<info dump on game's development history>
I've always found development history like this really interesting, here's my autistic observations:
1. They originally used a traditional mana system, and it didn't seem like parrying or dodging was a thing.
2. The name of the male lead was changed at least once during development, being called Frey originally.
3. Maelle and Lune were pretty much set in stone early on with a few changes here and there (Maelle's hair color and Lune using a scythe, likely repurposed for Sciel)
4. No sign of Monoco so I presume he was added later.
5. Seeing the full concept art of the Hauler (the dead Axon in
Old Lumiere in the full game) makes me think it was a major focus at some point in the game but it got cut when they started doing major rewrites of the setting.
6. "Biome Titans" were the work-in-progress name for Axons.
7. The original title We Lost (the name was repurposed for the Superboss theme) and the dialogue in the prototype implies a similar event to the Gommage, so a
mass extinction event was always in mind for the plot.
It's probably not everything in there but I legitimately love seeing how games change through development, so thanks for scooping this stuff together.