Unpopular Opinions about Video Games

Some negative reviews are absolutely useless. I can't tell you how many times I've seen "Game wouldn't run" and Game keeps crashing" as a review just like that. That's not a review. That's a technical problem. I don't think it warrants a bad review unless the game is royally fucked. Like the many bad ports on Steam that people need to be warned about so they don't waste their money. Go to the forums first and try to solve your problem before you resort to that.
While true I just sort by negative and look for common complaints. Also I ignore anything about difficulty beinh too hard because that immediately invalidates a review for me.

99% of Nier Automata's positive reception is because of 2B and A2. Anyone who tries to tell you otherwise is a liar.
While its unapologetic anime-isms are a bit much, I think it really comes down to the fact that most people played it first. If they had played Nier, then Automata they would see it as the retread it is and it wouldn't have the same emotional impact.
 
Some negative reviews are absolutely useless. I can't tell you how many times I've seen "Game wouldn't run" and Game keeps crashing" as a review just like that. That's not a review. That's a technical problem. I don't think it warrants a bad review unless the game is royally fucked. Like the many bad ports on Steam that people need to be warned about so they don't waste their money. Go to the forums first and try to solve your problem before you resort to that.
Buggy shit that crashes is a totally valid reason to give a game a negative rating. GTA SA and GTA V both had great PC ports, IV had a laggy, shitty one that doesn't even work on most computers. Its a totally valid reason to give the game a bad Steam review.
 
While true I just sort by negative and look for common complaints. Also I ignore anything about difficulty beinh too hard because that immediately invalidates a review for me.
If the average is higher than "Mostly Positive" and it's not getting bombed with reviews whining about the difficulty, it's a serious red flag
 
While its unapologetic anime-isms are a bit much, I think it really comes down to the fact that most people played it first. If they had played Nier, then Automata they would see it as the retread it is and it wouldn't have the same emotional impact.
It was popular for the same reasons 2hu is popular. Advertising companies astroturfing it and mentally ill secondaries spamming retarded shit about it that never happened in game. Nier Automata is about a decade old now with no sequels or additonal content added and its still having how many collabs with various gachas and other anime IPs?

2hu is a bullet hell game series. No idea how the fuck all of these retards came up with all of this slice of life shit and memes, then insisting that is the actual source material. There's next to no story to begin with in the ZUN games themselves.

The record companies making original bullet hell or eurobeat music around it make sense but all of this extra character lore is just pure forced memes and fanfiction that vary wildly from unreliable narrator to unreliable narrator with commercially available fangames and gachas made by third parties that ZUN doesn't really tard wrangle like George Lucas did with Star wars' expanded universe. Fanon definitely overtook established canon entirely in this case.
 
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It was popular for the same reasons 2hu is popular. Advertising companies astroturfing it and mentally ill secondaries spamming retarded shit about it that never happened in game. Nier Automata is about a decade old now with no sequels or additonal content added and its still having how many collabs with various gachas and other anime IPs?

2hu is a bullet hell game series. No idea how the fuck all of these retards came up with all of this slice of life shit and memes, then insisting that is the actual source material. There's next to no story to begin with in the ZUN games themselves.

The record companies making original bullet hell or eurobeat music around it make sense but all of this extra character lore is just pure forced memes and fanfiction that vary wildly from unreliable narrator to unreliable narrator with commercially available fangames and gachas made by third parties that ZUN doesn't really tard wrangle like George Lucas did with Star wars' expanded universe. Fanon definitely overtook established canon entirely in this case.
N:A still gets collabs because people buy them. This is S-E here, if they use 2B for something instead of Lightning its because people like 2B and don't like Lightning.
 
That's essentially what I was trying to get at, too many variables are involved for me to consider video games art.


You made some good counterpoints, I didn't think of some things that way. And yeah I agree with you there about the annual sports releases and MCU too lol
Fair, I can see where you're coming from.

Hollow Knight is a bad game that is only enjoyed by disgusting trannies or people who want to fuck bugs, usually both.
I always got that feeling too. Looks like fucking shit anyway.
 
The AI argument is hilarious, like I get TV or books or films or music as they're a straight person->technology media but gaming? Are you fucking kidding me? The media where we've had procedural generation for a decade plus? The media where the top selling game of all time (Minecraft) is procedurally generated? The media that goes through a compiler everytime you make a gold version which can flip bits for no fucking reason based on the moon? The media that has had machine learning AI for bot strategies? The media that has DLSS and whatnot that magically upscales an image?

We've had AI in some form or another for a decade plus with no issues whatsoever until faggots saw that it was getting into their movies and TV shows and wanted it out of their video games too.

Full AI games are typically slop but just like CGI we'll see it improve to a point where nobody can tell the difference. The fact that people play PS1 etc. games in emulators at 8X the resolution should be reason enough to dismiss the whole AI shit as that's LITERALLY what it is doing by upscaling it.

Gaming is mostly shit nowadays because niggers, trannies and pakis are coding the games now, not AI. You give AI to Team 17 back in the Worms days and they'd come up with something magical.
 
I don't know how unpopular this is, but considering it's in so many games, it must be. I really don't like the "illusion of choice" that a lot of games have. What is the point of giving me dialogue options if they don't lead to different routes and endings? What is the point of giving me 3 different ways of saying "Yes" to accept a quest if they don't change anything about the quest? If I'm given dialogue choices, they should all matter in some way.
 
I don't know how unpopular this is, but considering it's in so many games, it must be. I really don't like the "illusion of choice" that a lot of games have. What is the point of giving me dialogue options if they don't lead to different routes and endings? What is the point of giving me 3 different ways of saying "Yes" to accept a quest if they don't change anything about the quest? If I'm given dialogue choices, they should all matter in some way.
Even worse is that "but thou must" shit; say no to an NPC and it immediately loops back the question until you say yes to proceed. It's fucking retarded, and an example to cite when people say any game is perfect, even Chrono Trigger has it and is something a remaster could improve upon.
 
The AI argument is hilarious, like I get TV or books or films or music as they're a straight person->technology media but gaming? Are you fucking kidding me? The media where we've had procedural generation for a decade plus? The media where the top selling game of all time (Minecraft) is procedurally generated? The media that goes through a compiler everytime you make a gold version which can flip bits for no fucking reason based on the moon? The media that has had machine learning AI for bot strategies? The media that has DLSS and whatnot that magically upscales an image?

We've had AI in some form or another for a decade plus with no issues whatsoever until faggots saw that it was getting into their movies and TV shows and wanted it out of their video games too.

Full AI games are typically slop but just like CGI we'll see it improve to a point where nobody can tell the difference. The fact that people play PS1 etc. games in emulators at 8X the resolution should be reason enough to dismiss the whole AI shit as that's LITERALLY what it is doing by upscaling it.

Gaming is mostly shit nowadays because niggers, trannies and pakis are coding the games now, not AI. You give AI to Team 17 back in the Worms days and they'd come up with something magical.
Procedural generation is typically done on the back of a solid set of rules and mechanics that make the procedural generation worth considering, it's typically reserved for games with high replay value or games meant to be mastered. Imagine if in Minecraft, chunks of the Nether or End could just randomly spawn in the overworld, imagine if a beach or a hive could spawn in the middle of a Terraria world. That's the difference between a game that uses AI and a game that was made by AI.

Of course the argument could be made that with enough tinkering, an AI could abide by these rules aswell, but frankly I don't trust an AI to be able to make a large portion of a game all by itself. You'd probably just end up with a bunch of mishmashed systems or mechanics/design decisions that don't work with one another, which, funnily enough, is one of the things people are most tired of nowadays. AI can replicate things pretty well, but I don't think it can create a fully fledged game worth playing, at least not in it's current state. Even if it does manage to catch up and start producing works such as that, I highly believe it will never be able to compare to some of the most well thought out and designed games ever made, CrossCode, Deep Rock Galactic, Bloodborne. Undertale. Tell it to create Monster Hunter World 2 and you'll get Dark Souls 4: Hunt of the Yearnful Yeast Infection,

I believe AI lacks the proper direction or understanding of game design to create a game truly great, and I think the best it's gonna be able to do for a long while is probably something more akin to one of those Vampire Survivors rips you see on Steam. I don't doubt AI will be able to make games one day, it's practically inevitable, and it is a fascinating thing to think about and the marvel of technology expanding and evolving so fast is a great, albeit daunting thing in and of itself, I just don't think it'll be able to make good games.

I'm fully open to being proven wrong though, after all many people were saying AI could never recreate the great artists of the past and now you have AI replicating Picasso and Da vinci on the regular. Only time will tell, but I do hope time tells me I was right.

Also I'm not a fan of Shoot' Em' Ups. Nothing against them, I just don't like them personally.
 
I don't know how unpopular this is, but considering it's in so many games, it must be. I really don't like the "illusion of choice" that a lot of games have. What is the point of giving me dialogue options if they don't lead to different routes and endings? What is the point of giving me 3 different ways of saying "Yes" to accept a quest if they don't change anything about the quest? If I'm given dialogue choices, they should all matter in some way.
This is why Visual Novels as a genre are extremely overrated. You will never get anything close to resembling Mass Effect 1-2 levels of writing out of East Asian gamedevs.

East Asian gamedevs are deathly allergic to any player agency if the title has nothing to do with Gundam in any tangential way and its a really strange phenomenon to see NPCs defending such "dialogue options" when VN segments are included in games with completely different genres. Hence the rise in popularity of "gacha" titles. Don't mind farming maps or battles for loot, but they would rather lock even that bit of player agency behind gacha rng.
 
You will never get anything close to resembling Mass Effect 1-2 levels of writing out of East Asian gamedevs.
When I think of the pinnacle of game writing mass effect is the bottom of the list. In fact games are far below movies which are already shit when it comes to writing. There's a few minor writing successes in ganes like Silent Hill but people overcelebrate these minor successes that films have already far exceeded and books just shouldnt even be mentioned in the same sentence with.
 
When I think of the pinnacle of game writing mass effect is the bottom of the list. In fact games are far below movies which are already shit when it comes to writing. There's a few minor writing successes in ganes like Silent Hill but people overcelebrate these minor successes that films have already far exceeded and books just shouldnt even be mentioned in the same sentence with.
I agree. I've finished literally hundreds of games and barely any of them have good writing or any real depth. I don't have a problem with this, though. If I want a good plot, I read a book or watch a movie. Orwell's Nineteen Eighty-Four or Tarkovsky's Stalker are more cerebral than any game I can think of, and those two examples are just off the top of my head.
 
I agree. I've finished literally hundreds of games and barely any of them have good writing or any real depth. I don't have a problem with this, though. If I want a good plot, I read a book or watch a movie. Orwell's Nineteen Eighty-Four or Tarkovsky's Stalker are more cerebral than any game I can think of, and those two examples are just off the top of my head.

Atari 2600 cartridges often came with these cool little comic books to set up the story of the game. Yar's Revenge had a good one. But they weren't that important.
 
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I agree. I've finished literally hundreds of games and barely any of them have good writing or any real depth. I don't have a problem with this, though. If I want a good plot, I read a book or watch a movie. Orwell's Nineteen Eighty-Four or Tarkovsky's Stalker are more cerebral than any game I can think of, and those two examples are just off the top of my head.
Yea people's overfocus on stories and endings and "choices" as if getting a different final cutscene based on a single choice matters is so bizarre to me. A "true end" can be a reward for exceptional performance but the reality is a good game has choices all over that people ignore of they don't pertain to a weak narrative.
 
Yea people's overfocus on stories and endings and "choices" as if getting a different final cutscene based on a single choice matters is so bizarre to me. A "true end" can be a reward for exceptional performance but the reality is a good game has choices all over that people ignore of they don't pertain to a weak narrative.
It's not just about the ending. If a farmer has a quest to fetch his prize pig, and when I return, I have the option to click "keep the pig" or "return the pig," then "keep the pig" should result in me having a pet pig, or a cutscene of a pork chop meal, not the farmer saying, "No, you must give me my pig!" and returning me to the false choice menu.
 
It's not just about the ending. If a farmer has a quest to fetch his prize pig, and when I return, I have the option to click "keep the pig" or "return the pig," then "keep the pig" should result in me having a pet pig, or a cutscene of a pork chop meal, not the farmer saying, "No, you must give me my pig!" and returning me to the false choice menu.
but you got a different dialogue line from a dialogue choice that was pre-written anyway. Seems equivilent to your effort.
 
Atari games have to be the worst games I've played yet. You're just thrown into something with no rhyme or reason of what to do.
 
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