 teaser trailer will be out on April 13th (assuming it's Asia time, not Burgerland timezone).
The player character - Proxy will become a disciple studying under Yixuan (key character in season 2). New city - Failume Height in Waifei Peninsula. Chinese culture pandering here.


Reeks of Honkai design more than ZZZ style to me.
More secrets to be revealed. Sarah's plans behind Sacrifice for example, conspiracy behind Exaltists, the truth behind fall of Old Capital, more secrets behind Phaethon siblings. More factions, Yunkui Summit, Angels of Delusion and Obol Squad are mentioned.
I'm dumb, "her" here is Yixuan.

I guess, rip Eous, no more navigating as bangboo anymore. Rip Venus, officer Mewmew and any whatever world NPCs being related side quests I guess.
2) Gameplay.
More/better integration between combat zones and residential areas.
Reducing loading times. Better UI, less scrolling around to choose areas for example. New dailies to match Waifei Peninsula.
Phaethon's story and special episodes will be merged together. More focus on developing connection between various Agents and main storylines, deepening more Proxies' involvement.
More new characters will be designed in mind similar to how Astra, Pulchra and Trigger work. To have that better feeling of doing something in combat.
Old characters balance, they try to design characters to be more future-proof and have long-term value. If needed, they may supplement or reworks certain skills. This is kinda PR talk to me, I don't really feel optimistic, but considering how few old characters have more enhanced mechanics in the weekly Hollow Zero gameplay. Those enhancements may become real thing in future balance.
Many things seem nice. Anyone still plays or like it, enjoy the ride. I don't really feel like it with direction they choose for story already.
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