Game Review Scores Discussion - Or: How useless the whole thing can feel sometimes

P.A

Guillermo del Asgoro
kiwifarms.net
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Oct 19, 2015
We all know it - review scores for video games lean heavily towards the upper end of the spectrum to the point where some people don't even consider a game if it doesn't have the equivalent of an 8 out of 10 and everything at or below a 5 is seen as straight up garbage. As a result, small differences of scores in the upper regions can cause incredibly volatile reactions (like that infamous 8.8 thing) but consensus seems more easily reached on straight up garbage games.

Basically, the reason I'm making this thread is twofold:

- a post in the "Unpopular Opinions" thread talking about how much the poster liked the King's Field games despite the series receiving middling reviews
- the general question of "what does a particular score even mean"?

Now, obviously you can't turn video game reviewing into objective science since we're talking about subjective interpretations of personal taste, though stuff like this puts score aggregation sites into question since dozens of scores that are achieved by different people applying different scoring metrics and then mushing them together into one average that may or may not represent an approximation of the quality of the product.

The most satisfying was I can think of for how scores can be interpreted is, if taken out of 100, as a rough estimation in percent of how likely it is that you'll enjoy the game. The degree to how much you would isn't measured by it, however - like how for Deadly Preminition, the score averages out to about 70, but the scores taken range from a perfect 100 to a dismal 20. Or take Nier, for instance - about the same average score, but the fanbase was passionate enough that it received a somewhat-sequel over half a decade after release.

Essentially, going by the average alone derives us of a whole bunch of information about whether one would enjoy a game or not, though this may come down to how lopsided game score are seeing how other fields have less qualms with applying scores beneath a 5.
 
A good reviewer explains exactly why they feel the way they do, so you know by the end if their tastes are similar enough to yours that their opinion is of any personal value. Numerical scoring is worthless since most of the high ones were probably bought anyway.
 
Review scores are worth very little as the only way someone can really determine whether they will enjoy a game or not is by playing it. Even aggregates of scores don't have much value due to the fact that if one does use them, they're still only looking at opinions of people that aren't them.
 
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Cory in the House is perfect fight me IRL
 
Review scores have been fucked for a while. But I think the issue arguably stems from the community and their reactions to scores. There's a disturbing need in the gaming community to justify and validate your taste in games. The easiest way to do this is point at a number that's bigger than another persons games number. It's like they view playing a game that only an 8 is somehow a black mark on their gaming credentials.

There's also this attitude I've noticed when scoring a game to base the score around the negatives, so it's like they start at 10 and knock points off from there. So you end up with the situation where you have games that don't really have much "wrong" with them scoring well, even if they're dull and uninspired (cough, ubisoft, cough)

Ideally, don't score it, just review it. A couple of sites do this already. If you must score it, use the 5 out of ten system. This basically translates to Awful-poor-decent-good-great. If translated to the 100 point system a "Decent" game is a 60 max, that's shit tier territory for the 100 system.

The idea of equating a games worth to a numerical value to within 1% is just fucking stupid.

a post in the "Unpopular Opinions" thread talking about how much the poster liked the King's Field games despite the series receiving middling reviews

See this attitude as well. A middling review doesn't mean your not allowed to enjoy the game. It's perfectly acceptable to like a game that's objectively flawed. I enjoyed Too Human (lol, remember that game?) But it just straight up wasn't a very good game.
 
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Problem with scores/reviews is that they aren't actually "the word of god" but at the same time they "mean everything". The gaming score system is also extremely fucked up compared to other medias, like, if a food critic gives a restaurant 3/5 stars you won't see people rioting online about "REVIEWS ARE JUST OPINIONS!"

To summarize what i think:
1-Most reviews are bad because reviewers are bad

This is most obvious when talking strategy or fighting games. Reviewers don't know how to talk small technical things or getting good, all that matters for them is beating the game and going for the next.

Ex: A bunch of bloodborne reviews never mention the Regain system, a core mechanic in the game. Wild Arms XF is an amazing strategy game that got scores for being "too unfun and hard" A.K.A. too many reviews reviewers didn't understand you're supposed to change classes/strategy every mission.

2-Inflated AAA game scores brainwashed people into thinking anything less than 8 is bad.

Why does IGN have a 0/10 scale if and not a 7/10 scale? If people see a game has 6.5 on metacritic they automatically assume it's a bad game. You know what a bad game is? Superman 64. Most 6-7 games are flawed but playable or are simply niche games.

3-People care too much about arbitrary numbers in things that can't be compared

Oh look X got a 7 here but Y got a 9 so that means the Ygame is BETTER right? No, of course not! Dark Souls isn't "better" than Harvest Moon because it's two completely different things. Every time new releases happen you see niggas fighting over score that shouldn't really affect your buy at all.

4-Fanboyism and validation overrides any reason

Remember when that one guy gave Twilight princess an 8.8 and everyone freaked out? People like brag online but don't like to be told their money was wasted. If you spent +500 dollars to buy a new console just to play Zelda you sure want to be told it was money well spent.

TL;DR: If you want to buy a game, go watch some gameplay vids and if you like it buy it at an amount you feel that you can't regret. Even "bad" games can be a lot of fun, if you like this kind of game, be it jrpg, sports, racing, strategy, etc you will probably enjoy them regardless of the score.

I loved Glory of Heracles on DS for being a solid (but a bit repetitive) jrpg and i was shocked to hear it only has 69 on metacritic.
 
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I'm somewhat more inclined to give reviewers a pass when it comes to really long games. The workload for even big review mills like Game Informer is probably enormous so I can understand why they gave NieR Automata, for example, a 7.5 of 10 simply because they probably don't have enough hours free to play through the game a minimum of three times.

Though I would say that some review aspects can be entirely objective. A game that's buggy, like Skyrim, is objectively that way. The backwards flying dragon is a bug. Falling through the floor is a bug. Trying to argue that those are features or not bugs is lying.

That having been said, the only kind of review I take into account lately is one that involves game footage. I'd rather see for myself how a game plays than read or look at screenshots of Call of Duty 40,000 because the latter two examples don't really tell me anything about how the game actually is. Ultimately, all that matters in gaming is if you enjoy the game. Brink was a mediocre game by all accounts but I still had fun playing it.
 
A good reviewer explains exactly why they feel the way they do, so you know by the end if their tastes are similar enough to yours that their opinion is of any personal value. Numerical scoring is worthless since most of the high ones were probably bought anyway.

Ideally, don't score it, just review it.

I think numerical scores have value for places like metacritic where you want to quickly skim through what kind of reception the games have gotten without having to read through like tens / hundreds of reviews. Additionally you can then check out the reviews from publications you feel like have been worthwhile or then if there's like solid reception from most and then one that is much more negative, you can go look at what points the negative review makes. That said, I don't trust individual review scores that much, but I think they're worth it in quickly determining the overall reception the game got.

And personally I have a problem with going to look at in-depth reviews because I like to be surprised by games and reviews usually go in-depth enough that they might spoil a lot of stuff I would've wanted to have revealed to me during gameplay, or sometimes the reviews can outright spoil major story elements. For that reason if I just want to find out if a game is worth a purchase, I try to follow pre-release talk of it on non-fan sites and then look if metacritic is liking or slamming it. However, generally my interests are specific enough that I usually am aware of the games I'm going to play like a year before they're out or I hear from word of mouth after the release whether they're worth buying or not so I usually don't have any need for reviews.

Review scores have been fucked for a while. But I think the issue arguably stems from the community and their reactions to scores. There's a disturbing need in the gaming community to justify and validate your taste in games. The easiest way to do this is point at a number that's bigger than another persons games number. It's like they view playing a game that only an 8 is somehow a black mark on their gaming credentials.

Yep fanboys are retarded and often use reviews as a dick measuring contest for things they've already bought(and have no real need for a review even) rather than using it to determine whether a game is worth a purchase.
 
I recall that Naughty Dog kept claiming their shitty Part 2 game got 'review bombed' by haters and bigots. (Actually the true fans of the original. And probably people who saw the leaks and hated ND lying in their marketing)

But the funny thing was, a week before it got released, they positively review bombed themselves by either buying out their review score and critics or with fake profiles. Either way, it was abysmal and totally obvious as multiple of those 9/10 and 10/10 had the shortest arguments and were all roughly saying the same thing. Some of them even copied word for word.

To make things even worse, they actually went out of their way to go after negative reviews and try to have them removed. Truly the most pathetic thing I've ever witnessed in the game's industry.
 
What really fucks up review scores is inconsistency in how they're applied. We all prioritize different stuff in games obviously, but sometimes it's more complicated than just "it has bad graphics/controls/etc" which are pretty much easily agreed upon.

GameCube is a good case study on the subject. system full of divisive love it/hate it games. Mario Sunshine is pretty much considered the worst 3D Mario, with the jetpack and cleaning elements often cited as boring or bad. Wind Waker's sailing is something you either get or you don't. It makes it really tough to objectively rate stuff, especially with one number representing overall quality.

It's usually best when each element of a game is given it's own score in a separate category, but even then where would "WW's sailing kills/makes this game" go? There's just not a way to score these kinds of things properly.
 
Game review scores are pretty simple to understand after enough time:
First of all, they are always normalised between 60 and 100. 80 is an average game, 60 is unplayable. Anything lower is basically a meme score.

You need to add point for hype, very hyped games will get full ten points more as long as a blowback hasn't started. If it has started then the score might actually be lowered.

You also add points for dev, Nintendo and indies usually get ten points be default, especially if the indies are well known. Most otger big companies don't get that treatment unless the reviewer is a massive fanboy. On the other hand small/medium devlopers might lose points out of sheer disrespect.

Culture wars is also a factor, but it usually comes in indies and smaller productions - A smut visual novel for men will lose points, while smut for women and faggot will gain massive amount of points.
 
I review all of the games I play in the Switch thread. They are scored out of 2 with a 2 out of 2 being good and a 0 out of 2 being bad. I wonder how my reviews would fit into metacritic....
 
But the funny thing was, a week before it got released, they positively review bombed themselves by either buying out their review score and critics or with fake profiles. Either way, it was abysmal and totally obvious as multiple of those 9/10 and 10/10 had the shortest arguments and were all roughly saying the same thing. Some of them even copied word for word.

The same thing happened to Balan Wonderworld, with people making strangely worded 10/10 reviews for the game, and the profiles only reviewed Balan Wonderworld. Although I don't remember if that was developer that was trying to review raise, or if it was diehard Yuji Naka fans that do so.

On a side note, what are notable examples of a game getting bad or even terrible review numbers from Journos, but were massively praised by players?
 
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