Unpopular Opinions about Video Games

Isn't that what PC players aspire to have? High quality graphics running at 60 FPS?
I think he means that a game should run well in native resolution without upscaling lower resolutions, using the worse kinds of AA and frame generation.

I played Space Marine 2 and Alan Wake 2 recently. They both run like shit in 1080p on 6700XT, Ryzen 9 5900X and 32GB RAM unless you UPSCALE THEM from some bullshit resolution nobody's ever heard of and turn all the graphics settings to medium.
 
Is the GTAV campaign considered bad? I liked it a lot. Had fun.
It was kind of a letdown when it turned out there were only three heist missions.

On PC, we should have the best experience possible.
If you want a better experience than a console, you need to shell out for a better machine. Judging by Steam Charts, most PC gamers want to run old, weak GPUs that are outclassed by the consoles, and that's why they're getting an inferior experience.

I played Space Marine 2 and Alan Wake 2 recently. They both run like shit in 1080p on 6700XT, Ryzen 9 5900X and 32GB RAM unless you UPSCALE THEM from some bullshit resolution nobody's ever heard of and turn all the graphics settings to medium.

Case in point, a 6700 XT is about 1/3 as powerful as the GPU in the PS5 Pro and is architecturally a generation behind.
 
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On PS3 when you hovered over games they would play music, for example DMC4 played The Time Has Come.
Oh, I remember those. Xbox 360 just had a banner when you had a disc in the game, unless it was an Original Xbox game. I liked how there was a pre-start up preview for PS3 games. Does PS4/PS5 do that anymore?
 
Case in point, a 6700 XT is about 1/3 as powerful as the GPU in the PS5 Pro and is architecturally a generation behind.
I've been playing PC games for 30 years and only in the last 5 have developers been trying to rely on gimmicks to justify bad optimization. I'm not trying to run those games on a GTX 970, my nigga.

Can you show me a competent comparison of a mid-range 2024 PC and a PS5 Pro?
 
open world games peaked with saints row and all has been shit since then. rendering bubbles in a fucking beer bottle isnt impressive.
if a fucking 6700xt is weak hardware just cancel games. what in the fucking world
 
I've been playing PC games for 30 years and only in the last 5 have developers been trying to rely on gimmicks to justify bad optimization.

I've been playing PC games since 1989 and have never once seen a single year when a 4-year-old machine could run every new game at the highest possible settings at 60 fps. Never. Not once. The era of hyper-optimization never happened.

Can you show me a competent comparison of a mid-range 2024 PC and a PS5 Pro?

You can look up specs yourself.

As for gimmicks, if you ask me, locking the Z-axis so you can fake 3D is a gimmick.
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Hardware requirements keep going up, yet games don't look any more advanced than they did 10 years ago. Saying people need to buy better hardware makes sense if we can actually see and feel the difference in graphical quality in newer games, but if we've pretty much hit the plateau as how detailed graphics can be before devs can't feasibly make it look any more detailed, then we've hit the point where there's no real reason why people can't keep using the hardware to play everything indefinitely.

If the only reason new hardware is needed is to run specialty processes to increase the resolution and framerate to number we can already hit in older games, with at best no difference in visual quality from those old game or at worse it looks muddier than the old games because of the new processes, then needing to buy hardware is totally a scam. It's devs making a problem because it lets them skimp out on optimizing, and hardware makers selling the solution.
 
Hardware requirements keep going up, yet games don't look any more advanced than they did 10 years ago.

Nearly all games out will run just fine on a 7-year-old GPU at the right settings. What is upsetting PC gamers right now is they feel that buying a gaming PC makes you part of the PC Master Race, and they get psychological satisfaction from maxing out settings, turning on MSI Afterburner, and taking screenshots of the game running at 75-100 fps to sneer at console peasants online.

If you run the newest games at settings a Radeon 6700 XT can handle, they look great. How do I know? I have one. But what you don't get is that mental satisfaction of opening up the settings window and seeing everything is on "Ultra," meaning that in the back of your mind, you have to cope with the painful truth that somebody out there, possibly a console peasant with a PS5 Pro, is having a better experience than you.

And that's not fucking fair.

You're PC master race.

You paid $1500 for your machine, and that console peasant paid $500 for his.

It doesn't matter that his machine is more powerful, you deserve a better experience. You paid for 12 GB of VRAM and 12 CPU cores. You future-proofed. The game industry owes it to you to not release any cross-platform games that have fidelity settings exceeding what your GPU can do until you've gotten a good, solid 5 years out of your system. At the very least, they owe it to you to ensure the console versions look worse than what your aging GPU can do, regardless of how powerful the console's GPU is.

Because it's not fair. You're PC Master race. You paid a $1000 premium for your bragging rights. And the minute a developer releases a game whose Ultra textures need 16 GB of VRAM, or has optional raytraced reflections, you have to run at something less than Ultra settings and have had your bragging rights taken away. And that's not fucking fair.
 
I've been playing PC games since 1989 and have never once seen a single year when a 4-year-old machine could run every new game at the highest possible settings at 60 fps. Never. Not once. The era of hyper-optimization never happened.
You missed the part where I said I was trying to run those games on medium settings. I'm not talking about turning on ray tracing, 8x AA etc. Bad optimization is nothing new. The Last Of Us for PC was also really bad in that regard. What I found very interesting was that it didn't matter if I ran it on lowest or highest settings because the performance was almost the same. Last time I checked (over a year ago), consoles were struggling to run most of the more demanding games.
 
You missed the part where I said I was trying to run those games on medium settings.
Space Marine 2 runs at 70-80 fps at 1080p medium on a 6700 XT:

Bad optimization is nothing new.

Indeed, that's what I'm saying. For every Alan Wake 2 that struggles to maintain 60 fps on a 4-year-old GPU, there was a Doom 3 back in the good old days of hyper-optimization that couldn't even maintain 30 fps on a 3-year-old GPU.

Actually, there was an Alan Wake 1 that didn't even run all that well on brand-new GPUs, like the GeForce 560 Ti or the Radeon 5830.

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One of the opinions I often see from old games good new games bad fags is that old games were much harder. Especially those from the 8 bit and 16 bit era. Those games were only difficult because those old games were so short. It could take you less than an hour to get through one of those games. Developers would increase the difficulty of the games so people wouldn't blow through them so fast. Especially back when renting games was a thing. You could rent a game finish it in 40 minutes to an hour and never need to buy it. But often times the developers would make the games needlessly difficult. Like frustration inducing levels of difficulty. Many of them worked on arcade games as well so there was a need to get as many quarters out of players as possible which also led to artificially high difficulty.

Old games weren't exactly difficult because they were better. They were difficult because the developers didn't want you to blow through the game in an hour or less and find out it wasn't really worth the $50-80 they would charge for games back then. Also, so you couldn't rent it finish it and never need to buy it. The fact that you sat around all weekend making yourself crazy remembering patterns item placement and every part of a level in a game so you could finish it before it had to be returned to the rental store because your parents wouldn't or couldn't buy you the game doesn't mean the game was good.
 
planet coaster is a poor successor to roller coaster tycoon.
isn't planet coaster doing the paradox approach of developing content by releasing shit like mini dlc's?
I've been playing PC games since 1989 and have never once seen a single year when a 4-year-old machine could run every new game at the highest possible settings at 60 fps. Never. Not once. The era of hyper-optimization never happened.
funny you mention that because i could run doom eternal with a machine that was 3 years older than it with below-minimum specs and have stable 60 fps when they released the denuvoless exe file, even had to make a bethesda account to play it, lol.
One of the opinions I often see from old games good new games bad fags is that old games were much harder.
Old games weren't exactly difficult because they were better.
this is common knowledge, the AI straight up cheats to eat your quarters in arcade versions of games, do you even know what a arcade machine is? so much so you can look for videos about arcade version of fighting games being crazy hard when compared to their dreamcast/sega saturn version.
You missed the part where I said I was trying to run those games on medium settings. I'm not talking about turning on ray tracing, 8x AA etc. Bad optimization is nothing new. The Last Of Us for PC was also really bad in that regard. What I found very interesting was that it didn't matter if I ran it on lowest or highest settings because the performance was almost the same. Last time I checked (over a year ago), consoles were struggling to run most of the more demanding games.
never forgetti breath of the wild not being able to run perfectly on the console it was made for, people that wanted a smooth experience had to use yuzu and a computer with better specs/steam deck.
 
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Space Marine 2 runs at 70-80 fps at 1080p medium on a 6700 XT:
https://youtu.be/sZv74ZBeg1U?feature=shared&t=42
That's weird. I definitely couldn't run it in native resolution without fps dipping to ~30 when I was getting swarmed by enemies. My drivers were up to date and everything,

never forgetti breath of the wild not being able to run perfectly on the console it was made for, people that wanted a smooth experience had to use yuzu and a computer with better specs/steam deck.
The worst performance on a console I've seen was in Bloodborne. It must've been about 23 on average. Absolutely unacceptable, especially for the kind of game where players count iframes to maximize efficiency. Another one was Deadly Premonition 2 for the Switch. Although I don't know if that counts because that's basically a joke console.
 
Nearly all games out will run just fine on a 7-year-old GPU at the right settings. What is upsetting PC gamers right now is they feel that buying a gaming PC makes you part of the PC Master Race, and they get psychological satisfaction from maxing out settings, turning on MSI Afterburner, and taking screenshots of the game running at 75-100 fps to sneer at console peasants online.
I believe people like them are to blame for bloated video games and unoptimized game engines. Textures aren't compressed because those sort of people want the minute detail rendered at the highest quality with what hardware they can afford to buy. Eventually, they'll reach a plateau where hardware would be too expensive to render games in such a high quality. Crysis is a great example of that.
 
isn't planet coaster doing the paradox approach of developing content by releasing shit like mini dlc's?
It is like paradox in the sense that there are a billion DLCs, but I wouldn't say it is the paradox approach because the base game really is feature complete and the DLC is entirely optional extras.

At least this is a case for planet coaster one, I Don't have the sequel
 
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