The Elder Scrolls

I don’t think this is necessarily a bad thing if said dungeon delivers a compelling story, people remember fallout vaults because they have compelling stories, they don’t remember random complex mazes that have nothing interesting going on in them.
Vaults are kind of the peak of Bethesda's ability to do environmental storytelling though. No one remembers shit about Cracked Tusk Keep or Stony Creek Cave.
 
Isn't the requirement to join the mage guild in this game something really pathetic like being able to cast a firebolt or a thunderbolt once? Really pathetic, you barely even need to be a "mage" to join the guild and it probably has the worst written guild questline by far(which is saying something). Wouldn't want anyone to miss out on the content, now would we?
It depends what Faralda asks for. She might you to summon a Flame Atronach and if you are fresh out of Helgen with 100 Magicka you cannot cast it. I won't give the game more credit than that though since you can easily buff your Magicka and she might just ask for a basic Destruction spell instead. It's the one place where the ludicrous Magicka costs in Skyrim would actually make sense, though.
 
330K is the bare minimum it has to meet for it not to be a colossal flop, as this is the peak numbers Starfield had on Steam
Mein Nigger, Startfield was a big budget new game that took 8 years to develop. This Remaster took only 4 years and probably had less than a quarter the budget.
Getting 60% of the numbers of players Shartfield had is a massive success.
 
I don’t think this is necessarily a bad thing if said dungeon delivers a compelling story, people remember fallout vaults because they have compelling stories, they don’t remember random complex mazes that have nothing interesting going on in them.

I don't remember any details of Skyrim dungeon, but I vaguely remember there usually being some interesting world-building tidbit in them. Oblivion dungeons had no reason to visit them at all. There was no lore to uncover. There were no interesting maps or puzzles. There was no good loot to find. You didn't even want to do them for the XP, since leveling up could actually make you weaker. The first time I found an Ayeleid ruin, I thought it was pretty amazing that there was this hidden, dead civilization and wanted to find more. After 4 or 5, I realized there was nothing of interest in them whatsoever. They might as well have been rat nests.
 
  • Agree
Reactions: Gerelatha
The statue of Empress Alessia, the Founder of the Empire and Saint of Humanity, changed to hide the cleavage and give her a strong female lead stance. Their woke obsession with censoring femininity is bizarre.

View attachment 7274945
To be fair to this change, having Alessia in a passive stance and wearing what looks like a noblewoman's dress doesn't exactly capture the essence of the based warrior queen, holocauster of elves
 
It depends what Faralda asks for. She might you to summon a Flame Atronach and if you are fresh out of Helgen with 100 Magicka you cannot cast it. I won't give the game more credit than that though since you can easily buff your Magicka and she might just ask for a basic Destruction spell instead. It's the one place where the ludicrous Magicka costs in Skyrim would actually make sense, though.

It really feels like magic is less than even an afterthought to the devs in Skyrim. I mean magic has been getting treated less and less importantly as time goes on but it was straight out fucked over in that game. No primary or secondary magic stat. (speaking of another failing of the series as time goes on.. missing stats.. going normie friendly has been the very worst thing for WRPGs.. over glorified AA games from a battle system standpoint. First person casters and sword swinging simulators)
 
Last edited:
Morrowind is easily the harshest Elder Scrolls game on the eyes if you don't count the newest Oblivion "remaster", which just looks so wrong.
Personally disagree, I haven't played the other games but I think some parts of the game are kinda pretty to look at, especially the wooded and marshy areas to the south and east. Really like the look of Telvanni architecture too, reminds me of "living ship" interiors in sci-fi. Admittedly the bleakness of the ashlands can get rather tiresome, but it's still visually interesting enough to me to be tolerable.
 
To be fair to this change, having Alessia in a passive stance and wearing what looks like a noblewoman's dress doesn't exactly capture the essence of the based warrior queen, holocauster of elves

I mean that's a large part of the issue with these kinds of pointless changes. The insistence that they are mutually exclusive. "If they don't dress, look and act like a girlboss/man then they can't be strong" In a fictional fantasy world.
 
To be fair to this change, having Alessia in a passive stance and wearing what looks like a noblewoman's dress doesn't exactly capture the essence of the based warrior queen, holocauster of elves
I honestly always got more of a Jeanne d'Arc vibe from Alessia
1745763868769.webp
Rather than female Augustus
 
I generally agree that hand holding in videogames is bad but I do think there is a such thing as being too obtuse, I've tried multiple times to get into Morrowind and it strikes me as a game that falls into the latter category. I am a zoomer but I've been into retro games my whole life, all my favorite games are thirty years old so I don't think it's a me issue.
Obtuse in what sense? Too obtuse to get into, finish or is it about the more in-depth mechanics? I never really struggled with any of those as a 10 year old kid and fully cleared most of everything the game had on offer, so it might be a skill issue on your end. Not that I'm clowning on you for it, though. There are certain older games where I'd rather watch paint dry than play them, and I bet most of those have people that swear by them as well, so there is that.
 
Hearing something VERY odd but I'm not sure if its true?

Apparently this game sends a bunch of telemetry data to xenimax. (layman speak, they upload data to know EXACTLY how you are playing)


Read that EULA Carefully people [UPDATE]
Unlike the first time around

This time you don't "own" your copy of Oblivion. Zenimax does.
Refund requested.
If you're sticking around and playing, then I hope you enjoy the game as much as I wanted to.
I'll be setting sail for Nassau.
"Drink up, me hearties, yo-ho"

***Update:***
Discovered something else interesting.
APPARENTLY the game also includes a bunch of Telemetry/Consumer-Experience Data collection in it designed to send the following information to Zenimax:
- Experience-gain
- NPC Interactions
- PC Hardware Specs
- Level-up
- Death Information
- Performance
- Settings/Engine.ini configuration
(These are just the 'confirmed' ones, but i'm sure there's more.)
Why there needs to be telemetry/data-gathering in a SINGLE-PLAYER GAME .. I have no idea. The more concerning part about it is that it's buried in the EULA as well under the "communications in-game will be sent through Zenimax Servers" - portion.
Well, at least all of you 'NSFW'-mod users out there will know you won't really be alone in-game.. (and I don't know what part of that is creepier..)

For anyone who's still dead-set on playing, here's a link to a mod that SHOULD (in-theory anyway) disable that pesky snooping that Zenimax is doing.

https://www.nexusmods.com/oblivionremastered/mods/688


[disclaimer:
the comments above do not express, imply nor endorse piracy of any form. they are simply quotes and any inferred deeper-meaning is of the sole-interpretation of the reader and NOT the original author of this discussion topic]

This is a LOT of bs for a supposedly "OFFLINE" single player game. If its offlline, why would they need to track this crap?

I'm not a big enough a techie to know if all these claims are true, but still.
 
Last edited:
It depends what Faralda asks for. She might you to summon a Flame Atronach and if you are fresh out of Helgen with 100 Magicka you cannot cast it. I won't give the game more credit than that though since you can easily buff your Magicka and she might just ask for a basic Destruction spell instead. It's the one place where the ludicrous Magicka costs in Skyrim would actually make sense, though.
Well yeah, but you would need someone who knows what proper game design is for that. As it was pointed out, every single guild quest in Skyrim is pretty much the exact same thing, just with a different flavor of awful sitcom-tier writing given to it.
Mein Nigger, Startfield was a big budget new game that took 8 years to develop. This Remaster took only 4 years and probably had less than a quarter the budget.
Getting 60% of the numbers of players Shartfield had is a massive success.
It's less of an accomplishment for the demaster and more of a point to show how much of a laughingstock Bethesda has become. Their last big game is a disaster, and the remake of one of their most beloved games, at a time when there is little else to play, can't even get this many players on Steam. Honestly, it's more impressive to me that more people are playing the old GOTY edition than ever, since it shows there is indeed people disappointed with the demake and either went back to the original or bought it outright after returning the slopmaster. Disgusting, where else do you hear about this? Even people who stood by that awful Dead Rising demake actually played it instead of going back to the original Steam release.
Another factor: This has been sitting around for years, all finished. We know this thanks to the leaks, the Fallout 3 demaster isn't in the works it is also finished and ready to be released. The fact that this has had so much time and been polished so little is even more embarrassing, it shows the studio either thought this was acceptable and ready to go or they didn't give a shit. Same goes for Bethesda bigwigs that gave them go-ahead to finally release it. There is layers to this, just like with how bad every other Bethesda game is, altho it would be funny by itself if it was just "Oblivion Remaster can't get past funny number on Steam", but it's more than that.
There were no interesting maps or puzzles
"Puzzles"
Playing a matching game like a toddler isn't a "puzzle". Next you will tell me Bioshock is also a thinking man's game
Average Skyrim "Puzzle"
Oh, but there was a more complex puzzle that will take me 5 whole minutes figure out as a setpiece for one of the more important quests, that means that Skyrim is for smart players like me! By that definition Fallout 4 is a fucking RTS because it gives you an option to build a few turrets during select quests.
It really feels like magic even less than even an afterthought to the devs in Skyrim. I mean magic has been getting treated less and less importantly as time goes on but it was straight out fucked over in that game. No primary or secondary magic stat. (speaking of another failing of the series as time goes on.. missing stats.. going normie friendly has been the very worst thing for WRPGs.. over glorified AA games from a battle system standpoint. First person casters and sword swinging simulators)
There is a spell in the game to turn ore into gold. This is a fantastic worldbuilding material that could show how mages could collapse the local economy if they wanted to, maybe it could even be turned into an Arcanum like conflict in the world where the people of Skyrim don't like mages for that reason and there is a taboo of using magic there. Maybe a quest where you have to figure out why some asshole seemingly never runs out of money and pretty much owns the entire town in his pocket despite having no job or inheritance. Nope, this never gets brought up in the game as far as I remember and it's yet another way to make more money, as if it wasn't easy enough. This shows you everything you need to know about the thought process at Bethesda.
 
Anyone pointed out that the Oblivion Remaster is somehow more advanced than Avowed?
I haven't seen anyone, altho I've seen a few Obsidian Derangement Syndrome cultists upset nobody was defending it in this thread. Don't worry, they're still upset Outer Worlds is better than Starfield, that one is never going away.
This isn't new btw, one of the more infamous Avowed videos is just them comparing it to random stuff happening in Oblivion and Skyrim to show how lacking in features it is. Even Asmongoloid commented over them.
 
Obtuse in what sense? Too obtuse to get into, finish or is it about the more in-depth mechanics? I never really struggled with any of those as a 10 year old kid and fully cleared most of everything the game had on offer, so it might be a skill issue on your end. Not that I'm clowning on you for it, though. There are certain older games where I'd rather watch paint dry than play them, and I bet most of those have people that swear by them as well, so there is that.
The combat system was difficult to make sense of and even when I began to understand it I was still doing very little damage and missing the majority of hits, I believe you have to use weapons that you have either a major or minor skill in and the more you do the more experience you gain allowing your attacks to hit more often right? I was trying to do that and it was still just dreadful, maybe I just wasn't getting something?
 
these are major factors that I missed after fucking around endlessly in other Bethesda games, even morrowind.
I know people hate time based shit but the idea of having things happen with/without you, hasn't really been explored at a huge scale like Daggerfall tried to do.
having small ways to fuck over yourself if you're not paying attention to the game is key to making the game world believable.
I personally enjoyed the timed quests in Daggerfall, I've always hated it how in Oblivion and Skyrim the main quest is a world-ending event but you can just dilly dally around while the world is on fire. Morrowind made more sense because A Caius Cosades tells you to first do some sidequests before the main story, and B the main conflict in Morrowind is a slow-burn anyways, so wasting a few weeks questing doesn't really do much. Not that world-ending events are bad, I just wish they were slowly introduced. I also somewhat agree wtih the having ways to fuck yourself over. Overcoming the diseases and debuffs is enjoyable in of itself, in Skyrim and Oblivion they may as well not exist because you can just fast travel and get it cured at a shrine. But then there's situations like is Dark Souls where the sewer basilisks can cut your health in half and you have to do a whole rigmarole to get it back.
That just sounds like an RNG throwing-shit-at-a-wall simulator.

But let me guess: "Git gud casual! Muh graytest Arpeegee evuhh! Muh grayt writing! You can't say mean things about it!"
It's definitely an acquired taste. It was back when RPG's were still in the phase of having "fuck you" mechanics. It's also just a completely different kind of game from the others. Daggerfall is more of a dungeon crawler fantasy life sim, while the other games or more so focused on the adventure.
Like every other Elder Scrolls game there's tons of mods out there that fix a lot of the issues vanilla has, including every point you made. You could argue that the game sucks if it relies on mods but that's pretty much every other Elder Scrolls game so it's the pot calling the kettle black. Mods go hand in hand with Daggerfall more than any other Elder Scrolls game I think since it specifically has a "freedom" aspect to the game for the player character as it is so being able to add mods to transform the game however you like is very on brand for Daggerfall. Mods also work much easier with Daggerfall than any other Elder Scrolls game I've played, not as much fiddling to getting them functional from my experience and much less of a headache, especially through Daggerfall Unity of course. To quote Todd Howard "It just works".
I personally I think all the base games are fine without mods. I'm a purist autist, I hardly mod any games I play except for bugfixes and maybe some quality of life changes.
The randomized starter items in Daggerfall is something I actually really like because sometimes playing Daggerfall is about playing the cards you are dealt, even if they aren't very good, some of the best times in Daggerfall are had when you are forced to be flexible to survive in my opinion and it leads to unpredictable scenarios
I can personally understand the appeal, some of my favorite missions in rpg's are when all your equipment is taken and you have to scrounge around with whatever you can find. But with Daggerfall, if you don't have the correct weapon the beginning dungeon is impossible and you have to essentially speed through it, with even a single rat being able to kill you
Sometimes the unexpected nature of nothing being certain in Daggerfall goes a long way compared to everything being under a tight script in Oblivion and Skyrim.
I also agree to an extent, daggerfall quests are what Bethesda's radiant quests wished they were. I have plenty of stories on strangely generated Daggerfall dungeons. But at the same time Daggerfall doesn't have a who dun it, or any interesting quests.
 
It really feels like magic even less than even an afterthought to the devs in Skyrim. I mean magic has been getting treated less and less importantly as time goes on but it was straight out fucked over in that game. No primary or secondary magic stat. (speaking of another failing of the series as time goes on.. missing stats.. going normie friendly has been the very worst thing for WRPGs.. over glorified AA games from a battle system standpoint. First person casters and sword swinging simulators)

Bethesda could never figure out how to make a stat-based RPG system that wasn't completely broken without copying D&D, which they probably should have done. Replacing stats with standing stones and going with a pure skill-based system wasn't a bad change. Bethesda doesn't get enough hate for how incredibly bad their systems are; they're almost on the same tier as FATAL.
 
I mean that's a large part of the issue with these kinds of pointless changes. The insistence that they are mutually exclusive. "If they don't dress, look and act like a girlboss/man then they can't be strong" In a fictional fantasy world.
Quite right, quite right. I would however say that statues usually try to capture something iconic about that person, and although she spent a while as the first Empress during which time she probably dressed and acted like the original, the period that really defined her life was being the leader of a militant uprising and genocider of those fucking Ayleid shitters
 
I generally agree that hand holding in videogames is bad but I do think there is a such thing as being too obtuse, I've tried multiple times to get into Morrowind and it strikes me as a game that falls into the latter category. I am a zoomer but I've been into retro games my whole life, all my favorite games are thirty years old so I don't think it's a me issue. Maybe at some point I'll be able to get into Morrowind and enjoy it though.
The problem with Morrowind is the directions are awful. They’re all terrible, and some of them are just actually incorrect, like the first House Redoran quest.

I don’t mind quest markers but they should be able to be turned off in the options.
 
So let me get this straight - they re-released an almost 20 year old game but didn't fix any of the underlying problems of the gameplay that mods themselves fixed and did a sprinkling of SJW bullshit?

Whack.

Can you imagine taking a time machine from 2006 to 2025 and then finding out everyone is playing the same shit but with better graphics?
 
Back