Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
It's a matter of putting whatever is most important on your right hand. In a mouse-driven game, that's obviously the mouse and so the left hand is relegated to WASD. For anything centred around movement, like platformers or shmups, the right hand gets to focus on movement while the left hand takes care of the rest - shift-Z-X-C being the popular choices is in a sense as arbitrary as WASD for movement, but likewise remain consistent because that's just how it's done. Maybe unpopular (and so in the spirit of this thread), but it's a good design philosophy.The controls are arrow keys, X and C. Who the hell wants to move the character with their right hand? I've only seen a handful of games that do this. I remember having to use Autohotkey to rebind everything when I was playing Flashback because it did that.
This is a nice theory and all, but again, ALL controllers and ALL arcade games have movement controls on the left. Moving the character with my right hand is the equivalent of playing guitar with my hands switched or playing FPS with invert Y when I'm used to playing without it.It's a matter of putting whatever is most important on your right hand. In a mouse-driven game, that's obviously the mouse and so the left hand is relegated to WASD. For anything centred around movement, like platformers or shmups, the right hand gets to focus on movement while the left hand takes care of the rest - shift-Z-X-C being the popular choices is in a sense as arbitrary as WASD for movement, but likewise remain consistent because that's just how it's done. Maybe unpopular (and so in the spirit of this thread), but it's a good design philosophy.
you forgot mixing it with persona but yeah, fuck tidus.Expedition 33 is almost an exact clone of FFX plot wise except there's no Auron automatically making it the inferior game.
Lack of Tidus is a plus though.
filtered.It's inaccurate and feels like shit.
umm shweeaty, it's flavor of the month and it's way older than you think.The whole "game of the week" thing is annoying and they almost all universally suck.
Examples: helldivers, palworld, schedule 1
you spoken like a true retard that hasn't touched the minecraft thread and the problem with modern minecraft is mojang being unfocused with the game's goals while restricting themselves out of sheer retardation and devs that don't care about the game at all, you can even schizopost and say it's because microjeet wants to kill off java edition to make bedrock the true and honest minecraft version since it allows for microtransactions like the 15 year anniversary shit that was a bedrock focused event even though it was java edition being 15 years old.There are a million videos on YouTube about why Minecraft has lost its luster but the thing nobody ever seems to acknowledge is the fact that you can automate fucking everything now, and it kills a lot of the fun of the game as a result. [...]
then just feed vintage story guy there luch or or linix minecraft both taking there player baseyou spoken like a true retard that hasn't touched the minecraft thread and the problem with modern minecraft is mojang being unfocused with the game's goals while restricting themselves out of sheer retardation and devs that don't care about the game at all, you can even schizopost and say it's because microjeet wants to kill off java edition to make bedrock the true and honest minecraft version since it allows for microtransactions like the 15 year anniversary shit that was a bedrock focused event even though it was java edition being 15 years old.
you spoken like a true retard that hasn't touched the minecraft thread and the problem with modern minecraft is mojang being unfocused with the game's goals while restricting themselves out of sheer retardation and devs that don't care about the game at all
where the fuck do you esl niggers come fromthen just feed vintage story guy there luch or or linix minecraft both taking there player base
i get the reference but i'd rather chew on cardboard than get bored to death playing vintage story, it's a very retarded way to play minecraft, modded, even.then just feed vintage story guy there luch or or linix minecraft both taking there player base
again, it's all in the minecraft thread, you are not saying anything new.I guess I could've mentioned every problem their design philosophy causes but then I'd be here all fucking day.
I didn't even know there was a Minecraft thread. Forgive me for not reading 1000+ pages of this thread and 140 pages of the Minecraft thread to check and make sure my thought was up to your standards, your niggardliness.again, it's all in the minecraft thread, you are not saying anything new.
>is on game section of a forumI didn't even know there was a Minecraft thread. Forgive me for not reading 1000+ pages of this thread and 140 pages of the Minecraft thread
>Doesn't know the text can be made green>can't be bothered to do a search of the game he likes to see if other kiwis enjoy it
Two weeks is about a week longer than I tend to play any game. I truly don't understand this modern mentality of "a game is bad if it doesn't hold my attention for hours a day until the end of time".Zoomers complain about the "two week Minecraft phase"
I think it has more to do with big publishers trying to make you play a game for as long as possible so they can milk microtransactions indefinitely. Look at Halo Infinite: it's a simple FPS with SP and MP at a first glance, but the latter now has "seasons". Nigga, just give me all the content on release and maybe add a few maps in a big patch after two months. I'm not going to play a single game on and off for a year.Two weeks is about a week longer than I tend to play any game. I truly don't understand this modern mentality of "a game is bad if it doesn't hold my attention for hours a day until the end of time".
It sounds like such a miserable, unsatisfying way to experience a game. I build up the muscle memory and skill as I progress through the game and then mostly forget it when I move on to something else - that used to be the whole damn concept of a single-player game. If I tried to come back months later, I'm going to think "Oh God, how does this all work again? What was happening in the story?" and probably end up having to restart anyway.I'm not going to play a single game on and off for a year.
I think it has more to do with big publishers trying to make you play a game for as long as possible so they can milk microtransactions indefinitely. Look at Halo Infinite: it's a simple FPS with SP and MP at a first glance, but the latter now has "seasons". Nigga, just give me all the content on release and maybe add a few maps in a big patch after two months. I'm not going to play a single game on and off for a year.
Open world games are still popular because instead of designing a streamlined, tight campaign, they make you spend hours just traveling from one enemy base to another and sloooowly uncovering the map (AKA "the Ubisoft model"). Even games like Mirror's Edge, which is only about 6h, has an open world sequel.I think the reason games feel thin compared to yesteryear is the content, despite consuming 200+ hours of your time, is vaporous, as you keep doing the same exact thing over and over again. Back in the day, you bought a game for $30-$50 and beat it in 8-25 hours, but if the game was good, those were memorable hours. Beyond Good & Evil could be easily 100%ed in 10 hours, but it's still talked about.