Counter Strike

I take this one way, the CS team at Valve is very insecure about their game, they are very mad people keep saying CSGO was better and they want to strike anything related to CSGO off the face of the earth, thus a mod using CSGO as their base would be against their best wishes, the email is worded very bitterly.

They weren't shipping any engine code or CSGO assets, they were going to make a mod like the 2017 CSCO mod, something that clamps on top of a legit CSGO install to work, they put special emphasis on the fact it is for CSGO however, specifically.
You can check this image out in their timeline on their website march 14th.
But that doesn't make sense, because CSGO as a game doesn't exist anymore; yes you can install it through a beta branch on CS2, but who knows how long that beta branch is going to last?
This puts a pressure on Valve to always keep that branch live (boo hoo), which is something they may not want to do. On the other hand, if at any point Valve decides to get rid of that branch, we get boohoos from the Classic Offensive people because allegedly, their mod won't be able to run again.

Anyway, the Classic Offensive people sound very suspicious to me, and almost all of the arguments that people bring up about why this mod was shitcanned by Valve makes zero fucking sense.
 
Ah okay, so it's a problem with the fact it's a mod for CSGO, not the fact it's a mod for counter strike in general. Makes sense I guess. Valve has a reason (I don't know the reason but it probably has to do with their cash cow skin gambling economy) that they don't distribute CSGO the same way 1.6, source, and CS2 are distributed. 8 years ago they probably didn't think this is how things would end up for CSGO, so I don't really know if the narrative I've seen floating around that Valve lied and misled these guys is accurate. I've never done modding work in the Source engine, but I've done quit a bit in Darkplaces and taking 8 years to make a mod which is just being a game that already exists is wild to me. Not that I don't empathize with their situation of having spent as much time as they have on the project, just to be told it's gotta move to CS2 or fuck off, but man, how long does it take to make a game that already exists on top of a different version of that exact game?


I take this one way, the CS team at Valve is very insecure about their game, they are very mad people keep saying CSGO was better and they want to strike anything related to CSGO off the face of the earth, thus a mod using CSGO as their base would be against their best wishes, the email is worded very bitterly.
I highly doubt Valve is butthurt that people say CSGO was better. People online have been whining that "1.6 was the best counter strike ever made and everything else sucks" for years and Valve don't give two fucks about mods and community projects for 1.6. There's literally a mods/plugins for 1.6 servers which allow pirate non steam versions of 1.6 to join your servers. Valve doesn't give a shit what people think about their game, how CS and DotA have been treated for the last decade are testaments to that. They care if their virtual economy and esports are making them money - and they are - so they couldn't care less what people think because clearly it's not stopping people from participating in their economy and consuming their esports. The email doesn't seem bitterly written to me, it sounds like they're plainly laying out what the current situation is.

Terms from the subscriber agreement from 8 years ago are clearly not the same terms of the subscriber agreement of today. They tell them "...because support for CS:GO has ended, your options are limited" and then tell them "Your best option is to re-target your mod as a mod against Counter Strike 2 while CS2 is being supported". Take note of the phrasing "while CS2 is being supported". They're not seething and coping because "grr, you can't say GO was better" they're explaining that steam and many of the games on steam are a service and they're not supporting CSGO anymore, therefore building works on top of it instead of making a wholly original produce with the engine is not something they support. Valve then tell them one of their options are to re-target the mod for the live service game Valve currently is supporting, CS2. It doesn't seem bitter, it's the honest, unfortunate, reality.

It sucks, truly it does. I'm not defending Valve here. I was and still am of the people who talked mad shit on them for what they did to CSGO when CS2 came out. At a certain point in CSGO's lifetime, it wasn't a product that was sold and bought like 1.6 and Source are, it was a "live service". They don't call it that probably because of the, deservedly, negative connotation that "live service" has, but that's what CS:GO & CS2 are/were and I don't know why people are so surprised this happened years after CSGO stopped being supported. Every fucking dev of a live service does this shit. It reminds me of that Act Man segment on MATI where Null said something along the lines of "these niggercattle have known their heads are on the chopping block for years and they just sit there thinking 'it won't happen to me'". CS1.6 "fans" will do literally anything except actually play CS1.6, but at least the CS:Legacy guys were smart enough to realize they need to make their own game and not rely on Valve's live services.

Fuck games as a service, companies aren't your friends, and Valve doesn't give a fuck what you think about their games as long as they're still making money... and don't spend 8 years making a mod to play a game that already exists and comes with decades of community content already. Seriously, if you really love CS1.6 so much, host your own server for it and add those missing features to it via mods and plugins, it's really not that hard. I hosted CS1.6 servers for 2 years about 5 years ago and the hardest part of playing 1.6 is finding people who actually play it because everyone says it's the best and they love it, but the moment you call them on it and invite them for a server populate, they all go dead silent and hope you'll go away and stop asking them to play so they can go back to pretending they play it without looking like a poser.
 
This puts a pressure on Valve to always keep that branch live...
There already is pressure on Valve to do this, even without Classic Offensive fanboys trying to keep it live.

...taking 8 years to make a mod...
From what I understand and followed throught the years, the biggest problem for Classic Offensive was that they always had to change and retarget the mod everytime CSGO updated and a developer broke something they were using, plus this was a modding project with the team being part time working on the mod when they could, as well as modding CSGO was pretty hard. The 2017 mod was pretty much a reskin with changed server variables, the new one looked to be substantially changed.
 
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From what I understand and followed throught the years, the biggest problem for Classic Offensive was that they always had to change and retarget the mod everytime CSGO updated and a developer broke something they were using, plus this was a modding project with the team being part time working on the mod when they could, as well as modding CSGO was pretty hard. The 2017 mod was pretty much a reskin with changed server variables, the new one looked to be substantially changed.
Ah I see, that makes sense. Having created mutators for Xonotic in the past, I know the feeling of having a year or 2 pass and now the most recent git build doesn't work with my mutator and I gotta make some changes to it. I'd have thought if your goal was to make something that's basically just 1.6 but in another version of CS, it wouldn't be too hard to change variables and maybe write a "mutator" type thing to fill in where variables leave you wanting. I've assisted in something similar in Xonotic where we wrote mutators which add more variables so we can tune stuff like rocket knockback when done to yourself vs enemies, or make the mega health operate by the Q1 rules.

If CSGO was so unstable to work with that shit was constantly breaking, I guess it makes sense that the CS Legacy team just decided to make their own game. Makes more sense to spend a year or 2 making what you want rather than being stuck for 8 years constantly patching and fixing shit that never should have broken in the first place.
 
Guess: "The nasty europeans are scary, they call me slurs and make playing comp impossible"
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Goddamn, what could have been a good video is ruined by his incessant need to be a whiny SJW cuck.
 
Lmao at this dumb nigger thinking he can bully valve and make the icky racists go away when 90% of the CS playerbase are russians or spics.
Caring about what other people say is how you end up like rainbow six, where they banned a good chunk of the playerbase for talking about their shirts and ended up wasting years on stupid toxicity measures that amounted to nothing because its still a competitive game.
 
Lmao at this dumb nigger thinking he can bully valve and make the icky racists go away when 90% of the CS playerbase are russians or spics.
Caring about what other people say is how you end up like rainbow six, where they banned a good chunk of the playerbase for talking about their shirts and ended up wasting years on stupid toxicity measures that amounted to nothing because its still a competitive game.
I heard R6 just banned fucking T-Bagging lmfao. Next up is thought crimes.
 
nakeyjakey gets upset over the racism and homophobia on CS2
This fucking sucks, it's literally just a fucking Competitive Match journal and his gay ass thoughts.

He keeps bitching out about competitive and how much it fucking sucks, just stop playing competitive you cheese brained Antietamite, "ugh premier sucks, ELO sucks, my teammates say racist shit", yhea, it does, that's why we don't play competitive you asbestos munching retard.

Explains he's cattles by going on a diatribe about how important cosmetics are for him, he goes on by saying that to "motivate himself on this journey" he wanted to make a black and white loadout of skins, and would get specific skins for specific ranks. In the same section he states how he's gonna buy them directly, but that he doesn't want to be indirectly contributing to the gambling problem because these people got them from gambling or whatever, which leads to yet another gambling talk, his second or third at this point, he ends this by going on a what-a-boutism by saying "well no matter what I do, it doesn't DO shit so I'll buy em skins anyway", pointless fucking section.

As the video goes on the more he talks about ELO and the more you can see it affecting him, midway he presents a guy saying he don't like no rainbow flag, which leads to an entire section about "Muter's Dillema" wherein, you should mute people who are being racist and homphobic however, how am I to coordinate and compete if I cannot talk to the teammate? Surely, this is a problem Valve must fix by banning all the heckin racismos. It's really funny seeing him rationalise all the times he did not mute to his fans, probably knowing that if he doesn't he will be fucking slaughtered like a lamb.

He has a small section where he feels troll remorse over laughing at a shit spray one of his teammates had, why? Because he accidentally pressed his push to talk button and his teammate heard that. Mind you he's been doing this the entire video but he only feels remorse when he knows the person heard it. The fact he feels the need to apologise reveals just how much weight he puts on communication, and being a pussy.
Immediatly later his teammate pulls a bad play despite his protests. Even when he's angry at a teammates play he needs to hold moral high ground (snakeboy is his username, this is what he typed).
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This begins the theme that he's a hypocrite because he was just as bad as the RUDE people that play counter strike. This segways into a section about how he's thinking too much about ELO and how it defocused from what he started has, wanting to do good plays, disregard the fact he started the entire video using ELO as a metric, kept doing it, and will continue to do so. He literally gets fucking therapy talked by his wife because he has no self awareness to realise that yhea, the problem is him. You can't make this shit up.

The video ends by him pontificating about buying a knife for getting 12k ELO, but then feeling hollow because he liked the journey and having a clear objective more than getting to 12k, so he sells all the skins, except his AK one, in a "display of power over their conditioning" or whatever, and buys a PC for his friend. Useless fucking video, 2/3 of the video is just CS clips. No reason to exist, gay ass fucking shitstick reheating arguments that have been regurgitated ever since CSGO got skins and selling them as if it was somehow new. Makes me MATI.
 
Has anyone played the CSCO Steam build leak yet? It's amazing, and even better than I thought it would be. It sucks ZooL handled the situation with Valve like a retard and they couldn't release it themselves (no idea why they thought breaking the EULA for Steam, taking resources from Black Mesa without asking, and lying about it along with everything else would end well. The whole situation could probably warrant a writeup on the happenings thread, it's hilarious. :story: ) but the end result is still great.
 
Classic Offensive leaked, as it turns out, Zool is a massive fucking fag that did use CSGO SDK leaked code as well as hacked and outdated .exe's and .dll's, even after he said he didnt do any of it. And apparently, Valve DID tell them to knock it off years ago and Zool STILL went off in a smear campaign DESPITE all valve would have to do is say "This guy is just, lying" and they would be victors.

Apparently a Steam Depot got leaked and is being hosted zipped in this website along with instructions on how to play it, no Multiplayer tho, it either doesn't work or youll get Hammer Banned.
https://classicoffensive.net (Archive.org/GhostArchive) plus the .zip is a physical archive of the entire website, while the PDF is just a image of it.

Here are links for the download of it, they may go down so if they no longer work when you get here however:
Google Drive
GoFile
Archive.org

I trusted these guys when they told me they weren't using shit, and got fucked over. I give up standing on the side of autistic source modders, I shall be filling C&Ds to every source mod from now on.
taking resources from Black Mesa without asking
Escalation and other youtubers talked about Black Mesa allowing them to use those assets in videos, what happened there?
 

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Escalation and other youtubers talked about Black Mesa allowing them to use those assets in videos, what happened there?
Is that true? If so then I'm entirely wrong and was told otherwise by the person who leaked it to me. Disregard that part I suck cocks

Regarding multiplayer, though, it worked fine with me. I played with the person I got it from (who had it sent to them by a playtester they know so maybe its a different build than yours, I don't know) and we were able to use workshop maps together perfectly fine. Just got done playing Zombie Mod with them on a remake of Crackhouse, ironically enough. I had to install it, add it to Steam as a non-Steam game and since it works via the same app ID as CSGO Legacy / CS2 I had no issues. It seems the game starts in a non-VAC secure mode because no servers I've seen are running it so far.

Zool STILL went off in a smear campaign DESPITE all valve would have to do is say "This guy is just, lying" and they would be victors.
That's the part that bugs me, personally. I have no issue at all with them hacking the game and using assets / code they shouldn't. I've played plenty of mods and revivals of games that did the same thing. My problem is they lied continually about what they were doing and how they went about doing it. Getting pissy at Valve when they were fairly lenient and then lying about when and how they were contacted is pretty unprofessional at best and downright malicious at worst.
 
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Huh... who would have though that it wasn't because Valve cares some random third party game being made "stealing their marketshare" (It wouldn't, Valveniggers are too busy playing gambling simulator with a shooter tacked onto it) and actually had merit in taking it down.

Its almost as though this entire debacle is one of the exact reason Valve doesn't talk to the community anymore. Shame a few retards have to ruin it for everyone else. Looking forward to CS:Legacy, here's to hoping the dev isn't as retarded, till then back to CSS.
 
A friend pestered me to play this for the free steam wallet from the weekly drop and honestly how do people take this game seriously at all?

Deathmatch? 75% of "players" are cheating bots
Comp? Constant cheaters.
Premier? Less cheaters, but still quite a lot. (Couldn't surrender while facing 2 blatant cheaters btw)

I am baffled by all the people who no-life this game and use their in-game rank as a measurement of self-worth. Just how can anyone take it seriously at all knowing that most of the matches they play are not legitimate? But at least the lucky drop got me a DLC for another game, so there's that.
 
honestly how do people take this game seriously at all?
I played a combined 10,000+ hours of CS 1.5/1.6, CSS and CSGO over the years. CS is fun. The mind games, the shit talk, the disrespectful weapons/strats, the rush of getting an ace, etc. It's everything a competitive video game should be.

But, being at that level of "pub good", but not taking the game seriously enough to no-life ESEA and other leagues, my buddies and I (and all those you're baffled by) just resorted to the convenience of matchmaking. You can get into a competitive 5v5 in a matter of seconds, no external apps, no paying for league fees, etc. It made the process of playing with your friends, or dropping into a match solo, very simple.

Towards the end before I gave on CSGO/CS2, we were just nostalgic for the good ol' days and tell yourself little white lies:
>maybe the next match won't have a cheater
>maybe Premier will fix all cheaters
>maybe CS2 won't have cheaters

because that feeling of a good, legit 5v5 where everyone is on the same level was so, so good.
 
A friend pestered me to play this for the free steam wallet from the weekly drop and honestly how do people take this game seriously at all?

Deathmatch? 75% of "players" are cheating bots
Comp? Constant cheaters.
Premier? Less cheaters, but still quite a lot. (Couldn't surrender while facing 2 blatant cheaters btw)

I am baffled by all the people who no-life this game and use their in-game rank as a measurement of self-worth. Just how can anyone take it seriously at all knowing that most of the matches they play are not legitimate? But at least the lucky drop got me a DLC for another game, so there's that.
Honestly, I haven't had a cheater in months if not years, regardless of the gamemode and skill level. Part of the problem with CS is matchmaking is entirely reliant on whether you've paid for the game (which puts you in matches only with other paying players) and your trust factor. I tend to smurf a lot to play with friends so I've played in a wide spread of skill levels (top 1% to top 90%) and I rarely see cheaters. I feel like to a point it's almost a completely different game for people in different trust level brackets and non-prime (free) vs prime (paid) users. The quality of the game is completely different according to where you lie in that metric.
 
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