The Elder Scrolls

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It looks like someone has already ported over a classic Oblivion mod to fix it.

I'd probably wait for a fresh mod that might crash less. In any case, it only really gets annoying once you are high level.

Also, I am always tickled pink when the same day a game releases, a modder drops an .ini tweak that fixes people's issues.
 
I'm enjoying it too. And I made the typical troons and antifa people seethe with a mod that took like 10 minutes to make. If its such a small 'it doesnt matter' change why are they upset?

The scaling was always a bit weird and I think I liked skyrims alchemy where you got to experiment to find the unknown properties better. If you just choose to not press level up, I think you could probably get your skills very high and then the mobs you encounter would be easier, but whats the fun in that - you're bound to get better armor and stuff like paralaysis coated arrows

Game is very beautiful, I walked into Cheydinhal and everything from lanterns at night, to the parallax in the stars, decent frame rates, really nice setting.
 
Teach me your ways, nigger. I can't get the original oblivion to run for longer than 20 minutes without crashing and that's unmodded aside from the fixes.
I think it has something to do with ram or so.
Find an increase RAM mod or something like that.
I notice that it crashed all the time when I was playing the total conversion mod Nehrim: At Fate's Edge.

edit:
here is a link to Nexusmod (yes, i know) https://www.nexusmods.com/oblivion/mods/45576 which go into more detail about why Oblivion runs like shit on modern software:
Oblivion is poorly optimized for modern systems. By default it is maxed out at a theoretical ram limit of 2gb (although it'll crash before reaching this limit, typically 1.6 to 1.8 gb max in practice). Using a nifty little utility you can raise the theoretical ram limit to 4gb although it'll never likely get close to utilizing this much in practice. Oblivion is hard coded for 32bit so larger than 4gb cannot be allocated per process (although seperate processes might allow greater than 4gb system ram to be to overall benefit). Some people may get a performance improvement. For others this patch would be useless. It all depends on your hardware setup, operating system (i.e. 32 bit or 64 bit), how many and which mods you are running, and finally what tweaks and extra utilities you use to help force oblivion to use some of this higher theoretical 4gb limit.
 
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it's been...okay at best, but the UI is just atrocious and feels cheap. dialogue screens with the npc name in a square box with their simple font text floating below looks like a cheap powerpoint slide. i loaded up the original right after my sewer intro and even the main menu is a thousand times better with all its paper/parchment styling. a lot of screens just seem to lack any design flair like that and just has no identity, it could be any other UE slop and feels very stock.
 
Buying Skyrim just doesn't hit the same way it used to anymore.
Well, i got the Special Edition having the Legendary Edition in 2016.
So, i never paid Skyrim more than one time.
If this Remaster was given to me by owning Oblivion... That could be another story.
 
So is the level scaling still here? I went into a cave at level one and fought nothing but wolves and scamps.

Edit : Just did some looking and it turns out the level scaling is still here and just as bad as it has always been. Holy fuck. The ONE thing that was absolutely busted about the original still here in full force.

Absolutely fucking shameful. I thought for sure this would be addressed in a remake as Oblivion is practically ruined by this feature. Another point in Skyblivion 's favor.
 
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It looks like someone has already ported over a classic Oblivion mod to fix it.

I'd probably wait for a fresh mod that might crash less. In any case, it only really gets annoying once you are high level.

Also, I am always tickled pink when the same day a game releases, a modder drops an .ini tweak that fixes people's issues.
I tried it, but it's not quite what I want. If the construction set still works then I'm just gonna do a quick and dirty edit to level offsets. All I want is varied encounters. I want there to be NPCs that can easily kill me when I'm low level and I want weaker NPCs to still exist even when I'm a higher level.
 
No idea if this was posted by here's Oblivion armor sets comparison
No joke I like how Glass and Thieves Guild armor look now. Definitely an improvement over the original in my opinion. Same can be told about Elven one.

Knights of the Nine armor is fuckin' downgrade and I throw my mad hat at Virtuous for that. Both Saints and Seducers' sets look like shit as I'd expect, though it's male variants and they never looked good to begin with. Something tells me female ones are no better.
Have mixed feelings about the Amber one.

 
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