Unpopular Opinions about Video Games

Don't give them ideas. That means that they'll rationalize charging $70 for a bloated open world because of $1 per minute or whatever. Actually, they DO that already.
Strauss 'Hightax' Kiyanka.webp
 
Last edited by a moderator:
The controls are arrow keys, X and C. Who the hell wants to move the character with their right hand? I've only seen a handful of games that do this. I remember having to use Autohotkey to rebind everything when I was playing Flashback because it did that.
It's a matter of putting whatever is most important on your right hand. In a mouse-driven game, that's obviously the mouse and so the left hand is relegated to WASD. For anything centred around movement, like platformers or shmups, the right hand gets to focus on movement while the left hand takes care of the rest - shift-Z-X-C being the popular choices is in a sense as arbitrary as WASD for movement, but likewise remain consistent because that's just how it's done. Maybe unpopular (and so in the spirit of this thread), but it's a good design philosophy.
 
It's a matter of putting whatever is most important on your right hand. In a mouse-driven game, that's obviously the mouse and so the left hand is relegated to WASD. For anything centred around movement, like platformers or shmups, the right hand gets to focus on movement while the left hand takes care of the rest - shift-Z-X-C being the popular choices is in a sense as arbitrary as WASD for movement, but likewise remain consistent because that's just how it's done. Maybe unpopular (and so in the spirit of this thread), but it's a good design philosophy.
This is a nice theory and all, but again, ALL controllers and ALL arcade games have movement controls on the left. Moving the character with my right hand is the equivalent of playing guitar with my hands switched or playing FPS with invert Y when I'm used to playing without it.
Xeno Crisis Controls.webp
I don't have a problem with that control scheme unless I absolutely can't change it. It's just odd to me.
 
Last edited by a moderator:
Expedition 33 is almost an exact clone of FFX plot wise except there's no Auron automatically making it the inferior game.

Lack of Tidus is a plus though.
you forgot mixing it with persona but yeah, fuck tidus.
It's inaccurate and feels like shit.
filtered.
The whole "game of the week" thing is annoying and they almost all universally suck.

Examples: helldivers, palworld, schedule 1
umm shweeaty, it's flavor of the month and it's way older than you think.
remember battlebit?
fuck.
remember stray?
loop hero?
lethal company?
valheim?
deep rock galatic?

it's something that was in the hands of journos for a good while but it's now branching off between regular content creators and youtubers.
 
Last edited:
There are a million videos on YouTube about why Minecraft has lost its luster but the thing nobody ever seems to acknowledge is the fact that you can automate fucking everything now, and it kills a lot of the fun of the game as a result.

Of the seven major materials (coal, iron, gold, redstone, emerald, lapis, diamond), four of them can be automatically produced en masse with farm designs. This is especially bad with iron because it's one of the main material sinks of the game and there are farm designs on youtube you can build that produce literally millions of ingots per hour. Part of the core gameplay loop of Minecraft was spelunking into caves to get the materials you needed for stuff; there was a certain element of danger and risk vs reward, and although the system was very simple it was incredibly fun exploring the randomly generated caves and structures. Building stuff was a genuine accomplishment because you had to work for it. You had to actually interact with the world to get something out of it.

Modern Mojang is so choked with wokeshit DEI that they're genuinely afraid to challenge or intrigue players in any way, so they've opted to just let people break the shit out of their game. Zoomers complain about the "two week Minecraft phase" because they're pathologically inclined to automate everything, instantly complete all of the game's macro goals, and then burn out and quit. I can't play with friends anymore because everyone just rapidly outpaces me and then burns out and quits.

Hell, now that I think about it, you don't even need to build and interact with the world anymore. You just find a village and instantly have reliable food and shelter. Don't even get me started on villager trading. Easily one of the worst things they ever did to the game.
 
There are a million videos on YouTube about why Minecraft has lost its luster but the thing nobody ever seems to acknowledge is the fact that you can automate fucking everything now, and it kills a lot of the fun of the game as a result. [...]
you spoken like a true retard that hasn't touched the minecraft thread and the problem with modern minecraft is mojang being unfocused with the game's goals while restricting themselves out of sheer retardation and devs that don't care about the game at all, you can even schizopost and say it's because microjeet wants to kill off java edition to make bedrock the true and honest minecraft version since it allows for microtransactions like the 15 year anniversary shit that was a bedrock focused event even though it was java edition being 15 years old.
 
  • Mad at the Internet
Reactions: Imperial Commandos
you spoken like a true retard that hasn't touched the minecraft thread and the problem with modern minecraft is mojang being unfocused with the game's goals while restricting themselves out of sheer retardation and devs that don't care about the game at all, you can even schizopost and say it's because microjeet wants to kill off java edition to make bedrock the true and honest minecraft version since it allows for microtransactions like the 15 year anniversary shit that was a bedrock focused event even though it was java edition being 15 years old.
then just feed vintage story guy there luch or or linix minecraft both taking there player base
 
you spoken like a true retard that hasn't touched the minecraft thread and the problem with modern minecraft is mojang being unfocused with the game's goals while restricting themselves out of sheer retardation and devs that don't care about the game at all
then just feed vintage story guy there luch or or linix minecraft both taking there player base
where the fuck do you esl niggers come from

@StacticShock I am not sure why you are calling me a retard when what I mentioned is downstream of what you've mentioned. They don't know what they want to do with the game because for some reason they've committed to this ideal that nothing in the game should have any function and the player should design the game for them. Everything being automatable and mining being worthless are symptoms of that. I guess I could've mentioned every problem their design philosophy causes but then I'd be here all fucking day.

Also Vintage Story is never going to catch on, sorry. When people play Minecraft they want to build stuff, not spend 20 real world minutes making one component of one tool so they can finally harvest wood 3 hours in.
 
  • Like
Reactions: The Foxtrot
then just feed vintage story guy there luch or or linix minecraft both taking there player base
i get the reference but i'd rather chew on cardboard than get bored to death playing vintage story, it's a very retarded way to play minecraft, modded, even.
but i can respect it as it's one of the "i'd like this game if it had this" mentality with regard to uncaring devs, i do remember one thing that happened like that and the devs of the original game wanted to take the other game down because it was popular, can't remember the name but i can point to palworld for similarities on how they are being buttfucked by nintendo for being a better version of pokémon.
I guess I could've mentioned every problem their design philosophy causes but then I'd be here all fucking day.
again, it's all in the minecraft thread, you are not saying anything new.
 
again, it's all in the minecraft thread, you are not saying anything new.
I didn't even know there was a Minecraft thread. Forgive me for not reading 1000+ pages of this thread and 140 pages of the Minecraft thread to check and make sure my thought was up to your standards, your niggardliness.
 
I didn't even know there was a Minecraft thread. Forgive me for not reading 1000+ pages of this thread and 140 pages of the Minecraft thread
>is on game section of a forum
>can't be bothered to do a search of the game he likes to see if other kiwis enjoy it
lol
lmao even
 
  • Mad at the Internet
Reactions: Ibanez RG 350EX
the 5th generation of consoles are looked at frequently with rose-tinted glasses, their was just as much slopware and crying as there is today, the only thing that was really better was Games-as-a Service bullshit not existing, had the Internet been as big as it is today their would have been mostly the same issues back then as there is today
 
Two weeks is about a week longer than I tend to play any game. I truly don't understand this modern mentality of "a game is bad if it doesn't hold my attention for hours a day until the end of time".
I think it has more to do with big publishers trying to make you play a game for as long as possible so they can milk microtransactions indefinitely. Look at Halo Infinite: it's a simple FPS with SP and MP at a first glance, but the latter now has "seasons". Nigga, just give me all the content on release and maybe add a few maps in a big patch after two months. I'm not going to play a single game on and off for a year.
 
I'm not going to play a single game on and off for a year.
It sounds like such a miserable, unsatisfying way to experience a game. I build up the muscle memory and skill as I progress through the game and then mostly forget it when I move on to something else - that used to be the whole damn concept of a single-player game. If I tried to come back months later, I'm going to think "Oh God, how does this all work again? What was happening in the story?" and probably end up having to restart anyway.

It's why I always wait for the Definitive Ultimate Director's Cut version of a game before I even bother playing these days.
 
  • Agree
Reactions: UnknownUser
I think the reason games feel thin compared to yesteryear is the content, despite consuming 200+ hours of your time, is vaporous, as you keep doing the same exact thing over and over again. Back in the day, you bought a game for $30-$50 and beat it in 8-25 hours, but if the game was good, those were memorable hours. Beyond Good & Evil could be easily 100%ed in 10 hours, but it's still talked about. I put 36 hours into Marauders, not much less than what I put into Timesplitters: Future Perfect. And yet, I feel like I got more out of Timesplitters. I played the campaign twice, did most of the challenges, and had a fair number of MP matches with my friends.

I think it has more to do with big publishers trying to make you play a game for as long as possible so they can milk microtransactions indefinitely. Look at Halo Infinite: it's a simple FPS with SP and MP at a first glance, but the latter now has "seasons". Nigga, just give me all the content on release and maybe add a few maps in a big patch after two months. I'm not going to play a single game on and off for a year.

They don't actually make all the content up front. They keep parceling it out depending on what market response looks like. If the response is good, you get seasonal content for years and years. If the market shits on it, it gets killed quickly, like Anthem did.
 
I think the reason games feel thin compared to yesteryear is the content, despite consuming 200+ hours of your time, is vaporous, as you keep doing the same exact thing over and over again. Back in the day, you bought a game for $30-$50 and beat it in 8-25 hours, but if the game was good, those were memorable hours. Beyond Good & Evil could be easily 100%ed in 10 hours, but it's still talked about.
Open world games are still popular because instead of designing a streamlined, tight campaign, they make you spend hours just traveling from one enemy base to another and sloooowly uncovering the map (AKA "the Ubisoft model"). Even games like Mirror's Edge, which is only about 6h, has an open world sequel.

Don't get me wrong, I can still have fun with a game like Far Cry 6 despite the fact I beat all of them except Primal, but the only memorable thing about 4, 5 and 6 is the ever-changing setting.
 
Back