kokokrunch123
kiwifarms.net
- Joined
- Aug 9, 2022
i kinda disagree with the genshin part. yes, mondstadt & liyue (first 2 regions; patches 1.0 to 1.6) feel like botw rip-offs, with the glider and the early domains being clear zelda temples.Yeah I don’t think chinese games can really hold foot on their own as their famous games so far has been X but with bigger budget. Black Myth Wukong is souls / ninja gaiden like, Genshin is just BoTW ripoff, and many others. Their primary focus is to create something that sells, never one that was purely for fun or unique.
In Japan we got very unique creator like Swery, Suda51, Shinji Mikami whose games ideas are always weird. They like to try out something new which doesn’t always bring in the money. I don’t remember China having this sort of unique director, probably because they want to stamp out individuality to make something that is not wholly offensive to the country itself. The same can be said to Korea, whose innovation has been MMO addiction and Boobs on shitty gameplay (Look up Electric Underground review of Stellar Blade for a critical one)
but from inazuma to present (patch 2.0 to 5.5), it's really different. the focus is on one really long story + 2 types of combat. 1st is the casual just mash buttons. 2nd type of fights are optional AND masochistic (you don't need to pay extra). you just need to level up, get the weapons, artifacts, talent levels, and to get good. know i-frames, stamina management, attack openings, and elemental reactions, resistances, plus immunities (along with newer OR BS mechanics the game developer comes up with.)
in botw, i just explored, did quests, upgraded my stuff, killed shit, and did temples. and then finished the story, guardian beasts, and finally the castle + final boss.
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