Unpopular Opinions about Video Games

But ultimately I agree with you because the only reason these examples are interesting is because I'm talking about games with overall good balance.
Exactly. I'm fine with differences in power levels, but I'm not fine when the balance is so screwed that if you try to optimize a different way of playing you'll see it barely works and/or it's so much more work to make it function for much worse results than even unoptimized versions of the "META" build. Not even getting similar results.
Mechanical skill isnt required for a game to be good, many puzzle games dont have mechanical skill requirements at all
That's correct. These games just don't appeal to me. Most games with mechanical skill checks can already have pretty deep knowledge checks too (emphasis on can, not that they often do). My main point in that part was that the people who just sit through those types of games with a guide where the most interesting part comes from playing blind and experimenting and/or thinking through a problem are fucking bizarre. I don't know what they're trying to achieve other than spend money to push buttons in the exact way they're told. I assume these people already work, and they actually get paid to do that instead of paying for it.
 
  • Like
Reactions: Scarthew
just finished the Skyrim main quest for the first time in a long time today, I completely and utterly forgot how epic the fight in Sovngarde feels with the ancient Nords greeting you and fighting along side you against Aludin, people give Elder Scrolls games a lot of shit (sometimes excessively,sometimes justifiably) but Bethesda does know the correct moments to turn up that badass feeling
 
I played 7 when it was first released. While i enjoyed the story, i would have much preferred it to be 3rd person. Did not make that mistake with RE8. Waited until DLC, 3rd person view, and a sale to buy it. And i really enjoyed if.
I thought 7 was the best RE game.It's because a lot of people that did that game also did the F.E.A.R. games and it shows. RE 8 was a big fat meh in more ways than one. I quit playing near the end and never finished.
 
I think Terraria is the better game over Minecraft by miles. Terraria I feel at least had gone with a roadmap where they layered the game with the thought of being a game first and sandbox after. Minecraft had started the opposite route and began as a sandbox first and a game far late into its life. Mojang started trying to make Minecraft feel a little bit like a game the time they brought the Enderdragon in and gave it one of the most monotonous and unsatisfying ways to end a game possible; Slow-scrolling, self-patting and pretentious text rolling on a screen.

Minecraft since has had difficulty in trying to make the compromise but with little ticks of success and no major gains. It has done an amazing job in improving its QoL features, although doing it in such a slow-drip of a process can be and is grating. It has also done a good job in making me grateful that I never, ever have to return to the days of when it was just grass, stone, water and oak. However, despite these gains, I'm still met with this looming level of monotony overall with Minecraft whereas with Terraria, I'm always in for a treat.

I feel that Mojang has an idea or ideas in what they could do to really give Minecraft that kick, it is just they rely on community mods to do it all for them. So that they feel they don't have to do the legwork in spicing their own game up with their ideas. Terraria just unapologetically gets anything and everything out there which gives you reason to come back to it. Minecraft can give you the sense of "I could build this...but I have so many resources...eh what's the point?" which is what it does to me a lot of the time which is why I have gone months to years without touching it.
 
I think Terraria is the better game over Minecraft by miles. Terraria I feel at least had gone with a roadmap where they layered the game with the thought of being a game first and sandbox after. Minecraft had started the opposite route and began as a sandbox first and a game far late into its life. Mojang started trying to make Minecraft feel a little bit like a game the time they brought the Enderdragon in and gave it one of the most monotonous and unsatisfying ways to end a game possible; Slow-scrolling, self-patting and pretentious text rolling on a screen.
Terraria makes much better use of its sandbox elements because of the bosses and the need to travel the entire world to progress. In Minecraft you can sit in one village for 90% of the game.
I feel like the latest updates have been nothing but fluff - Master mode didn't change gameplay outside of doubling enemy stats yet again, instead all the dev time went into "secret" seeds (that everyone will be able to access from a menu) which actually change the bosses (like Master mode should have done).
 
In Minecraft you can sit in one village for 90% of the game.
Exactly, why go spend enormous amounts of time exploring, building .etc when most of the basics in a village is already provided to you? All you have to do then is just the mining part and just expand upon or rebuild the pre-made structures. You can of course turn villages off and whatever to give a slight bit of a nudge to get you going on making everything yourself. Which I will say may just be the way to go, probably, just take away everything that makes it too easy on you with things giving themselves and go on building and surviving by experience.

And even at that point, you're just grinding in a very vast world that wants to offer so much but at the same time, feel incredibly empty.
 
Fighting games are so limited in scope that we haven't seen any meaningful entry into the genre since depth movement and 3D graphics - probably Tekken.

Story is an afterthought, and the natural evolution of the genre is to introduce more dynamic mechanics like stage interaction, which if left to its natural conclusion, would become indistinguishable from Yakuza fighting encounters. It's a genre that survives only because of the competitive scene which is filled with furries, niggers, Mexicans, and savant Asians.
 
  • Disagree
Reactions: pyrinyx
If I had a nickel for every time a Red Faction sequel tanked the series by dialling back the defining features of the preceeding game, I would have 50 cents. Which isn't a lot, but it's weird that it happened twice.
It's not like the original was a masterpiece. It sold on destructible environments, but it was pretty generic otherwise.
People who insist that non-PvP games need zero balancing are actual retards and have nothing to bring to any conversation.
The balancing efforts that they implement tend to be borderline schizophrenic in nature over a given period of time, though. Buffs for one end, nerfs for another, then they go back and reverse course.
t. knower who plays D4 and Space Marine 2, and used to play Helldivers 2
Diablo 4 Screenshot 2025.05.06 - 18.28.47.57.webp
 
It's not like the original was a masterpiece. It sold on destructible environments, but it was pretty generic otherwise.
That's what made it so bad, destructible environments were the whole appeal yet in both cases they seemingly decided it wasn't important for the sequel. Literally all Red Faction has to do is have good destruction physics.
 
People would be calling San Andreas woke if it was released today with the only difference being it had PS5 tier graphics.
Nah it shows blacks and latinos consistently causing their own issues, features almost wholly black antagonists, and deeply vilifies the government. The moral of it (if you can even claim its a moral tale) is that gang banging is a shitty cycle.

If they released it now they'd be in hot water for perpetuating "hateful stereotypes". Chances are they'd somehow try to make Tenpenny into a victim and have Pulaski be the one turning on him. Or pin the blame on the crack epidemic on a white man.
 
The balancing efforts that they implement tend to be borderline schizophrenic in nature over a given period of time, though. Buffs for one end, nerfs for another, then they go back and reverse course.
t. knower who plays D4 and Space Marine 2, and used to play Helldivers 2
I don't know how anybody avoids massive boredom in Diablo 4. At least you can actually die in SM2 and HD2. Anyway, I don't think SP games need to be "balanced," they just need to not have trap options, and the "meta" options need to not be 10x-100x better than playing without a wiki.
 
I don't know how anybody avoids massive boredom in Diablo 4. At least you can actually die in SM2 and HD2. Anyway, I don't think SP games need to be "balanced," they just need to not have trap options, and the "meta" options need to not be 10x-100x better than playing without a wiki.
Diablo 4 isn't great, but after the abortion that is 3, mediocre bordering on good is a huge improvement.
 
  • Autistic
Reactions: Whoopsie Daisy
Fighting games are so limited in scope that we haven't seen any meaningful entry into the genre since depth movement and 3D graphics - probably Tekken.

Story is an afterthought, and the natural evolution of the genre is to introduce more dynamic mechanics like stage interaction, which if left to its natural conclusion, would become indistinguishable from Yakuza fighting encounters. It's a genre that survives only because of the competitive scene which is filled with furries, niggers, Mexicans, and savant Asians.
Street Fighter II left little room for improvement. Fatal Fury (1991) introduced depth movement, World Heroes (1992) had stage hazards, and Art of Fighting (1992) had a story full of plot twists presented through cut scenes, but ultimately these weren't considered essential innovations. Street Fighter, Mortal Kombat, and many others experimented with side stepping during the height of the 3D video game fad, but they ultimately returned to making fighting games in the correct, two-dimensional way.

Like most kinds of video games, fighters were virtually perfected by the early 90's, and later changes are either minor technical refinements, or unwelcome nonsense like addition of microtransactions and communist propaganda.
 
Back