The Elder Scrolls

feel like roleplaying has never been a priority in Elder Scrolls even back when it was debatably good. Morrowind is not remembered fondly because of complex moral choices or an emotionally engaging narrative,
It depends on your definition of 'roleplaying'. If you think roleplaying is about getting a story told to you while drama queen companions cry on your shoulder about how much they hate their dad, while your dialogue options are 'yes' or 'yes but with snark' then yeah, Elder Scrolls doesn't really fit the bill.

It's a series about being an adventurer in a fantasy world with wide possibilities in regards to the expression of your character. You can't choose who to stick your cock in by pressing the [flirt] option or whatever but you can be a sneaky thief, an assassin, a mage, a barbarian warrior, or a mix thereof and pursue your character's personal narrative and progression however you see fit.

That shit is peak roleplaying. Roleplaying through gameplay and player expression.
 
It depends on your definition of 'roleplaying'. If you think roleplaying is about getting a story told to you while drama queen companions cry on your shoulder about how much they hate their dad, while your dialogue options are 'yes' or 'yes but with snark' then yeah, Elder Scrolls doesn't really fit the bill.

It's a series about being an adventurer in a fantasy world with wide possibilities in regards to the expression of your character. You can't choose who to stick your cock in by pressing the [flirt] option or whatever but you can be a sneaky thief, an assassin, a mage, a barbarian warrior, or a mix thereof and pursue your character's personal narrative and progression however you see fit.

That shit is peak roleplaying. Roleplaying through gameplay and player expression.
"Role playing" really doesn't exist in single player games, and it's cancer in multiplayer games. The only things that resemble tabletop gaming are stats, RNG, and "hail and well met, good sir." You can't role play, because you're stuck with a character that has to be that character. You can't meaningfully change the direction of the story like you can at a tabletop game, forcing the DM to improvise. You're doing this main quest (yes, you can just fuck around with side quests or quit, but the end is found through the main quest). The use of "role playing" in this context is dishonest.
 
Role playing" really doesn't exist in single player games, and it's cancer in multiplayer games.
Spoken like somebody with zero imagination, probably also a lack of internal monologue.
Elder Scrolls was always the Conan of fantasy RPGs, random adventure stories with pretty flimsy characters to tie them together; it's just a different appeal.
Exactly. They're wandering warrior pulp fiction simulators. If you don't jive with it and would rather failed writers and theater kids whine and cry about how hard their lives are between picking up a +2 longsword and hitting a demon in the dick with it then more power to you, I guess, but that isn't and has never really been what Elder Scrolls is about, nor should it be.
 
The statue of Empress Alessia, the Founder of the Empire and Saint of Humanity, changed to hide the cleavage and give her a strong female lead stance. Their woke obsession with censoring femininity is bizarre.

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I can't goon to pixelated marble statues in my vidya anymore, it's so over bros.....
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>plays tabletop
>doesn't have the imagination of some 40 year old zoomer who plays video games for "role playing"

Gotcha.
You can do both, in fact, it's not hard at all. You just like having a sparklefaggot tiefling cry about his backstory to you at a table and mistakenly believe that's a true roleplaying experience.
 
No joke I was genuinely confused when I was trying to set up my character bc I’ve never played oblivion before. I almost googled “can you be a woman in elder scrolls oblivion” before I figured out that it was the BODY TYPE TOGGLE. But then again I’m kind of a retard with video games.
Doesn't make Skyrim a good game, or an RPG for that matter, no matter what its player count is.
Wow fuck you 🙄

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The people complaining about the dialogue limits in F4 are actually retarded. the real problem with F4's dialogue is the actual writing. (I don't think fallout 1 ever had more two options most of the time)
To further the point, not only were your dialogue options limited but the outcomes for every area you went to were basically just a binary, "good," or, "bad," outcome.

Fallout's strength was never really in its storytelling no matter what people pretend. It was always in the lore and setting. The gameplay and story were always decent to tolerable and a lot of fun was found in exploring the side characters and stories. This is true for every single entry, OG, Bethesda, or Obsidian.

The writing that Emil has made standard, for Bethesda games, has become so noticeably awful that people are actually willing to pretend that, "I said this instead of that so this other guy took over and there's one or two dialogue options that acknowledge it," is somehow peak RPG writing.
 
Spoken like somebody with zero imagination, probably also a lack of internal monologue.
He legit didn't know that you could mod the game to include a dodgeroll and thought it would make it run out of memory so he prefers the soulless UE5 slopmaster. Like I said, there is only two kinds of people in the world and it's the types who can mod a Bethesda game and those that can't, difference between the two is telling and immediate.
It depends on your definition of 'roleplaying'. If you think roleplaying is about getting a story told to you while drama queen companions cry on your shoulder about how much they hate their dad, while your dialogue options are 'yes' or 'yes but with snark' then yeah, Elder Scrolls doesn't really fit the bill.

It's a series about being an adventurer in a fantasy world with wide possibilities in regards to the expression of your character. You can't choose who to stick your cock in by pressing the [flirt] option or whatever but you can be a sneaky thief, an assassin, a mage, a barbarian warrior, or a mix thereof and pursue your character's personal narrative and progression however you see fit.

That shit is peak roleplaying. Roleplaying through gameplay and player expression.
I would define role-playing, at least from a gameplay perspective, as ability to impact the world around you and solve problems. Being able to solve problems without violence, accounting for all the various builds, multiple endings to quests, events that change entire towns and gameworlds, the game being able to lock you out of certain questlines for doing the wrong thing, having multiple dialogue choices for various character archetypes ect. In that case, Daggerfall and Morrowind are definitely the strongest, Oblivion was already rotting away underneath and by Skyrim, the facade completely crumbled away into your typical console action game. At this rate, TES6 will be even worse than Starfield.
 
They already have your money. That's all that matters. Virtuous doesn't care and Bethesda doesn't care what you do with the game after you give them money for it.
that's the funny part... i pirate 99% of the games i play, the 1% is online only bullshit but even then i look for private server emulators.
regular consoomer people that follow trends and flavor of the month type shit? yeah that's where the big money is at because these people don't care about body type or whatever, they only want to boot the game, have fun and move on to the next game.

something veilguard didn't get it, it didn't try to entertain people but instead it tried to be preachy about they/them bullshit and people didn't buy it, concord same shit, oblivion? it's still the janky shit of old but with prettier graphics (outside characters being fugly with shitty animation) so people bought it because old oblivion crashes after a while and modding it takes too much time for a regular gamer.
Honestly the best thing western game companies can do with their writers is bash them over the head until they forget everything and then send them to shadow the Yakuza devs for 6 months. Those guys might be batshit insane but they know how to make a game with soul and fun
the worst part in your message is that western game devs are capable of writing soulful shit, they are just focused with retarded activism to do their jobs and whoever tardwrangles them can't be arsed to find better people or else they will lose DEI/BRIDGE grants.
 
To further the point, not only were your dialogue options limited but the outcomes for every area you went to were basically just a binary, "good," or, "bad," outcome.

Fallout's strength was never really in its storytelling no matter what people pretend. It was always in the lore and setting. The gameplay and story were always decent to tolerable and a lot of fun was found in exploring the side characters and stories. This is true for every single entry, OG, Bethesda, or Obsidian.

The writing that Emil has made standard, for Bethesda games, has become so noticeably awful that people are actually willing to pretend that, "I said this instead of that so this other guy took over and there's one or two dialogue options that acknowledge it," is somehow peak RPG writing.
I'd say yeah Bethesda's fallouts fall into the shallow good bad grounds with no nuance. The older titles are different because they actually are RPGs whereas Bethesda's are imitations of them, the only title that breaks the mold is NV.

It's divorced from Emil's writing and it shows. I feel that he doesn't like to think about what would happen with a given situation and requests simplification because it makes his life easier.
 
regular consoomer people that follow trends and flavor of the month type shit? yeah that's where the big money is at because these people don't care about body type or whatever, they only want to boot the game, have fun and move on to the next game.
Thing is that Oblivion GOTY edition is still up on Steam and for a fraction of the cost of the slopmaster. It has mods, it looks better than the demake even with less polygons, and of course it costs less and has lower system requirements. There is zero reason to own this, unless you're a console baby that can't mod the game in the first place. I agree with you that most normalfags don't care about controversies and just consoom whatever the algorithm tells them to, but in this case even that's a problem when there is a better, cheaper option available. We can't depend on Bethesda's name alone to bring in the money either, Starfield flopped so bad even the niggercattle finally noticed how bad their games are.
Speaking of which, the original Oblivion on Steam has more players than it has ever had before, so this isn't just me theorycrafting here. People are either going to buy or pirate the original over this one.
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Mark my words, this demaster is going to end up being so lackluster that the body type controversy will be all it will be remembered for.
 
I want to take a second and talk about Oblivion's biggest problem, the relentless story and its effect on player freedom to role play.

Oblivion is a role playing game, so it shouldnt be surprising or controversial that many engage in role play with their characters. For example one of my favorite roles to play in a game like Oblivion is that of the Paladin, an upstanding Holy Knight, or lawful good using the alignment chart.

Putting aside the fact that you start in prison, the story of the main quest grabs you by the balls and never really lets off the gas. Compare this to Morrowind, a superior game, where you have multiple chances to put the main quest on hold, or ignore it completely, to focus on whatever role play activities you wish to engage in without eliciting any narrative dissonance. You can simply not go looking for Caius, you can say no to Caius and fuck off, or even if you're on board with Caius his first order is to go join a guild or do some adventuring to establish you cover identity. All of this serves to give the player greater flexibility on the terms in which they engage with the main story that results in them becoming the chosen one big hero.

Oblivion on the other hand never really provides such options. Right off the bat you're stuck with the Amulet of Kings and instilled with a prevalent sense of urgency. Your best bet is to deliver the amulet, removing it as a constant reminder from your inventory, and then never going to Kvatch so oblivion gates dont start spawning everywhere. However this still ellicits some narrative dissonance and requires you to ignore the sense of urgency which presents potential to conflict with your characters role play, especially for upstanding characters.

If you continue the main quest the closest it comes to letting off the gas and giving the player some freedom is the quest to get a daedric artifact for Martin. It's open ended and requires you to explore the world looking for a daedric artifact. However it still doesnt really provide the narrative opportunity to engage with guild quest lines.

Finally if you complete the whole main quest you are now the Hero of Kvatch and the Champion of Cyrodiil, with a big statue built in your honor and a fancy set of armor. Now you are free of the main quest's urgency, but becoming the big hero also has its own sense of narrative dissonance when you go to do any guild quest lines. The Champion of Cyrodiil is now expected to do guild grunt work or turn to a life of thievery/assassinantions? Ridiculous.
 
Skyrim, the facade completely crumbled away into your typical console action game. At this rate, TES6 will be even worse than Starfield.
I don't know, Morrowind 's world is pretty static. Oblivion is probably the worst in this regard, Skyrim does have world-altering decisions you can make and quests usually have a couple choices or solutions. It could certainly be better.

Starfield, I don't know, that game makes me think Bethesda is actually retarded. No killable NPCs where resetting the universe is an encouraged gameplay mechanic? Fucking absurd.
want to take a second and talk about Oblivion's biggest problem, the relentless story and its effect on player freedom to role play.
I personally am okay with suspending my disbelief to ignore the story for a while to adventure, what I don't care for with Oblivion's quest design is how little it lets you actually make meaningful decisions, particularly if you want to be a bad guy.

Quests in Oblivion are almost entirely linear in outcome. It bothers me.
 
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Thing is that Oblivion GOTY edition is still up on Steam and for a fraction of the cost of the slopmaster. It has mods, it looks better than the demake even with less polygons, and of course it costs less and has lower system requirements. There is zero reason to own this, unless you're a console baby that can't mod the game in the first place. I agree with you that most normalfags don't care about controversies and just consoom whatever the algorithm tells them to, but in this case even that's a problem when there is a better, cheaper option available. We can't depend on Bethesda's name alone to bring in the money either, Starfield flopped so bad even the niggercattle finally noticed how bad their games are.
Speaking of which, the original Oblivion on Steam has more players than it has ever had before, so this isn't just me theorycrafting here. People are either going to buy or pirate the original over this one.
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Mark my words, this demaster is going to end up being so lackluster that the body type controversy will be all it will be remembered for.
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Today I learned that 3.8k is higher than 190k and this means that people are buying the original over the remaster, lmao.
 
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