Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

I think the only PbTA game that took the sex move mechanic from Apocalypse World is Monsterhearts and that's for simulating Twilight/Buffy/urban fantasy where it fits the genre a lot more. Plus the playbook that has hypnosis powers in Monsterhearts is the Vampire whose sex move triggers when they refuse to have sex.

[ ... ]

Your only base mechanical options in Monsterhearts are being a piece of shit. There's no pretending the sex moves are about character relationships, they're all about manipulating others to show vulnerability and taking advantage of that.

[ ...]

If you get multiple level ups (and the game specifies you can only get xp from the a source once per session), you can pick up moves that are about helping someone and being nice, but by that point, the game is likely over. It's a kind of gross and sleazy game about teenagers being monsters both literally and figuratively and that's what it wants to be. At least until 2e changed the game to make it less uncomfortable.
Monsterhearts is so close to a good game about being a dirtbag horny teenage monster with highschool soapopera drama. The PbtA "mostly its 'you succeed but - '" almost works given that every character is sociopath teenager, and the game is about "leveling up" to be not-a-piece-of-shit, so nearly every interaction coming with complications is what works with the system.

The downsides are there is very little GM guidance, just the barest like you get from AW. Additionally, as you you touch on, even 1e talks about "relationships" and not just sex, but its clearly everything is intended to be sleazy and given the characters all are in highschool... while it goes with the theme it raises uncomfortable implications about who would want to play this.

Additionally it goes too hard into the "everyone is queer" where with enough relationship leverage points suddenly a straight guy is a vampire's powerbottom and the class dyke is now thirsty for cock werewolf.
Basically the PtbA is superfluous and just going into a better narrative system would have been better.
 
My Rogue Trader players are simultaneously excited and apprehensive for tomorrow's session. See, they have developed one of those gambling superstitions peculiar to player groups, and are convinced that their fates are closely tied to BossmanJack's. They call it the "Never Punished Field". When the Never Punished Field is strong, conversion fields never fail to stop a blow and sketchy Ork merchants aboard wrecked ships happen to have miniaturized Tau railguns in stock. When the field wavers, a cultist with a heavy stubber fires point blank into the Arch-Militant's back as he charges past a blind corner. They are split on the issue because some of them believe that their luck waxes and wanes as BMJ's does, while other holds that the Never Punished Field functions as an inversion of his fortune. With his arrest, the theory will be put to the ultimate test.

EDIT to avoid doublepost: Something I do mostly for my own amusement but partially for one player who has also read the books is populate the Koronus Expanse with dodgy food vendors with a sideline in illicit goods, just like Cut-Me-Own-Throat Dibbler and his Disc-wide counterparts in the Discworld books. So far my players have encountered Reclaimator May-I-Be-Sold-For-Scrap Dibilius the vendor of particulate-rich sacred unguents, May-I-Be-Devoured-By-She-Who-Thirsts Diblarion and his replicated meat pies, and of course Krump-Meself Dibbunz and his squigs-onna-stick (get 'em while dey're dead!). I usually have a Dibbler show up when my players are far from any "civilized" (insofar as the word can apply to the Expanse) systems and I want to let them make Acquisition tests regardless. Tests made through a Dibbler carry a bonus, but any item thereby acquired has a secret penalty determined by me on a random table of my own device. A few sessions ago the Rogue Trader got a miniaturized railgun off of Krump-Meself Dibbunz in exchange for an advertising deal for his squig-onna-stick business. The party's Ork Freeboota now goes into battle with an "Eat at Dibbunz" banner on his back, and his grot cadre are all wearing Dibbunz t-shirts.
 
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Additionally it goes too hard into the "everyone is queer" where with enough relationship leverage points suddenly a straight guy is a vampire's powerbottom and the class dyke is now thirsty for cock werewolf.

I'd say it's more of "everyone experiments a bit before finding out who they are" and that fits the characters being hormonal teenagers who can't control their bodies. The move is "turn someone on", so it's just about eliciting an involuntary physical reaction. The relationship leverage points are knowing weak points and having blackmail material, since you're playing Mean Girls with potentially supernatural powers.
 
I think one of my many problems with it, because I have a decent slew of them for Monsterhearts, is that any ability to sell this dies the moment I can just suggest using World or Chronicles of Darkness instead. More options, same ability to play, barely any more difficult (though at this rate I'm beginning to see it as a filter given how fucking embarrassing some of those forge posts were), same potential for sewer goblinry, but it also doesn't rely on sex mechanics with teens.
 
So, i got 13th Age 2e and got this "Let-fix 1st World Problems" Sidebar. Because, why the fuck I want a outcast race? I know the whole "rape baby" backstory is kinda of a sore spot, but hell... 4th Edition and Forgotten Fucking Realms fixed that shit already with Half-Orc families and Gray Orcs.

blablabla.webp
 
Can some oldfags here give me advice on what level PCs are supposed to be in old Ravenloft modules like Feast of Goblyns for example? I'm probably being blind (and retarded but that's par for the course) but I cannot for the life of me understand at what level the PCs are supposed to be during these adventures.
 
Can some oldfags here give me advice on what level PCs are supposed to be in old Ravenloft modules like Feast of Goblyns for example? I'm probably being blind (and retarded but that's par for the course) but I cannot for the life of me understand at what level the PCs are supposed to be during these adventures.
You are indeed being blind and retarded. The back of the module:

1748284381210.webp
 
So, i got 13th Age 2e and got this "Let-fix 1st World Problems" Sidebar. Because, why the fuck I want a outcast race? I know the whole "rape baby" backstory is kinda of a sore spot, but hell... 4th Edition and Forgotten Fucking Realms fixed that shit already with Half-Orc families and Gray Orcs.
View attachment 7414054
All is faggot.
 
Btw, someone needs to slap who made the layout of 13th Age 2e, its somehow, worse than 1e. There is loots of "so its problematic, now we're using retarded terms for it", like Kin instead of Race. And there is this shit:
thefuckisthis.webp

faggot.webp

And there too much women in my Fantasy RPG dressed like guys or whatever the fuck I looking at. And tiefling, get fucked demon lovers. Probably one of that book who reads better in the SRD form, because you don't have to deal with images or weird layout.
 
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I was sweating profusely about missing something obvious and then realised my PDF is missing that little bit of info.

Thanks though.
Ah, it is your PDF that is gay and retarded, not you!

jk you're still a gay retard

Btw, someone needs to slap who made the layout of 13th Age 2e, its somehow, worse than 1e. There is loots of "so its problematic, now we're using retarded terms for it", like Kin instead of Race. And there is this shit:

Why does being a libtard give you terrible aesthetic sensibilities? I am really tired of these fuckin dorks.
 
I never got the appeal of tieflings over Aasimar and I don't think I ever will.
Edge and daddy issues along with the narrative simplicity of "I'm not like those others". Aasimar have that divine goody goody shit that Those Guys tend to avoid.
 
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Not sure if someone's asked this recently, but does anyone have any recommendations for a superhero tabletop system? My group tried Mutants & Masterminds 3e and Savage World Superheroes, but we didn't like either of them. I'm currently looking over MASKS, Absolute Power (which is the most recent version of Silver Age Sentinels), FASERIP - Retro Superhero RPG, and Valor, but I'm looking to cast a broad net and would appreciate a lot of options to look through.
 
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