Paradox Studio Thread

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Favorite Paradox Game?


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Continuation of Tinto Talks on Catholicism:
  • 3 situations: Western Schism, Reformation, and Council of Trent:
    • Western Schism can occur after 1360, and will have 2 Popes, one in Rome and the other in Avignon backed by a monarch, each side can be backed by curial countries and will have a ticking value of support that can be increased by actions and events, whoever reaches 100% first wins
    • The Reformation occurs semi-dynamically after 1510, it will spawn reformer characters as well as buildings that will boost conversion. The situation will end either after the Council of Trent and War of Religions are finished, or if it's 1700.
    • The Council of Trent will occur if the Reformation is active and reform desire hits 50%, will allow for votes on changing Catholic Church laws and will end once 5 have passed or been rejected, or once the age of absolutism/revolutions has been reached.
  • Next week will cover different Protestant mechanics and the War of Religions situation
 
where you can fight a Great War but the same chill classical music will continue playing.
I'm actually surprised that none of the Vicky 2 mods have replaced the soundtrack. Granted, V2 was before Paradox even bothered to weight their soundtracks, let alone add in a player, but at least per my experiments it's possible to listen to Francis E. Dec's letters while the future burns in the no man's land of Verdun.
 
Anynews on openvic 2?

Nothing recently, last I checked they were hacking away at the actual formulas the engine uses to calc stuff so that can take a while. Nothing to indicate it's dead yet either.
They don't intend on giving any big updates until they have stuff to show off so while they're working on the backend they're staying mostly silent while devs sometimes show off screenshots of them having replicated parts of the UI.
 
Is your favorite X-Box game Age of Empires II?
I have a thing for terraforming planets. It scratches that itch a bit.

Ok, Surviving Mars it is not a fantastic game. It is very weak when it comes to doing any sort of interaction with other nation's colonies. You can ignore them completely and it won't affect your game, I wish the game would punish you for being Switzerland for too long. Development can also be pretty slow at times. But I think the available mods for it are great, both quantity and quality.

What I really want is a resource management game that would allow me to create new planets and solar systems. Kind of like no Man's Sky but it would at some point let me use the fleet to go collect gas from gas giant planets and take them to some point in space and dump it to slowly grow a gas cloud that would collapse into a star, or add more gas to a gas giant and turn it into a star. Gather material to slowly for a planet, mine planets, moons and asteroids for materials. Change the size of the planets, change their atmosphere, spread life and watch it change.
But I don't know how to make games and it is too much of a niche game to ever generate a profit for any company to make something like that.
So I bounce between Surviving Mars, Planet Crafter, No Man's Sky and the game that planted the seed in my head in a weird way, Dead Space.
 
Khans of the Steppe released. It's interesting. I'm definitely playing it wrong. There's a land fertility and grazing mechanic now for Nomadic realms, forcing you to migrate often to greener pastures. A new resource called "herd", which essentially represents the total man and horse power of your horde (realm). You can use it to replenish your men-at-arms or as currency when dealing with other Nomadic rulers. Your dominance over your vassals and tributaries is affected by herd size also and many of the significant decisions you will be working towards require certain amounts of herd. I think becoming Greatest of Khans required 10,000 herd?

I'm still getting used to it, I need to rewire my brain so as to stop making the association of "bigger blob = more power" . It seems to be way more about location and herd size for Nomadic governments.
Repost from the CK3 thread, just in case there might be a single person ITT who gives a shit about CK3. Mongolian/Nomadic DLC released.
 
Paradox has been pushing EU5/Caesar to steam and this has resulted in the logo being leaked:
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eu5s-icon-leaked-v0-19pjpleckjxe1.webp
 
Would anyone here be able to give advice on how to mod EU4 in particular? I've hit a wall, and can't figure out how to fix my mistake. I'm trying to edit the cultures as part of a flavor mod I'm making. And while making the Dutch culture group worked fine, this happened when I tried to change the name of Wallonian to the Dutch pronunciation.
20250503132428_1.webp
Keep in mind I have changed this in the cultures file in common, and the nation and province files in history:
LUX nation.webpLUX province.webp
 
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Keep in mind I have changed this in the cultures file in common, and the nation and province files in history:
You are doing it wrong, the "name" in those files is an internal reference; by changing it you are fucking up how the tokens work.
To achieve your desired effect you need to edit the localisation, which is in the localisation folder, this wiki article explains how it works.
What you want to do is search for the localisation of "wallonian" and switch it to "wallounien" not change the base token, it should be located in either something like cultures.txt or one of the mega massive update files because EU4 suffers DLC induced too-many-cooks syndrome to xtreme and can't handle file hygiene for shit.
 
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You are doing it wrong, the "name" in those files is an internal reference; by changing it you are fucking up how the tokens work.
To achieve your desired effect you need to edit the localisation, which is in the localisation folder, this wiki article explains how it works.
What you want to do is search for the localisation of "wallonian" and switch it to "wallounien" not change the base token, it should be located in either something like cultures.txt or one of the mega massive update files because EU4 suffers DLC induced too-many-cooks syndrome to xtreme and can't handle file hygiene for shit.
what you are saying makes more sense than what I was trying to do. However I am too far in, and at this point am trying to make a new culture and have it appear in provinces. I am also trying to make a new french culture and have it appear on the map.
20250503153404_1.webp
 
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