The Elder Scrolls

I might have asked before, but, ESO? Is it any good? At launch it was pretty shit, is it still just corporate generic MMO product with a TES skin?

I can't imagine playing a TES game where I can't break into every house in the game and steal their bedsheets, sadly. But WOW sucks (they're just coasting till WOW2's announcement in 2027) and FF14's latest expansion is a fucking joke (retarded catgirl tranny is the main character you're just along for the ride) so, maybe ESO might be ok?

e:
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Oh, so they fell victim to Everquest expansion disease. Sad to see.
 
The problem is Bethesda games are designed for most players to do all questlines on the same character.
I think they designed Morrowind with the idea that you would do certain factions with certain builds. You've got factions that lock out other faction questlines, conflicting quests, quests telling you to murder quest givers.
But a lot of people complained about not being able to do all of them on a single run, mostly because I think most normies will roll ONE character and do ONE playthrough. So the system got designed for all questlines to be accessible. But then how do you make the same dungeon fun for both the lvl 4 newbie and the lvl 30 arch wizard
It's just the houses and maybe the religious factions you can't do on one character. Never finished the Morag Tong one, so not sure if you can finish it along with the Mage's Guild, Fighter's Guild, and Thieve's Guild. Those three are entirely possible to finish on the same playthrough but you need to use a guide at times. The Fighter's Guild quests telling you to kill important characters in the Thieve's Guild can be avoided by going to another questgiver. Forgot who he was.

Skyrim actually has a faction you can be locked out of in the Dawnguard DLC. If you choose to side against the vampires you can't suddenly join them. You get multiple chances to change your mind. This was likely done in response to people complaining the base game didn't have that.
 
This is a decently optimal beginner friendly Spellsword character who's main weapons to kill enemies are Long Blades and destruction magic.
Since this is presented as a guide I'd like to add a gotcha that caught me out the first time. If Destruction is above a certain threshold after chargen, you will start with a spell called Firebite. You may wonder, as I did, why this is doing fuck all to enemies. This is because the majority of human enemies are Dunmer, who resist Fire Damage by seventy-five percent. Swap out this spell for Frostbite or something similar at the first opportunity.
 
Since this is presented as a guide I'd like to add a gotcha that caught me out the first time. If Destruction is above a certain threshold after chargen, you will start with a spell called Firebite. You may wonder, as I did, why this is doing fuck all to enemies. This is because the majority of human enemies are Dunmer, who resist Fire Damage by seventy-five percent. Swap out this spell for Frostbite or something similar at the first opportunity.
Also another thing about Destruction Magic to keep in mind. Due to fewer enemies resisting it, Shock damage spells are 40% more expensive then Frost or Fire damage. Generally Frost and Fire spells are better for killing stuff due to the fact that few enemies resist both Fire and Frost. If you are feeling lazy just make a more expensive spell that does both Fire and Frost damage as that will damage all enemies in the game.
 
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If you are feeling lazy just make a more expensive spell that does both Fire and Frost damage as that will damage all enemies in the game.
I haven't played MW in a little while, but I'm going to venture that you could make a Damage Health or Absorb Health spell as well, although Bretons/Orcs would resist it so *shrug*. That's the great thing about MW: you have so many options.

E: Absorb Health is actually Mysticism. My b.
 
Also another thing about Destruction Magic to keep in mind. Due to fewer enemies resisting it, Shock damage spells are 40% more expensive then Frost or Fire damage. Generally Frost and Fire spells are better for killing stuff due to the fact that few enemies resist both Fire and Frost. If you are feeling lazy just make a more expensive spell that does both Fire and Frost damage as that will damage all enemies in the game.
Absorb Health is king for damage magic because it won't nuke you if it gets reflected.

Weakness to Magicka 100% for 1 second (because weakness applies to all damage ticks as long as the first tick hits it) + Absorb Health 40 magnitude for 2 or 3 seconds will one shot most enemies in the game.
 
So has anyone made Ethan Ralph in Oblivion remasters character creator yet.(even if you cant do his fucked up eye), if so what is skills does the class Ralpha Male have. I do know that one of his favored attribute is Luck in a twisted way.
 
So has anyone made Ethan Ralph in Oblivion remasters character creator yet.(even if you cant do his fucked up eye), if so what is skills does the class Ralpha Male have. I do know that one of his favored attribute is Luck in a twisted way.
Ralph pls go
 
Absorb Health is king for damage magic because it won't nuke you if it gets reflected.

Weakness to Magicka 100% for 1 second (because weakness applies to all damage ticks as long as the first tick hits it) + Absorb Health 40 magnitude for 2 or 3 seconds will one shot most enemies in the game.
I speedran the game with a 100% fire + magic weakness and a piss poor 3 second flame touch spell. Until the literal last quest, it worked on everything. Suddenly it did no damage even with 3 overlapping weakness debuffs. I swear nothing in this fucking game make sense, and that's the worst part about scaling. "Leveling is busted, only do it when you confidently rape all enemies". Oh wups now you suddenly don't anymore. Still dare to level up?

I haven't played MW in a little while, but I'm going to venture that you could make a Damage Health or Absorb Health spell as well, although Bretons/Orcs would resist it so *shrug*. That's the great thing about MW: you have so many options.

E: Absorb Health is actually Mysticism. My b.
I remember spellmaking in Oblivion being an expensive luxury thing, so I was glad to realize it wasn't. It was however boring as fuck. Morrowind specifically had the ability to stack summons, so instead of one useless skeleton for 50 seconds that may well die to another single enemy, you could spawn 3 skellies for 10 seconds to overwhelm and nuke an enemy. It felt good to stack abilities unlike this misery of applying weaknesses and shit to enemies in Oblivion.

I loved this spell that did 10 dmg of the three schools. It felt more exciting than just shooting flames or whatever, but it also cost way too much and it didn't really have the same effects as Skyrim; frost draining stamina etc. One thing I did see a lot was my pure fire dmg touch spell making people fall over before they died.. Very odd.
 
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Reminded me of this

timestamp: 5:07
Rip Nicks mom, Nobody wants to live in Morrowind, Its a blight and disease ridden shithole even before Dagoth Ur came along, Fucking Outlanders with there fake gods, shit culture and Bullshit Taxes. One of these days we will remove all the Outlanders and Morrowind will be Superpower E3 428. Forum post originating from Cyrodiil.
 
Honestly the body type thing comes off as completely pointless given that your body type still dictates how NPCs universally gender you in dialogue. Yes your starting attributes are now determined by “origin” but it’s mostly just shallow posturing.
 
I'm just wondering when the paid mods are gonna come to Oblivion: Remastered. Since it's Gamebryo under the hood there's no technical reason why it can't happen. I'm sure Elinora is slaving away in the clutter mines right now, making house mods that she will get literal pocket change for. Some people will do almost anything to avoid workin' a real job!
 
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