The Elder Scrolls

Some people will do almost anything to avoid workin' a real job!
you mean physical labor.
whoring is a job and you don't see me complaining that you do it.
had to do that joke, sorry m8.

wake me up once they get extended scripting working just like oblivion does (can't wake up) and i'm betting the studio responsible for remastering it won't release the UDK patch unless they made it compatible from the get go like conan exiles did recently, before you had to download a 6GB UDK to mod it, now you need to download the 50GB unreal engine UDK to mod it.
 
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Reblivion might amount to something someday(they've already got custom assets and animations working), but as it is it just makes me want to play the original. It's just an inferior version of Oblivion for the moment that doesn't have the classic mods I'm used to having. I'd be interested to see if Reblivion ever gets a mod as ambitious as Skyrim's legacy of the dragonborn.
 
I'd be interested to see if Reblivion ever gets a mod as ambitious as Skyrim's legacy of the dragonborn.
I doubt Reblivion is going to get much of anything the way of modding with Skyblivion releasing this year, probably in August so it can be announced during ModCon after Beyond Skyrim releases yet another teaser video and nothing else. Skyblivion will be far easier to mod since it's pretty much Skyrim.
 
Time Keepers - Nexus / Morrowind May Modathon 2025
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Morrowind Modathon is already looking kino. From what I remember. All the mods submitted will be reviewed and revealed on the first week of June.

May 1st marks Morrowind's 23rd anniversary. For nearly a quarter of a century now, Morrowind has entertained and inspired players and modders alike, and now, once again, we're celebrating the anniversary of Morrowind's release with the eleventh annual Morrowind May Modathon Month Modding Competition!

Over the last 23 years, Morrowind modders have expanded the game with new lands, new provinces, new dungeons and adventures, even new gameplay mechanics, from multiplayer to real-time crafting and survival, to settlement building and more. It's that spirit of creativity and innovation that we celebrate each year with the annual Modathon, a month-long free-for-all modding competition for Morrowind's amazing community!

From May 1st through to June 2nd, modders can submit mods, earn dozens of unique achievement badges, win prizes, and more by submitting their mods with the May Modathon 2025 tag or using the 2025 Morrowind Modathon header in their mod description! Once again this year, we have an exciting assortment of over 90 different achievement badges modders can unlock with their mods, with achievements for competing in weekly themed challenges, category achievements, metric achievements, bronze, silver and gold achievements, and a number of hidden achievements - how many can you find? For a full list, check out our announcement thread over on the forums!

The Modathon has come a long way over the last decade, since 2015 it has became the single largest annual modding competition in The Elder Scrolls community, and with your help, we can continue that tradition by celebrating Morrowind in the best possible way - by making Morrowind bigger and better than ever with tons of new mods!

For those looking to join in with the 2025 Morrowind Modathon, participation is simple - any Morrowind mod released in May can be entered into the competition! Just remember to include the tagline "Part of the May Modathon Month" (or the 2025 Morrowind Modathon header) near the top of your mod's description, or use the Modathon 2025 tag to enter your mod as part of the competition. Submitted mods will automatically be entered to potentially win our weekly random-drawing prizes, and of course, unlock achievements!

For more information, including rules, links to tutorials for first-time modders, and a complete list of achievements, check out our official announcement thread here on the Nexus forums or stop by our Discord channel!

As I always say, the best games never die! Happy modding and long live the Morrowind Modding Community!

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>Try to see if there's a video guide for a specific modding tool
>JewTube actively refuses to show videos for this tool despite me knowing they exist and instead shoves Oblivion Remastered videos in my face
>Even using quotes around words only shows Oblivion Remastered videos

Jesus.
add Before:2025 or Before:2024
 
I remember spellmaking in Oblivion being an expensive luxury thing, so I was glad to realize it wasn't. It was however boring as fuck. Morrowind specifically had the ability to stack summons, so instead of one useless skeleton for 50 seconds that may well die to another single enemy, you could spawn 3 skellies for 10 seconds to overwhelm and nuke an enemy. It felt good to stack abilities unlike this misery of applying weaknesses and shit to enemies in Oblivion.
You can also exploit alchemy in Morrowind to make near infinite or spam-able summons by making your magicka infinite with potions. With a high enough INT, you can make spells that allow you to spam 7 or 8 monsters per cast. If you make every spell unique, you can stack i.g. 7+7 = 14 et cetera.
 
Another good starter build is a Redguard swordsman. They get a 15 point bonus to long blades, allowing you to hit a max of 50 right out of the Census Office, which of course will give a big boost to hit chance (which can be pushed further if you decide to choose agility as one of your favored attributes). Also Adrenaline Rush is the most busted-ass retarded racial power in the game to the point where it may as well be called the "I Win" button. You have to be pretty fucking far out of your depth to use it and still manage to lose.
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If a build like this won't get a new player through the early game hurdle then nothing will.


Some mods I like:
Adds floating hit & miss indicators (with damage dealt or hit chance percentage shown) to provide players feedback for when a melee swing hits/misses and the damage/odds of the swing.

An immersive overhaul of in-combat NPC behavior for OpenMW 0.49. With new voice lines and animations.

Carries over attribute bonuses not used at each level.

Dynamically calculates your maximum Health based on your current Endurance, Strength, and level, removing the need to prioritize stat gains to maximize Health.
 
Hey quick question. Does the Oblivion Remaster come with Shivering Isles and Knights of the Nine? I've seen so many memes, clips, shitposts but not a single one regarding Sheogorath or anything beyond the base game.
 
Hey quick question. Does the Oblivion Remaster come with Shivering Isles and Knights of the Nine? I've seen so many memes, clips, shitposts but not a single one regarding Sheogorath or anything beyond the base game.
It comes with Knights of the Nine and Shivering Isles.

It also comes with the lesser DLC such as the housing DLC, spell tomes and horse armour
 
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Reactions: Max Caulfield
Another good starter build is a Redguard swordsman. They get a 15 point bonus to long blades, allowing you to hit a max of 50 right out of the Census Office, which of course will give a big boost to hit chance (which can be pushed further if you decide to choose agility as one of your favored attributes). Also Adrenaline Rush is the most busted-ass retarded racial power in the game to the point where it may as well be called the "I Win" button. You have to be pretty fucking far out of your depth to use it and still manage to lose.
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If a build like this won't get a new player through the early game hurdle then nothing will.


Some mods I like:
Adds floating hit & miss indicators (with damage dealt or hit chance percentage shown) to provide players feedback for when a melee swing hits/misses and the damage/odds of the swing.

An immersive overhaul of in-combat NPC behavior for OpenMW 0.49. With new voice lines and animations.

Carries over attribute bonuses not used at each level.

Dynamically calculates your maximum Health based on your current Endurance, Strength, and level, removing the need to prioritize stat gains to maximize Health.
A great mod in a similar vein is Grip Of Death. It allows 1-handed weapons to be wielded in 2 hands for a boost in damage and speed. It also lets you wield 2-handed weapons in 1 hand for a decrease of damage and speed. I did a spearman with shield character with this and it was great.
 
DJ Peach Cobbler just dropped a video on Bethesda with a pretty new take on the Remaster I hadn't considered. I'm phoneposting at work and Null broke the phone UI (literally can't insert a fucking thing), so forgive the simple link:



He sees the Remaster as Microsoft testing whether or not they even need Bethesda with all their baggage. Interesting, I can see the angle.
 
add Before:2025 or Before:2024
Life saver. Cheers.
DJ Peach Cobbler
Fuck that faggot. I would explain but two people did it better than me. He's just another grifting whiny bastard.
I listened to one of his works a long time ago but never sat down to listen to more until a few days ago. Damn, memes aside he's pretty good, Lorkhan showed he can do some damn good serious work too.
 
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Fuck that faggot. I would explain but two people did it better than me. He's just another grifting whiny bastard.
Eh, I like him. As political as I am, I can turn that switch off on occasion. I'm certainly not one to judge people for drinking issues. I don't know that I read him as a leftist, but he's definitely farther left than I am.

Not sure if you watched it, but what do you think about the premise of the video?
 
Eh, I like him. As political as I am, I can turn that switch off on occasion. I'm certainly not one to judge people for drinking issues. I don't know that I read him as a leftist, but he's definitely farther left than I am.

Not sure if you watched it, but what do you think about the premise of the video?
Haven't watched it yet, not sure I will since it'll probably go over obvious things stated a million times. Will get back to you if I do.
 
Honestly the body type thing comes off as completely pointless given that your body type still dictates how NPCs universally gender you in dialogue. Yes your starting attributes are now determined by “origin” but it’s mostly just shallow posturing.
It's shallow posturing, but it's also making an entire industry kneel to the ideology behind it. Type 1 and 2 are important to one group of people and one group alone: The cultural marxists behind the Tranny plauge. Everyone else looks at a man and says man. Even the trannies and their enablers look at a man and say man. But the cultural marxists, the batshit academics like the lunatics behind Mermaids UK, they want society to push you to look at a man and go "I wonder what it's pronouns are?"

If they can get you to deny reality they can get you to believe anything. Maybe even that Marxist economic theory works.
 
I stopped playing the remaster because it makes a ps5 nearly blow up and decided to attempt morrowind since I bought it years ago and never played. Definitely dated but holy shit the writing is so much better. Makes tamiriel not some copy paste fantasy shit but a legitimately interesting and fresh take on the genre. I’m also blown away by the sophistication and depth of the more gnostic spiritual ideas and how much more complex some of the concepts are compared to what you see in other games. Replace all the faggot writers with weird dudes on drugs again and maybe they could attain this level of autistic depth again
 
I've been playing the Oblivion Remaster, which I didn't buy but I have in my Steam family library from my brother's wife, and while it was fun at the start I've really started to fall out of being interested in continuing even though I still have much I haven't done. Oblivion was always my least favorite of the more modern 3 ES games and I though this would be a good chance to re-evaluate it, but it appears my opinion still holds. Really, it's just making me want to replay Morrowind and Skyrim. I started with Morrowind so it set an expectation that is my problem with Oblivion which is really similar to what it was when I played it as a high-schooler... the unstable item physics make it impossible to decorate a house which is always my meta goal that keeps me moving forward. I actually favor Morrowind's static items for this reason, as this was a lesser problem even in Skyrim where stuff would even randomly fall off weapon racks and clip into the void.

Skyrim, however, has Legacy of the Dragonborn which is like the cracked out version of this and has the same effect on me as those rats who have a button that triggers their pleasure center and they do nothing but push it until they die of thirst. Last time I played it my file was like 500 hours in, with maybe half the museum, until the file just got corrupted and I couldn't fix it which was honestly devestating. I've been waiting to not play Skyrim until Odyssey of the Dragonborn releases which I last checked in on since like 2020 so I was sure it had probably been released, maybe several years ago... but no, still in development without any concrete release date or even much outward visible progress. I understand the demand on an independent team but it's still extremely disappointing. So still a long time before I'll be motivated to get into Skyrim again.

Morrowind is the übermensch when it comes to vanilla experiences though, and I've never used content mods with it so I think I'm gonna go through it with Tamriel Rebuilt and Project Tamriel since Skyrim is years off.

The Oblivion remaster also makes me want to play original Oblivion instead if I ever do again... while the leveling system changes certainly make things a lot more convenient because of the shitty level scaling problem, the lack of min-maxing also makes it a lot less engaging to me. The loss of stuff like the weird relation of stamina to melee damage and magicka recovery scaling off of total magicka also makes it lose a lot of charm.
 
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