Culture Gamergate Wins - Leftist Video Game Journalists Face Buyouts And Mass Layoffs


Beyond those conservatives and libertarians in the alternative media that were warning about the invasion of woke ideology for many years, the very first group of "normies" to recognize the progressive threat to their subculture was gamers. And, to their credit, they brought attention to the issue in a more effective way than the alternative media ever did.

The conservative sphere has always dismissed video games, movies, and the hobby game world as "stuff for kids" and this was a fatal error. Instead of standing guard and keeping leftists away from the kids, the cultural Marxists were allowed to run rampant throughout the media industry. They effectively blitzed the space and within a five year period they took over almost everything the west sees and hears from movies to games to comics and commercials.

They did have extensive help, though. Through ESG programs, government agencies,NGOs and international conglomerates used vast amounts of cash to manipulate every aspect of media and incentivize the spread of woke ideology. The meaning of ESG (Economic, Social, Governance) is meaningless and doesn't explain at all what it actually does. At bottom, ESG was about progressive dominance of the cultural conversation.

Their strategy was to saturate media with leftist talking point to create the perception of false consensus. To make the majority of people believe that most people are in support of far-left politics, and that there's something wrong with you if you're not also onboard. Even some feminists called out the campaign as malicious.

In terms of video gaming, the industry is far larger and far more pervasive than movies and television. It's not surprising that leftists sought to target games first with feminist propaganda, anti-masculinity propaganda, anti-west propaganda, DEI, CRT, etc. Gamers were not enthusiastic and they took to social media to expose the takeover.

First and foremost, Gamergate called out gaming journalists and their extreme bias in favor of woke ideology, not to mention their open disdain for young men and the male-centric foundation of gaming in general. Gaming journalists lorded over a tiny niche market of news and commentary but they exploited associations with the wider corporate media to spread disinformation. They used this influence in tandem with leftist activists to attack any game company that was not conforming to the woke message. This was the beginning of "cancel culture" - It largely started within the games business.

Gamers also called out the ideological hijacking of games in general, including forced diversity standards, the "uglyfication" of female characters and the addition of obesity activism, the incessant use of gay and trans propaganda and the injection of leftist messaging within storylines often aimed at young children, etc.

Gamergate was attacked relentlessly for simply telling the truth: That gaming was being colonized by progressive activists who hate games, who hate gamers, and who only wanted to use gaming as a vehicle to deliver DEI brainwashing to the masses. At first, the media claimed that this was a conspiracy theory and there was no leftist agenda. Then, when they were fully exposed, they admitted there was an agenda but claimed it's a "good agenda" and anyone who opposes it is a sexist, racist fascist.

Most of the culture war simply involved making the public aware of the leftist intrusion and the money behind it. Once that became widely known fact, the activists were fighting a losing battle. Today, Gamergate has officially won the culture war as gaming journalists face mass layoffs in the midst of industry buyouts.

Polygon, a media company founded in 2012 that is notorious for its leftist crusades against gamers, has been sold to Valnet, owner of Game Rant and a host of other publication. The company has subsequently been gutted. Most of the journalists involved along with the editor-in-chief are departing or they are being fired.

This follows a series of layoffs within the industry of some of the most vile feminist journalists ever to pretend to play games. Many have taken to social media to e-beg for cash from followers, beg for work from other outlets, and complain about how they will now have to get real jobs in retail and service. It's hard to imagine a more fitting end for a group that tried to ruin the lives of so many for the sake of political supremacy.

It should be noted that the surge in media layoffs in recent months follows the shutdown of funds flowing from government agencies like USAID. It's hard to say if there's a connection, but if DOGE delivered the finishing death blow it's only because these organizations already lost millions of readers through through their own arrogance.

And yet, to this day most of the activists involved in the bloodletting still refuse to acknowledge the real reasons why they are so despised. They blame the economic climate, though, there are numerous gaming advocates on YouTube and elsewhere that are wildly successful. The market is there, it just doesn't want Polygon and its peers.

Other activist journalists blame a climate of "racism and sexism" for the death of their platforms. They still haven't learned; this is the attitude of zealotry that put them in the crosshairs of gamers to begin with. At bottom, leftists in the gaming world tried to fight and defeat the free market, and they lost.

The culture war is now nearing an end. The death of woke is ringing like funeral bells. Gamers should be applauded for enduring years of slander and playing a key role in winning the fight.
 
It turns out that if your business model depends on the active and repeated engagement of a particular audience group, telling them to fuck off and not engage with your content is not a path towards success. Doubling down and saying your telling them to fuck off for 'very good reasons' doesn't change that. Even if their entire premise was correct and gamers were nothing but racist bigot fuckwads, your entire job is still predicated on gaining the eyeballs of those racist bigot fuckwads.
 
The saddest part is I can't trust any media that claims a victory as reporting an actual victory, even if it involves my team.

Nevertheless, Gamergate was right imo. All that was wanted was for reviewers to be transparent about being bought off or sleeping with the devs, but apparently there's a caste of absurdly immature people who get paid to play and talk about video games and can't reconcile with what's the standard in other workplaces. If those faggots are getting shutdown, it's a win.
 
Other activist journalists blame a climate of "racism and sexism" for the death of their platforms. They still haven't learned; this is the attitude of zealotry that put them in the crosshairs of gamers to begin with. At bottom, leftists in the gaming world tried to fight and defeat the free market, and they lost.
Maybe it's because you retards never talked about the damn games. You shittalked gamers plenty. But heaven forbid you put out a decent review with some effort and thought put into it.
 
The conservative sphere has always dismissed video games, movies, and the hobby game world as "stuff for kids" and this was a fatal error. Instead of standing guard and keeping leftists away from the kids, the cultural Marxists were allowed to run rampant throughout the media industry.
I mean, a lot of that stuff is largely for kids, but that's all the more reason to prevent leftists from control media (or anything).
 
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They targeted gamers. GAMERS.
It didn't have to be this way.

849.webp
 
How does this article not even mention Zoe Quinn and the 5 guys incident? That’s what actually kicked it off and my understanding is that Gamergate wasn’t necessarily even anti-woke to begin with but developed that position in reaction to the ideology of the journos who swept for Quinn. It’d be like an article about the war in the Pacific not mentioning Pearl Harbor.
 
GG is still a thing?

Journos wish it was.
Y'all missed it. We are at GamerGate 2!!!!!!

The Small Company at the Center of ‘Gamergate 2.0’ by Wired​

article | archive
Montreal-based Sweet Baby employs just 16 people. They now find themselves the targets of gaming’s latest harassment campaign.

The games industry is in the middle of Gamergate 2.0. Experts explain why harassment and vitriol hurt everyone who loves games by Northeastern Global News​

article | archive
A resurgence of the infamous harassment campaign is targeting marginalized groups in a movement that mirrors broader cultural movements in the U.S. Northeastern experts say it is harming developers and games as a medium.

Academics, journalists and internet personalities have already labeled this recent conflagration of online harassment Gamergate 2.0 for a reason: Gamergate never ended.
 
Until the journos and everyone trying to subvert culture is out on the streets in Skid Row turning tricks, I won't call it a victory. After all, prominent leftists tend to have more money than sense and they are dead set in making sure everything is pozzed.

BRIDGE still exists after all.

BRIDGE as discovered by Kirsche.webp

That said, they definitely deserved this.
 
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