Road Work Ahead
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- Joined
- Nov 4, 2020
It's about 30 hours for the main story and another 20 or for all the optional content.I hope it isn't a 150+ hour bloated marathon like Metaphor.
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It's about 30 hours for the main story and another 20 or for all the optional content.I hope it isn't a 150+ hour bloated marathon like Metaphor.
No, not even close to 150+ hours. But yes, run from the internet. Let youself draw your own conclusions about the way the plot develops. There are multiple endings so depending on how you feel about the plot, one ending might seem much more appropriate than the others to you, spoiling that experience sucks.Holy shit this game is incredible, and I'm still in the first act.
I'll now hide and ignore anything about the game since I managed to stay unspoiled and go finish it. I hope it isn't a 150+ hour bloated marathon like Metaphor.
I should visit her again.Also I genuinely don't know if it's possible to beat the Gestral chief she does so much damn damage you have to be like late 80s-90s or build a ton of HP to even have a chance against her.
You're right. The attack that consumes Burn is a trap.The optional bosses are shithosing me so I thought I might be able to try some alternatives. Right now I'm trying the fire build on maelle but I must say I am disappointed in its power. Spamming the flurry in virtuose state seems to work a lot better than setting up the burns and then consuming them. I'd expect the attack that consumes 10 stacks to hit like a truck, but it is really mediocre.
This thread stayed away from spoilers and such, so you're safe. That is, unless you click spoiler tags or play videos of fights you don't want to see.Holy shit this game is incredible, and I'm still in the first act.
I'll now hide and ignore anything about the game since I managed to stay unspoiled and go finish it. I hope it isn't a 150+ hour bloated marathon like Metaphor.
Oh I know, what I mean is I don't use dodge, I only use parry.Don't worry, later enemies mix it up and you'll have to learn a different rhythm.
Cheater is so good.Finally got this nigger.
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Saying the game has DEI is a retarded take, especially considering the setting being an alternate universe. The main cast is predominantly white, no one glamorizes faggotry or troonery, most of the women are attractive, and the black guy died in the first 20 minutes lmao.Alright cool man, you proved my point. You know that the game has DEI and you’re seething.
I predominantly used Verso, Lune, and Sciel until Act 3 when a lot of dark resistant enemies showed up so I swapped Sciel for Maelle. You want to use her anyways since her level 3 gradient attack can be boosted into the stratosphere.Speaking of damage. What do you guys run? I use maelle, sciel, lune. Stuffed them with energized start. Maelle starts with the AOE defenseless attack, lune follows with Hel (I have the -1 fire AP weapon and enough energizers to start her at 8 AP) then sciel does the fire bond spell (hit all burning enemies). For basic enemies that wipes them before they have a turn.
For bosses I don't really anything special. Maelle goes to virtuose stand off of hitting a fire target and spam fleuret flurry to keep pumping out virtuose damage.
Lune does thermal transfer into lightning into genesis.
sciel marks targets for maelle or just spams her high power spells as well.
Took a bit to learn the parries, and gave Maelle some choice pictos and lumina, and here's the result.Also I genuinely don't know if it's possible to beat the Gestral chief she does so much damn damage you have to be like late 80s-90s or build a ton of HP to even have a chance against her.
I use the same team, and while I'm tempted to switch Sciele, I've already invested a lot of Lumina in those three. And yeah, some enemies that heal or nullify Dark attacks are a pain in the ass. That's a reason I gave her a Light weapon and have skills that use the weapon's element slotted in.I predominantly used Verso, Lune, and Sciel until Act 3 when a lot of dark resistant enemies
Most of Maelle's strongest skills are void damage as well, including her level 3 gradient.I think Verso and Sciel are the only 2 that have access to a Void weapon which basically nothing has resistance to because its typeless unlike physical
Good to know. truthfully I never used Maelle past the Gestral Village.Most of Maelle's strongest skills are void damage as well, including her level 3 gradient.
It's nice and clean, there are optional bosses and endgame areas to explore but the main game is about ~20-25 hours or so, maybe ~35 hours to clean up everything else ( quicker if your dodge/parry skills are good enough ).Holy shit this game is incredible, and I'm still in the first act.
I'll now hide and ignore anything about the game since I managed to stay unspoiled and go finish it. I hope it isn't a 150+ hour bloated marathon like Metaphor.
I used her from act 1 to act 3 with swift stride to get her into virtuose stance, then either spam fleuret fury to shit out damage or or momentum strike if target is marked. She did good damage but it felt a bit basic. With lune I could stack up a ton of burning stacks, so i thought that the drawback of the -10 stacks attack would be minimal. But regardless of burning stacks that attack just sucks dick.You're right. The attack that consumes Burn is a trap.
I would recommend parking Maelle until Act 3, when she gets the remaining skills unlocked and you go over 9999.
Once that happens, she will hit hard, real fucking hard and with a type of damage there's no resistance to.
If that is not an option, pick the low cost Fire skill and the Virtuose stance switch, and try Sword Ballet or any skill that has multi hits. Until you break the 9999 limit, multi hit skills are simply better.
You should regardless. I have no idea who balanced this game, but parries are so much stronger. You both get AP per parry, and you deal an absolutely ludicrous amount of damage with the counter attack. And to balance that they make lategame enemies do some whacky 8 hit combo that murders you if you even miss one parry.Oh I know, what I mean is I don't use dodge, I only use parry.
Well, the trade-off is that the window to dodge is way larger and more forgiving. So you can either learn the timing and be heavily rewarded, or choose to just survive fights but have them take longer.You should regardless. I have no idea who balanced this game, but parries are so much stronger. You both get AP per parry, and you deal an absolutely ludicrous amount of damage with the counter attack. And to balance that they make lategame enemies do some whacky 8 hit combo that murders you if you even miss one parry.
But parrying is fun, dodging is only good against those fireice assholes that summon the orbs, I didn't know they just keep shooting if you parry but stop when you dodge (or get hit)You should regardless. I have no idea who balanced this game, but parries are so much stronger. You both get AP per parry, and you deal an absolutely ludicrous amount of damage with the counter attack. And to balance that they make lategame enemies do some whacky 8 hit combo that murders you if you even miss one parry.
Some of the animations are purposely animated to be hard to follow. Sound is the better cue for when to dodge until you get used to the animations.Well, the trade-off is that the window to dodge is way larger and more forgiving. So you can either learn the timing and be heavily rewarded, or choose to just survive fights but have them take longer.
There are some attacks that I just dodge because my brain can't figure out the correct timing to save itself.
Given the title of the game, I assume there's a whole Clair Obscur universe they intend to delve into.If anything I highly doubt these devs will do something similar to E33 for their next game. They seem like the kindsa people to want to bounce around in terms of genre kinda like Moon Studios who have a similar origin story (Ex-Blizzard dev, hires a bunch of friend and amateurs to make a game in an underserved genre then hop to another genre when out of ideas). I wouldn't be mad if they made another RPG but coming up with as interesting of a scenario a second time would be hard.
If they do I hope they follow Nier logic and it is merely a very loosely connected universe and not direct sequels/prequels because HOLY FUCK would that not work.Given the title of the game, I assume there's a whole Clair Obscur universe they intend to delve into.