- Joined
- Mar 11, 2025
Mario Kart Wii is still extremely popular and has a large online community from what I've noticed.
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- AoE1 has basically been left to flounder last I saw, because the old ruleset is not very fun, and thats made worse by more or less being ported into AoE2 Definitive through a big DLC that even brought over a couple Campaigns.
To be fair, deadlock is like if you took the worst aspects of DotA and TF2 and fused it all together sloppilyTeam Fortress 2 has been kicking for nearly 20 years now. The main issue is that there's been no prevalent successor to it; Paladins didn't get popular enough, and Overwatch had zero community server support and pushed a bunch of corporate, woke slop to the forefront of its identity. Even Valve couldn't get lightning to strike twice with Dead(game)lock, the characters are boring as shit and most FPS players will prefer TF2 and most MOBA players will prefer DOTA, so it's in this weird grey-area.
I think what made TF2 fun is the freedom aspect, you're not locked into exclusively 5v5 or 6v6 matches, you can just fuck around in a 16v16 server (some are even bigger nowadays), whereas FPS games are way too obsessed with establishing a competitive scene nowadays, and everything feels samey. TF2 has way more options in how to play the game despite from a gameplay perspective being limited to only 9 classes which are rather barebones.
Well tf2 is a class based shooter while the other ones you listed are "hero shooters" which are mobas converted into fps games, where your character is restricted by their skill cooldowns. The reason tf2 and overwatch exist side by side is because that small change makes them fill entirely different niches. Cooldowns force you to be more team reliant since your burst potential is a deliberate measured amount. Where in tf2 you can avoid most non hitscan damage and have consistent output meaning the more skilled player always wins rather than the group that works together better.Team Fortress 2 has been kicking for nearly 20 years now. The main issue is that there's been no prevalent successor to it; Paladins didn't get popular enough, and Overwatch had zero community server support and pushed a bunch of corporate, woke slop to the forefront of its identity.
Not sure how much it overlapped but I recall the Redbull cup being sort of tied into a remaster. Most of the competitors were actual boomers who never played anything but AoE2, so clearly there already was a crowd for it. Then they announced they'd continue making dlc for AoE 2, while also remastering other games AND AoE 4, while the community is still severely split between AoE 2 and basically every other game.Somehow the "Age Of" series is still kicking.
You wanna know what's funnier? Just this month, Russia literally did a takeover at Wargaming's Russia branch, Lesta by looking at its' global counterpart for mentioning anything regarding Ukraine.World of War Planes still gets updates. So do Gaijins failed games like CRSED and Star Conflict.
I guess the whales pay for the servers and a minimum wage in siberia.
But the real intrigue is World of Tanks. A game being milked harder than an Ethiopian cow.
The game has more tier 8 premiums than tech tree vehicles combined and doubled.
And they added a subscription service on top of the premium time. You heard that right subscription for a free to play game.
Also the game suffers a Western Eastern split because of the Ukraine war.
Yeah I mentioned Return of Rome in passing, but to elaborate, it's a bit all over the place.and apparently there's a DLC mode for AoE 2/3(?) that is basically AoE1 remastered put into the newer engine?
I think I wrote a whole rant somewhere around here about how one of the nomad/no base/scripted missions in Tempest Rising really thoroughly turned me off the game as a whole. I could kinda forgive the boring dialogue tree moments, but the construction and scripting of that mission really made me concerned about how amateur their level designer(s) could be. I will give it credit though, it encouraged me to go find out about Mental Omega (RA2:YR), Twisted Insurrection (TibSun), and D.O.R.F. ("what if RA2 was to-scale?")Meanwhile you see Stormgate and Tempest Rising falling on their ass trying to modernize the RTS genre.
As someone who went straight from Age of Empires to Age of Empires III as a kid, and then never played Age of Empires II until adulthood (and had trouble getting into it besides completing the campaigns), my relationship to the franchise has been confused.Somehow the "Age Of" series is still kicking.
All 3 games and Mythology got Remasters (Definitive/Retold), from what I can tell made by the team responsible for AoE2: The Conquerors back in the day, and the things that have happened since then are kind of funny to observe:
- AoE3 got put on maintenance mode and has had at least 1 DLC's development delayed (twice?) In favor of more AoE2 DLCs.
- AoE1 has basically been left to flounder last I saw, because the old ruleset is not very fun, and thats made worse by more or less being ported into AoE2 Definitive through a big DLC that even brought over a couple Campaigns.
- Age of Mythology Retold I've not touched very much because it barely runs on my rig, but it launched Day 1 with a new Major God and is currently about to launch its new Chinese DLC. What I have seen showed extensive changes to the ruleset but it looks quite cool.
- You've probably inferred from the other points; AoE2 is still the Steam roller of the franchise, still absurdly popular, and is the thing the devs pay the most attention to. Don't even know how many new DLCs, civs, and reworks have been done, and despite all the convenience features added in Definitive, it's really intimidating to get back into in the modern day because it's twice if not thrice the size it used to be.
Edit:
Also I guess Age 4 exists, I've barely looked into it and don't see much talk about it so I have no idea where it's at in terms of playerbase and ongoing development
Godd Howard told us we could play it forever, as surely he would never lie to us.I know this thread is focused on multiplayer games, but Skyrim is in the same boat. It's a game that still never dies even on console.