The Less Talked About Things That Ruin Modern Media

skykiii

kiwifarms.net
Joined
Jun 17, 2018
We all have the things we think make everything suck. Being woke, bloated budgets, corporations not taking risks, your parents just not understanding, that Dick Dastardly never did Stop the Pigeon, so on and so forth.

And all of those are valid complaints, but I feel like they're surface-scratching and mask deeper issues. Sometimes they feel like something people latch onto because they're easy to point out.

But they ain't what ruins things for me.

For me the big recurring problem is "Everything feels so similar."

Not even just new media--even in retro circles there is this problem.

Let me start with that, actually: One problem I have with retro gaming discussion is what I call the "Genesis is Just Sonic" issue, where anyone talking about the Sega Genesis inevitably just spergs about Sonic, unless you specifically seek out people who are actually aware of the non-Sonic games. A similar thing happens on other platforms. And it creates a feedback loop that affects modern output: How many "Sega Genesis throwbacks" are just Sonic clones? How many SNES throwbacks are just Mario clones or generic RPGs?

In anime, I find it hard to appreciate 80s anime the same way I do 80s cartoons, because it feels like every eighties anime I hear about is a super robot show and they all run together after awhile. But of course Japan in the eighties wasn't dominated by mecha, its just that modern anime fans are obsessed with the genre. (To be honest I don't spend much time in circles for eighties western cartoons at all, since I tend to know them more than most other people anyway).

But this problem goes into the modern day as well, and I think the rise of streaming has added to it.

Nowadays visibility is often a problem, and a lot of times I don't know how I would have ever heard of a show without a friend showing it to me. One of my favorite modern anime is The Apothecary Diaries and I literally did not know it existed until a friend brought it up at a meetup.

Why? Because modern distribution gives you no way to learn. There's no magazines you can read for info (and don't fucking tell me sites like TV Tropes--which name shows in a boring, uninformative list and then go on to describe shows in a way that make them sound as unappealing as possible--are the modern equivalent) nor are we in an age where you can pick the DVD case off the shelf and read it. Often you have to just click the first episode and go for it completely blind.

This next part may be a "me" thing but I also find having this instant access is harmful, because I'm constantly feeling like I could be doing anything else, constantly tempted to click off and watch something else.

Anyway, I often find the result is you end up finding stuff that is similar to stuff you already like, or else if its different it's "sold" to you in a way that makes it sound like the most unappealing shit. I especially hate descriptions that are nothing but collections of genres and buzzwords. Here's an idea: tell me what the fucking story is about... though preferably describe it in a way that doesn't sound shit or give a misleading idea, which is another recurring issue.

Like if someone had told me Apothecary Diaries was "basically House M.D. but set in Ancient China and House is a Chinese girl," I would have watched it. In fact what got me into it was that friend saying it was a medical mystery show, something I don't recall any of the descriptions mentioning.

Anyway, just saying.

Feel free to add your own lecture about a common problem that often gets buried under more popular talking points.
 
1744748636274.webp
I don't know what softcore child porn has to do with videogames.
 
On the subject of everything feeling the same, visual and stylistic choices like typefaces, color schemes, etc. have all been homogenized into this minimalist, lightweight "modern" look. I think vidya is the biggest example of this but the same applies to things like graphic art, tech UI, websites, book covers, you get the idea.

UI's.webp
 
On the subject of everything feeling the same, visual and stylistic choices like typefaces, color schemes, etc. have all been homogenized into this minimalist, lightweight "modern" look. I think vidya is the biggest example of this but the same applies to things like graphic art, tech UI, websites, book covers, you get the idea.

View attachment 7224385
Yeah, I miss so much when media had a distinct identity.

Recently was replaying two of my favorite games, the first two Warcraft games (back when it was an RTS series) and its amazing how just from different aesthetic choices the two games give off completely different vibes, with the first game somehow feeling darker and more gritty while the second is somehow more cartoony.

When I look at modern games they all feel like they could be in the same world (Fortnite is not helping this image).

And in terms of anime, something about digital animation has caused even more homogeny. Even stuff that is trying to look different (say, stuff adapting a work with a visually distinct art style) can't help but look like "just an anime." The Ranma 1/2 reboot on Netflix is a good example--go to the old anime and its very distinct, but the modern one could be any anime.

Of course then this feeds back to the thing I complained about in the OP--why reboot Ranma at all? Answer: because its something people know already. But like... if I'm gonna watch something that's like something from the late eighties/early nineties, why not watch the real thing and not a skinwalker?
 
Extending on this "everything feels the same" gripe, I cannot for the life of me give a single solitary shit about relationship drama in a crime focused tv series and it instantly drags any show I watch it that plays out the same melodramatic beats down.
  • Godfather of Harlem - Because who cares about Forest whitaker and Vincent D'onofrio out-hamming each other when you can just focus on D'onofrio's daughter going through a hitlist of boyfriends
  • Money Heist - Because who cares about a gripping heist when everyone is a horny teen who wants to fuck one another and is the driving force of everything
  • Kin - Because who cares about a smaller Irish mob struggling to stay equals with a much larger syndicate when you can focus on CIA's gay love plotline and the various cheating subplots
  • edit Power - which I swear is some writer's erotica adapted into screenplay and somehow took the very interesting plot of "shadowy criminal organization, leader of said organization wanting to retire and go legit while his associates are still power hungry, possible mole, possible law enforcement pressure, possible external gang threat" and completely sidelines the majority of that shit to focus on the main character cheating on his wife with his past fling DA who's unwittingly pursuing him.
I'm mixed on Guy Ritchie's more recent work but if there's something I truly love about his style is that he constantly zooms past otherwise insufferable bullshit and constantly has to have something entertaining or enjoyable on screen even if that's "zoomy" or whatever.
The Gentlemen(series) could have wallowed in all sorts of melodrama and muh nature of man and "I wuv you but the pwincess wuvs me" but it completely dumps all of that shit in the trash with the exception of two characters whose romantic scenes are practically comedic and I'm glad for it. Same with Reacher and Alan Richson's downright autistic portrayal of the character.

The Sopranos did it well, you're not the sopranos so do your own shit already.
 
Last edited:
This next part may be a "me" thing but I also find having this instant access is harmful, because I'm constantly feeling like I could be doing anything else, constantly tempted to click off and watch something else.
If I recall correctly, in "Future Shock" this phenomena was dubbed "Overchoice", and I've seen others call it "Decision Paralysis". You have so many options you end up doing nothing, because there's a constant sense that one of the other options would be a better use of your time.

So no, it's not just you. This behavior is ancient, I think one of Aesop's Fables was even about the dangers of being "spoiled for choice". It's very similar to how deadlines and limited budgets can actually make people more creative and create better films/novels. GRRM is probably a prime example of this.

It is oddly one of the reasons I've started using those streaming sites that just play like a cable channel (Pluto TV or whatever the app is called), even though they have ads, because I can just let it run on the Stargate Atlantis channel and end up just watching whatever is on without getting stuck scrolling forever.

Whenever I try to watch a movie on HBO Max or whatever service I'm actually paying for, I can never seem to stick to a film long enough to finish it (though I did accidentally binge Batman Beyond the other day for a few hours, so maybe the trick is to find short tv shows, not movies). Doesn't help that modern films are trash, of course.
 
Everything feels the same because everything is the same. We are cursed with the most unoriginal and uncreative people running media now. They see something really original they like and they have to copy it.

Or, they grew up writing fanfics of something and they are unable to come up with anything that's not slice of life.

Now, personally, I'm tired of seeing women on media. And FTR, I'm a woman. It's bc most of them are the fucking same.
 
One issue that stands out to me is how much of a demand there is for any kind of content on streaming services even though there aren't enough talented people to meet that demand, so you end up with total retards given their own show just so there's something new and shiny on the front page.
 
It is oddly one of the reasons I've started using those streaming sites that just play like a cable channel (Pluto TV or whatever the app is called), even though they have ads, because I can just let it run on the Stargate Atlantis channel and end up just watching whatever is on without getting stuck scrolling forever.
I use cytube for the solution more, , but yeah there's few things I've found I hate more about modern entertainment media devices than fucking around menus for ten minutes with a remote to pick a damn show.
I want the tv to be a thing that I turn on and it makes noises while I do stuff.
 
  • Like
Reactions: MLK Ultra
Whenever I try to watch a movie on HBO Max or whatever service I'm actually paying for, I can never seem to stick to a film long enough to finish it (though I did accidentally binge Batman Beyond the other day for a few hours, so maybe the trick is to find short tv shows, not movies). Doesn't help that modern films are trash, of course.
One thing I just remembered is another issue with streaming sites, which is that you need an account before you can even browse them.

Which, compare that to the video rentals of old, where you typically could walk around and see what they had before registering as a member to rent from them.

And I feel that would work better. You find out the service has a show you really want to see, so you register. As it is though, the modern web makes it a pain: if you want to see a show, you have to find a site specifically about tracking whether or not a show is airing somewhere.

This has been a recurring problem with online distribution, this sort of cart-before-the-horse approach. "Get them to sign up THEN let them find something they're interested in." "Design it in a way where they have to already be looking for something, instead of them maybe discovering something spontaneously!"

Like, I've probably told this story before, but my first anime--Ranma 1/2--was literally just a thing I saw on a video store shelves and decided to rent. That would never happen today because there's no way to discover something blind, you have to already basically know what it is.
 
I hate how everything is coombait these days. Actually sitting and thinking about it I think it's gotten a little better in the past year or two, but it felt like for a while EVERYTHING was softcore porn, or at least obviously baiting people to draw porn of it for extra free advertising. And anything that came out that didn't have a ton of sexy characters (or furbait monsters) would get decried as DEI slop (even though the actual DEI slop is full of "literally me" characters that they want people to say are fuckable)

On the subject of everything feeling the same, visual and stylistic choices like typefaces, color schemes, etc. have all been homogenized into this minimalist, lightweight "modern" look. I think vidya is the biggest example of this but the same applies to things like graphic art, tech UI, websites, book covers, you get the idea.

View attachment 7224385
I'd be willing to bet a lot of modern UIs looking the same as eachother is because they're made up of some standard package that comes with the standard engine they're using, and it just being known that that stuff is readable and the art director not wanting to put a ton of work into menus. nd gamers just like it. If you have an interface for playing pretty doll dress-up with your character, it's just reasonable to basically put them on a blank stage with a spotlight, all the actual UI stuff to the left (since western audiences read left-to-right, so menu item to character) and they use Not Helvetica because it's readable and doesn't require precious dev moneys to come up with their own font. Flat design is just popular right now, too, and doesn't have much variation by nature.

And don't be disingenuous, the old UIs in fantasy games were super often "blocks on a page of a book" and sci-fi games had their own trends (toroids everywhere, main menu UI is always in a circle with that same art-deco font, nasty brown goop textures, every in-game UI is a diablo-ripoff with status in the middle, health and mana/ammo/etc in circles or orbs at the sides)

Back to the main point tho, in websites it's 100% people just using the same five standard Wordpress templates, slop apps use default assets, etc. It's all defaults and asset flips.
 
On the subject of everything feeling the same, visual and stylistic choices like typefaces, color schemes, etc. have all been homogenized into this minimalist, lightweight "modern" look. I think vidya is the biggest example of this but the same applies to things like graphic art, tech UI, websites, book covers, you get the idea.

View attachment 7224385
This is interesting visually. It also struck me how the games on the left have pretty clear genre definitions, but it's much harder to pin down what most of the games on the right are. Seems like most AAA games have converged into this weird hybrid of semi open-world action adventure with simplistic RPG elements. So you end up with a token amount of everything that the "average gamer" likes from every genre, but never really excel at anything. Especially not enough to make hardcore genre fans happy.

My theory on this is that most media these days doesn't start from a creative, open-ended standpoint (e.g. "I'm going to make a cool RPG"), but instead from a closed, specification-based standpoint. In other words, designers are given a list of specific things that MUST be included, and then the task is to design a game/show/etc. AROUND those specifications. Rather than starting from an open-ended idea, adding specificity over time, and closing things out at the end.

It's a natural result of corporatization (which is intrinsically homogenizing) of media and a profit-focused mindset. So you end up with people in charge (who have no idea how creativity works) starting off projects with shit like, "this game needs to appeal to 25-35 year old millennial gamers. It must include RPG elements like character customization, inventory, status effects, and consumables. We also need DLC/cosmetic microtransactions. It must be an open world with multiple side quests and activities to pad out the playtime," and so on.

I've been avoiding AAA slop for a while now, but seeing fucking Spider Man and God of War with skill trees is beyond ridiculous. And I have no doubt this is analogous to what's happening in the TV and film industry.
 
Having things be too safe. Characters fall too much into archetypes and never really have any meaningful conflict or flaws. It's not mary sue level blandnes, but it's still a bore. With games, having a lot of filler makes this worse as you forget how characters even act.
Another thing I hate is repetitive or "safe" theming. Oh, another show about how war is bad. Such stunning, such brave. Oh, another RPG that gives the same standard feel-good messages that a lot of children's cartoons did... but somehow needs 30 hours to deliver it when said cartoons did it in 22 minutes.

Even stuff that's supposedly "for adults" feels like its actually for children.

Like, here's something that would actually be interesting: What if instead of "war is bad," do a game that gives a serious examination of why war and conflict happen. Not the standard "because power hungry men at the top force everyone else to go along," but go into the gritty details: the hard-to-reconcile cultural differences, people's egos being at play, communication failures (both the technical kind and the "people got mad and started shouting" kind), and point out the real reasons peace is hard to achieve without just saying "a big demon is behind it all."

But they'd never do that. First, they're probably not smart enough to, and second even if they were, they'd be afraid of someone smearing the game as promoting some negative message.

Heck, just doing an accurate adaptation of the novel Three Kingdoms by Luo Guanzhong would probably blow people's minds. All the adaptations I've seen (like Dynasty Warriors) tend to ignore parts of the story that don't fit into a happy fun shonen anime dynamic.
 
Heck, just doing an accurate adaptation of the novel Three Kingdoms by Luo Guanzhong would probably blow people's minds. All the adaptations I've seen (like Dynasty Warriors) tend to ignore parts of the story that don't fit into a happy fun shonen anime dynamic.
I've often wondered what a modern updating of Three kingdoms would be like - say, set it in a setting that resembles Chicago in the 1920s, and have each of the factions be a crime family fighting for dominance. Maybe have the Shu family be a family of policemen, trying to bring justice to the city. Or something like that. Might be interesting in the hands of a good writer.
 
Back