The Elder Scrolls

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This is supposed to be a female btw.
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Someone's been off their estrogen pills...

Карвен.webp
 
This is supposed to be a female btw.
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Worse than that, what the FUCK is the ring around the mouth?!?!?! It looks like when plastic, rubber, or latex, or something is welded / glued together, as if their mouth was shoved into their face and glued in, like how some sex dolls do for some bits.
 
Worse than that, what the FUCK is the ring around the mouth?!?!?! It looks like when plastic, rubber, or latex, or something is welded / glued together, as if their mouth was shoved into their face and glued in, like how some sex dolls do for some bits.
It's like old cartoons when you could tell a drawer was going to open cause it was conspicuously a different color than the rest of the desk

That's the mobile part that they animate when he speaks. The rest of the face is static. The ring is the barrier between the two.
 
Original Oblivion Khajiit and Mountain Lion:
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Remastered Oblivion Khajiit and Mountain Lion:
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I dunno chief. The remaster is giving me some uncanny valley vibes.
My lord you can’t read. I said LION, not MOUNTAIN LION.
They are in an entirely different genus (Panthera and Puma respectively).
Mountain Lions or Cougars cannot roar. Big Cats like Lions and Tigers cannot purr.

The Oblivion Remastered Khajiit looks like a Lion.
If you’re getting uncanny valley vibes from that and not OGblivion and especially the OGblivion Cougar, you’ve got eyesight and most likely, mental, issues.
 
Clocked in 2 more hours before work, and 2 more before going to sleep yesterday. Thus far haven't seen an inch of the old souljank being removed. You could argue that weapons and armor sounding different counts, but I'm actually glad my steel armor sounds like armor when moving, and not like someone aggressively eating a salad.
• The two lone coins in the tutorial dungeon still rest firmly in the hole in one of the walls. As does the coin in the area where you find the rusty iron helmet. Along with its tomato companion.
• The crates in Market District still provide you with a decent supply of repair hammers.
• After joining a guild you can still freely take all the hall equipment and sell it back to merchants, including merchants in the guild you took the stuff from. The Chorrol alchemist gladly took back all the alembics, retorts and calcinators.
• If you're overburdened, you can still grab objects and carry them in front of you.
• Jumping up a hill will still boost your acrobatics like mad.
• You can still freely take all farm crops, so Chorrol and Skingrad will as always provide you with massive alchemy bombs.
• Falanu Hlaalu will ask you about necrophilia.
• Some guards have retained the Wes.
• Beggars sound and look like beggars. No more switching between a the raspy voice of a leper and a noblewoman.
• Speaking of guards, the patrolmen seem to be more common on roads, which is good, because you probably will have to run to them for help. I know I did, and both times they cut the bandit that was chasing me down in 2 hits, while I was haplessly trying to make something more than a tiny dent in them.
• The Fighter's Guild porters are still creeps that will follow you around the main guild hall.
• Spell audio cues have been enhanced. You will still hear the original jingle in there.
• The UI, while different, still retains the "book" feel. I do kind of miss the metal bits moving around. though.


For QoL, they added a lot of stuff to alleviate the frustration.
• From what I've seen, you can no longer fail at harvesting plants and won't see a "You find nothing of use" message.
• Plant models visually change once you harvest them. Mushrooms disappear, berry bushes lose the berries, flowers lose their inflorescence.
• Inventory items get a glowing outline if you aim your crosshair at them, which means you shouldn't accidentally grab the bowl instead of the strawberries that were in it anymore.
• Objects not owned by the player now have their name displayed in red, which should prevent you from stealing a fork and have the whole town going apeshit at you.
• Wild animals will attack whoever they encounter first, which also means the bandits. I've had a random wolf pounce on a marauder, even if didn't have much of an effect on him.
• The engine ini fix from the Nexus is some fucking black magic. The game now loads faster than the original.
• The main menu, while soulless compared to the original, is definitely easier on the eyes, especially with lights out. €50 for dark mode.
• Torches are actually worth something now as they light up a wider area and with a brighter flame.
• Leveling seems to have been fixed, at least as far as stats are concerned. I could put +5 in both Strenth and Endurance on every level up despite the levels being carried almost entirely by Alchemy, Mercantile and Speechcraft. No clue how they handled leveled artifacts yet. Will find out soon when I get the enchanted Kvatch cuirass.
• Apprentice/Journeyman/Expert/Master perks seem to have been buffed and overhauled. For instance, Apprentice in Athletics now has the Master bonus from the original, ie. running doesn't slow fatigue regeneration.
• Alchemy now allows you to filter by effect. No more writing down what has "restore health" so you don't end up with less potions than you could make.
• Bosmer now look more accurate to the lore, with males being ugly, brown gremlins and females having some beauty to them. Thank God the doughy faces are gone.

Now for the gripes.
• I really don't get how the combat works yet. I've encountered a total of four bandits - two battleaxe-wielding marauders, and two bowmen. The marauders were tough as shit and I could barely scratch them, forcing me to leg it towards a Legion patrolman during both encounters. Both bowmen went down in a single charged stab before they could even draw their weapons. I'm actually kind of dreading the first Oblivion gate. Can't imagine fighting multiple enemies at once.
• Regenerating health outside of combat.
• Can't hold block and press M1 to raise your shield immediately after swinging.
• Beast races look goofy as fuck.
• No body weight or height variations, which means everyone has the same level of buff and all males/females of a given race are equally tall.
• Some females walk like they just shat their britches.
• In the inventory screen, the character model keeps defaulting to the unarmed pose - no weapon or shield.
• Skill and level increase popups are less noticeable.
• The alchemy screen is a bit clunky. It keeps adding a "ghost ingredient" which makes me think I'm using more of them than I should be.
• TAB, by default, opens the options menu.
• Opening containers is drowned out by the "take all" sound from the original. Half the charm of looting came from hearing the chest/barrel/crate/sack sound over and over.
• The sound that happens when trying to pick a lock is fucking grating.
• Horses are still fucking useless.

And then there's the standard, modern audio enhancements like speech being muffled if a character is in another room, for instance.
As for the voices, I'm confused and conflicted. I can easily pick up the original lines, because I've heard them thousands of times. But then there's new stuff from the original actors. Same lines, just spoken differently. Even from the guy voicing male Bretons, who has been dead for over a decade. So they either used a very good AI, or this remaster has been in the works for literal ages.

Overall, with the engine ini fix, I am now close to being blown away. What a great fucking remaster, up there with Diablo 2 Resurrected.
 
I dunno if this was a surprise drop or if I was just completely out of the fucking loop, but... why? Was there a demand for a remake of Oblivion? Or are they just testing testing to see what the reaction to Elder scrolls 6 is gonna be?
It seems to be well crafted and received well.
But why remake a 20 year old game?

I think it is as simple as all western studios have lost their way and forgotten how create a compelling story and good writing.
So, the only thing they can do is just re-release/re-make games of the olden days that were written before retarded millennials took over.

It is either re-makes of games written 20 years ago by people that were not retarded or it is no succesful games at all.
This will not help stave away the eastern developers taking over the AAA space. Those guys in China/Korea/Japan seem to have no problem writing good stories even with current-day writers.
Maybe the troon-worshipping mind-cancer did not reach/infect them?
 
I dunno if this was a surprise drop or if I was just completely out of the fucking loop, but... why? Was there a demand for a remake of Oblivion? Or are they just testing testing to see what the reaction to Elder scrolls 6 is gonna be?
Probably a tech demo for TESVI, a lot of studios will do remakes/remasters to iron out kinks in engine updates or to get studios prepared to use new technology
 
I got suckered into buying it. Focused on mages guild first to craft my own spell. The Cheydinhal one is impossible because you can not swim through the hole in the water, meaning the entire mages guild questline can't be done. Better be a quick patch, but well that's what I get for being a sucker. Gives me little hope to how much playtesting has been done if the fucking mages guild is broken due to terrain updates.
I came back after doing all the other recommendation mages quest, and the kvatch story quest, and it was as if there was never an issue and I was insane before. Even though I made a whole new character to test if it was my race causing it. There is that bethesda glitch "charm" for you
I am having fun. I kind of expected this thread to be people having fun. I forgot about the whole trannies and doomposting thing that is so cool now
 
Outsourced, nostalgia bait, easy money.
I do wonder who exactly the target audience is. I guess people who used to play Oblivion and are nostalgic for it aren't an insignificant amount but I have a hard time imagining the kind of Skyrim baby or even younger player who refused to play Oblivion all these years yet would have if it looked like a shitty unreal port. In other words I don't think "massive Oblivion fan excited to play it for the first time" was ever a thing unlike with some titles.
 
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Maybe the troon-worshipping mind-cancer did not reach/infect them?
I snarkily wanted to write "Not yet", but honestly, from what I've seen a lot of Asian troons are quite physically passable compared to the bearded man-ogre's that you'll find in the West. Trooning out seems to be a much more accepted part of society over there, so that particular weapon does not seem to work well against them.

I agree with the rest though - the issue comes from the lack of good writers. (Probably arising from the fact that most video game story writers are all terminally online cuntbags who think that twitter issues are something that actual people care about.)

Honestly, I'll be kind of interested to see if the final battle turns out to contain more than the 1-2 guys that each city sent to help you after all the fucking work you went through to get those "reinforcements.".
 
Probably a tech demo for TESVI, a lot of studios will do remakes/remasters to iron out kinks in engine updates or to get studios prepared to use new technology
Doubt it, this uses UE5 where as i believe ES6 uses the same creation engine starfield does. It's nostalgia bait and while I was somewhat excited, I'm less excited now its out
 
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