The Elder Scrolls

I haven’t progressed far enough in Oblivion remaster yet to notice but apparently enemy level scaling is still fucked according to Reddit (bandits with ebony and glass armour). Are you fucking serious, Bethesda? You’ve heard people complain about it since 2006 and you re-release it without changing it? It ruins immersion for people.
 
No, definitely not. In Skyrim you can't even fail quests. What choices does Skyrim have, the copy-pasted civil war? Destroying the dark brotherhood? You can kill Lucien when you first meet him in Oblivion.
>HURR IF I SAY THEY DONT COUNT THEY DONT COUNT

Point me to the Oblivion choice where you can side between two massive political factions with diametrically opposed beliefs that changes the people in power both locally and on a grand scale? You can't fucking do it. And there are unique perspectives and quests to play on each side, saying it is copy/pasted is disingenuous.

Yes, destroying the dark brotherhood is another good example, thank you, acting like a fag about it doesn't make it not count. What is a more impactful choice? Killing one guy or wiping the entire faction out and being routinely thanked by guards for having done it?

The Gildergleam quest comes to mind, the Forsworn Conspiracy can be solved by either wiping out the people in the prison and escaping yourself or by doing their bidding, and it has many smaller variations besides.

Dagon's quest allows you to defy him and spare the guy who runs the museum, same for the quest with the talking dog, Azura 's Star can become corrupted depending on your choice.

And like I said previously, almost every side quest that isn't directly related to a guild has two solutions/outcomes, a few are more linear, can you point to a single side quest in Oblivion with more than one linear outcome/method to solve it?

That's not counting minor variations and shit, like who can help you at the Thalmor Party or if you play as a High Elf how you can acquire Thalmor clothes beforehand and go as one of their own.

Listen, I am fine with people not liking the fucking game but at the very least you should know what you're talking about rather than being retarded.
 
Anything else aside, the one thing I still remember about Oblivion are these gates, so many of them, so fucking boring, and I just learned you only had to close 3 apparently, I wish I would've known this back in the days.

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I haven’t progressed far enough in Oblivion remaster yet to notice but apparently enemy level scaling is still fucked according to Reddit (bandits with ebony and glass armour). Are you fucking serious, Bethesda? You’ve heard people complain about it since 2006 and you re-release it without changing it? It ruins immersion for people.

Hell, they left the original technical glitches and re-included some fixed in the original. Never fixed the stuttering issue and in fact made it even worse. It's like a fallout at this point. New game, same engine, same bugs, including everything fixed over the years in the last game and the game before that.
 
I haven’t progressed far enough in Oblivion remaster yet to notice but apparently enemy level scaling is still fucked according to Reddit (bandits with ebony and glass armour). Are you fucking serious, Bethesda? You’ve heard people complain about it since 2006 and you re-release it without changing it? It ruins immersion for people.
The stuff they did change seems to have messed things up. They probably shouldn't have changed any mechanics at all.
 
No, definitely not. In Skyrim you can't even fail quests. What choices does Skyrim have, the copy-pasted civil war? Destroying the dark brotherhood? You can kill Lucien when you first meet him in Oblivion.
Skyrim has more dialogue choices that give you the illusion of choice, but Oblivion has more variety in roleplay.
In Oblivion the fighters guild has you fight shit, dark brotherhood has you assassinate shit, thieves guild has you steal shit, and Mage's guild has you... okay honestly it's just the figthers guild with magic, but still

In Skyrim the companions have you crawl through dungeons, college of magic has you crawl through dungeons, thieves guild has you crawl through dungeons, even the dark brotherhood has you assassinate a target that happens to be inside a dwarven dungeon or meeting a contact within a draugr dungeon, just why?!
 
Skyrim has more dialogue choices that give you the illusion of choice, but Oblivion has more variety in roleplay.
In Oblivion the fighters guild has you fight shit, dark brotherhood has you assassinate shit, thieves guild has you steal shit, and Mage's guild has you... okay honestly it's just the figthers guild with magic, but still

In Skyrim the companions have you crawl through dungeons, college of magic has you crawl through dungeons, thieves guild has you crawl through dungeons, even the dark brotherhood has you assassinate a target that happens to be inside a dwarven dungeon or meeting a contact within a draugr dungeon, just why?!
At least the dungeons in skyrim, as bland as they may be, can vary and have more personality to them. In oblivion every dungeon is just the same shit, with the same enemies and you can spend around a minute in them all for like maybe some gear you already have and 20 gold, riveting.
 
I cheesed Oblivion gates by just running past all the enemies and grabbing the thing at the top of the tower. You don't really need anything special.
That's boring, though. Don't think it's that easy in the remaster, either. Enemies are far more relentless. Might as well just chug 3 master-brewed chameleon potions if you want to run, at least you won't get aggroed.
 
That's boring, though. Don't think it's that easy in the remaster, either. Enemies are far more relentless. Might as well just chug 3 master-brewed chameleon potions if you want to run, at least you won't get aggroed.
The true way to do the Oblivion realms is to use mods to increase the enemy spawns and become a daedra exterminator
 
At least the dungeons in skyrim, as bland as they may be, can vary and have more personality to them. In oblivion every dungeon is just the same shit, with the same enemies and you can spend around a minute in them all for like maybe some gear you already have and 20 gold, riveting.

I mean that's both games to be completely honest. A lot of modern WRPGs as well.
 
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At least the dungeons in skyrim, as bland as they may be, can vary and have more personality to them. In oblivion every dungeon is just the same shit, with the same enemies and you can spend around a minute in them all for like maybe some gear you already have and 20 gold, riveting.
IIRC a lot of the dungeons in oblivion were procgenned with preconfigured pieces before being retouched and that’s why they feel very samey, later Bethesda dungeons are a lot better starting with fallout 3
 
No, definitely not. In Skyrim you can't even fail quests. What choices does Skyrim have, the copy-pasted civil war? Destroying the dark brotherhood? You can kill Lucien when you first meet him in Oblivion.
Isn't the requirement to join the mage guild in this game something really pathetic like being able to cast a firebolt or a thunderbolt once? Really pathetic, you barely even need to be a "mage" to join the guild and it probably has the worst written guild questline by far(which is saying something). Wouldn't want anyone to miss out on the content, now would we?
Not only is the entire game a glorified theme park ride but it's a really poor one. Oh, but I killed a hecking dragerino when I was 12 years old, best game ever!
I haven’t progressed far enough in Oblivion remaster yet to notice but apparently enemy level scaling is still fucked according to Reddit (bandits with ebony and glass armour). Are you fucking serious, Bethesda? You’ve heard people complain about it since 2006 and you re-release it without changing it? It ruins immersion for people.
They ruined what little charm the game had with it's artistic direction and disabled certain commonly used console commands, so they actively made it worse.
Anything else aside, the one thing I still remember about Oblivion are these gates, so many of them, so fucking boring, and I just learned you only had to close 3 apparently, I wish I would've known this back in the days.

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I still can't believe how boring these ended up being. When you think about it, these are the proto-radiant quests that would become standard by the time Skyrim came out: Go into one of the pre-made generic dungeon templates, kill, loot, close the gate, return. Slop all the way thru, then it somehow gets even worse in Starfield with the artifact temples.
Hell, they left the original technical glitches and re-included some fixed in the original. Never fixed the stuttering issue and in fact made it even worse. It's like a fallout at this point. New game, same engine, same bugs, including everything fixed over the years in the last game and the game before that.
Speaking of Starfield, they re-introduced glitches that were patched eons ago in Fallout 4 and Skyrim. Let me re-iterated, glitches that were fixed for over 10 years at that point in time. If it's happening in the Oblivion slopmaster, then I assume this is just going to be the norm at this point.
 
That's boring, though. Don't think it's that easy in the remaster, either. Enemies are far more relentless. Might as well just chug 3 master-brewed chameleon potions if you want to run, at least you won't get aggroed.

The Oblivion gates are insanely boring after maybe 3rd or 4th one and you've seen the layouts. I had a whole train of bad guys following me to the top of the tower. I'd just grab the thing and run in a circle while the gate closed. I started doing this after I started finding the gates tedious time-wasters, and I'd also leveled up so high that I was too weak to win combats quickly. Because that's how RPGs are supposed to work. Leveling up should fuck you over.
 
At least the dungeons in skyrim, as bland as they may be, can vary and have more personality to them. In oblivion every dungeon is just the same shit, with the same enemies and you can spend around a minute in them all for like maybe some gear you already have and 20 gold, riveting.
The only thing some Skyrim dungeons have over Oblivion dungeons is special attention went into the design of major quest dungeons, and the trade off was that every dungeon became a simple looped corridor. Pick your poison, I suppose.
IIRC a lot of the dungeons in oblivion were procgenned with preconfigured pieces before being retouched and that’s why they feel very samey, later Bethesda dungeons are a lot better starting with fallout 3
I dunno if the dungeons themselves were procgenned but they are tile based and I'm pretty sure that almost all of them were done by one guy. It wasn't until the tail end of development that others were assigned to dungeons.
 
Hell, they left the original technical glitches and re-included some fixed in the original. Never fixed the stuttering issue and in fact made it even worse. It's like a fallout at this point. New game, same engine, same bugs, including everything fixed over the years in the last game and the game before that.
They literally fixed this in Skyrim. Bandits never go above steel armour unless it’s a bandit leader with a cool sword or something. How lazy do you have to be to keep this in a game you’re charging €60 for that has not only been fixed by modders numerous times over the years, but was fixed BY YOU.
 
and the trade off was that every dungeon became a simple looped corridor.
I don’t think this is necessarily a bad thing if said dungeon delivers a compelling story, people remember fallout vaults because they have compelling stories, they don’t remember random complex mazes that have nothing interesting going on in them.
 
No, definitely not. In Skyrim you can't even fail quests. What choices does Skyrim have, the copy-pasted civil war? Destroying the dark brotherhood? You can kill Lucien when you first meet him in Oblivion.
Give me Morrowind where I can down 50 bottles of Sujamma and beat several gods to death with my bare hands.
Oh, with this character's death the thread of fate has been severed? Fuck you, you're gonna catch drug-fortified hands next!
 
Why are Todd games so popular? Because they're fun. I know the concept of fun makes the basement dwellers snort and seethe as a slight to their delusions of superiority, but at the end of the day, people play Oblivion, Skyrim, and Fallout 3 and 4 because they had a good time with them.
Skyrim is boring as shit.

Ironically, of the games you listed Todd was most directly involved in the development of Morrowind, of which he was game director. The only other game on that list he directed was Fallout 3. So really, if you want to call anything a "Todd game," it would be Morrowind and FO3.

Edit: I'm a retard, he directed Skyrim
 
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