- Joined
- Jan 8, 2023
Exactly. I'm fine with differences in power levels, but I'm not fine when the balance is so screwed that if you try to optimize a different way of playing you'll see it barely works and/or it's so much more work to make it function for much worse results than even unoptimized versions of the "META" build. Not even getting similar results.But ultimately I agree with you because the only reason these examples are interesting is because I'm talking about games with overall good balance.
That's correct. These games just don't appeal to me. Most games with mechanical skill checks can already have pretty deep knowledge checks too (emphasis on can, not that they often do). My main point in that part was that the people who just sit through those types of games with a guide where the most interesting part comes from playing blind and experimenting and/or thinking through a problem are fucking bizarre. I don't know what they're trying to achieve other than spend money to push buttons in the exact way they're told. I assume these people already work, and they actually get paid to do that instead of paying for it.Mechanical skill isnt required for a game to be good, many puzzle games dont have mechanical skill requirements at all