The Elder Scrolls

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
You know what? I'm going to get that remake. I'm going to allow myself to be excited for it. Oblivion is a great game but nobody can deny that it does things that are absolutely retarded, things I complained about when I played it at launch eons ago. I have the money, I can just buy a fucking video game if I feel like it, why not?

If it's great than I win. I can play a fun version of a classic and get wrapped up in that setting again.

If it's shit than I will get my money's worth through whining and complaining for years.

It's a win/win as far as I'm concerned, fuck it.
 
To be honest, I don't really care about modding oblivion. The vanilla game is perfect, only thing you needed was lighting and character models, and the remaster fixes that by itself

The only mod mods that I ever got for oblivion was a ridable dragon, a mod to give you more powers as sheogorath... And vilja

Fucking vilja, little me spent SOOO many hours getting her favor, got all the way to the romance part, and then the mod bugs out and reset her, so when you click the romance option she instead said "I barely know you"

I killed the bitch then And there and never looked back.

Never forgetting the time little swingle got friend zoned by the Nord girl.
If the level scaling is as fucked as vanilla Oblivion then it's going to be unplayable for me. OOO is a mandatory mod.
 
A whole new generation is going to experience getting one shot in Kvatch by those Spider enemies because they decided to go exploring and questing first if they didn't fix the level scaling.
More like: "What the heck, I got 20 levels after grinding my magic skills(all major) so I could finally cast new spells and now every enemy in the game is wearing glass armor and seems to have a million HP!"
 
oblivion protagonist mantled the daedric prince of madness and the last dragonborne is probably getting raped by tentacles in a realm of oblivion. The nerevarine had the best ending here.
The player character from Daggerfall remains the biggest winner. Achieved all goals (including civilizing the greenskins and ascending no less than 2 dudes to divine status) and then disappeared into a crack in time, what a hero.
 
The only thing that they need to fix is bandits wearing glass and daedric shit and the emersion is completely fixed. I don't care if the game gets painfully hard because it will, in fact, be funny.
I think uniformly scaled enemies is also immersion breaking. I wouldn't even say difficulty is necessarily the problem either, but rather you shouldn't feel disincentivized to level up at all or feel like you need to grind efficiently so that you're character isn't completely gimped. It destroys the ability to play the game normally and progress in a natural fashion. You are functionally always stronger at level 1 and that's very silly.
 
There's something to be said about actually having to pay attention when leveling and making your character.
"OH NO, I picked all non-combat skills as my majors and now I'm level 10 because i grinded alchemy and enchanting but everything fucking kills me because I have no combat skills."
Damn, I guess you should... PLAN YOUR CHARACTER!
 
There's something to be said about actually having to pay attention when leveling and making your character.
"OH NO, I picked all non-combat skills as my majors and now I'm level 10 because i grinded alchemy and enchanting but everything fucking kills me because I have no combat skills."
Damn, I guess you should... PLAN YOUR CHARACTER!
Or basically pick all the skills you don't use to keep level 1.
The bad part of it, is the daedric quests.

There's a old and somewhat outdated modlist which balances the enemy levels, your exp bar to level up, keep attributte increaaws between levels, don't scaling some weapons & armor rewards and such.

I'm tired to using armor all this time ('cus spell efectiveness goes to shit). Now i'm basically a Imperial with Atronach birthsign, combat spec ('cus of athletics) and each skill was from each atribute:
  • STR: H2H
  • INT: Mysticism
  • WIL: Restoration
  • AGI: Security
  • SPD: Athletics
  • END: Block
  • PER: Illusion
Reflect Damage does nothing if you have Shield. I made a custom clothing set-up and using the best sigil stones i wanted.
Basically, 3 shield elemental spells (one of each element), Feather & Spell Absorb with a Resist Magic fur shield.
Amulet of Acrobat, Sorcerer's Ring and that ring which gives you health & stamina.
 
Last edited:
  • Agree
Reactions: Spooky Dogwood
There's something to be said about actually having to pay attention when leveling and making your character.
"OH NO, I picked all non-combat skills as my majors and now I'm level 10 because i grinded alchemy and enchanting but everything fucking kills me because I have no combat skills."
Damn, I guess you should... PLAN YOUR CHARACTER!
Except not having "combat skills" isn't what matters, it's a lack of stats from not going +5 from grinding minor skills first. It doesn't matter if they're "combat skills" or not, it makes more sense in Oblivion to have all of your major skills be the ones you are never going to actually use, so that you can control when and if you are going to level up. The whole system defies common sense and the game punishes you for playing normally. If you want to play as a mage for example, then you're going to be at your most powerful by staying low level, putting all the spell schools as minor skills, and casting apprentice spells that you can spam with no issue. There is no incentive to level up at all and the magicka cost for higher level spells becomes prohibitively expensive even if you do level efficiently and have maxed out Intelligence. Morrowind used the same leveling system, but it doesn't work with Oblivion's level scaling.
 
You know what? I'm going to get that remake. I'm going to allow myself to be excited for it. Oblivion is a great game but nobody can deny that it does things that are absolutely retarded, things I complained about when I played it at launch eons ago. I have the money, I can just buy a fucking video game if I feel like it, why not?

If it's great than I win. I can play a fun version of a classic and get wrapped up in that setting again.

If it's shit than I will get my money's worth through whining and complaining for years.

It's a win/win as far as I'm concerned, fuck it.
What a dumb mindset to have. It's anything but a "win" if you end up paying full price for something that can potential be complete shit, which is likely in this case. I'm all for being optimistic, but you're just looking for an excuse to burn money.
Oblivion's level scaling was unequivocally fucked. I wouldn't defend it ironically even if someone pointed a gun to my head. It was also exceedingly ugly especially when you compare it to other stylized games in 2006.
The game was carried by its presentation / OST on top of being a meme generator.
 
The only thing that they need to fix is bandits wearing glass and daedric shit and the emersion is completely fixed. I don't care if the game gets painfully hard because it will, in fact, be funny.
Nah, there's a lot more stuff to fix as far as scaling is concerned. Quest reward power/strength being tied to your level is one of them. In 2006 a lot of people, myself included, got burned by the Odiil farm quest and receiving a version of Chillrend that is like 6 times weaker than it would be had they done the quest at level 25 or higher.
1745262805472.webp

Another thing is glass equipment being surpassed only by ebony and daedric in weight, when it's commonly known as an incredibly light material.
It was also exceedingly ugly especially when you compare it to other stylized games in 2006.
Virtually every gaming magazine was gushing over how beautiful Oblivion looked. That silver longsword screenshot saw a lot of mileage. It was also the swan song of color in vidya before everything became vomit-brown.
1745263454058.webp

on top of being a meme generator.
The memes didn't come until mid 2010s and the advent of YT.
 
Nah, there's a lot more stuff to fix as far as scaling is concerned. Quest reward power/strength being tied to your level is one of them. In 2006 a lot of people, myself included, got burned by the Odiil farm quest and receiving a version of Chillrend that is like 6 times weaker than it would be had they done the quest at level 25 or higher.
IIRC some of the quest reward continued to scale with your level. I know for a fact Umbra did
 
The only thing that they need to fix is bandits wearing glass and daedric shit and the emersion is completely fixed. I don't care if the game gets painfully hard because it will, in fact, be funny.
A bandit wearing daderic or glass asking for 100 coins is still hilarious. This is the equilvent of someone in a rolls-royce mug you for 10 bucks.
 
Nah, there's a lot more stuff to fix as far as scaling is concerned. Quest reward power/strength being tied to your level is one of them. In 2006 a lot of people, myself included, got burned by the Odiil farm quest and receiving a version of Chillrend that is like 6 times weaker than it would be had they done the quest at level 25 or higher.
View attachment 7258403
Skyrim had the same problem where you'd do a daedric quest at a lower level and end up getting a gimped version of a weapon reward because of it. Guess they'll never learn.
The memes didn't come until mid 2010s and the advent of YT.
Not hard to find a myriad of goofy Oblivion related videos that date back 18 years.
 
Back