Unpopular Opinions about Video Games

Darkest Dungeon is a horrible game from concept to execution.
Being unfun and shitty for the sake of making a point doesn't change the fact that your game is unfun and shitty.
(And also the fact that you can refund a game on Steam precisely because it's not fun...)

I have mixed feelings on the game myself. I love the art style and general idea, but it's problems just compound onto themselves.

"Characters can permanently die." That's fine. It fits with the game's themes.

"Characters can lose their sanity and become liabilities in a fight." Again, also fine, adds tension to a fight and, once again, fits with the game's themes.

"Characters won't go to certain dungeons if they're too high leveled". That's a bit inconvenient and doesn't make that much sense, but fine, keeps things from being boring I guess.

"You fight the same eight bossses three times each, the only difference being stat boosts". That is a bit of a shame, but I'd imagine this game was made on a budget so.... Actually, no, this just feels like padding to make up for the lack of content.

"Late game, a guy and his army of uber-bandits come to wreck your buildings unless you either try to kill him or send some of your heroes to the slaughter. And he won't stop until he's killed." That's just fucking annoying. And before a recent patch, he'll keep coming back regardless of you killing him.

"If you try to escape the Darkest Dungeon, one of your guys will be picked randomly to die so everyone else can escape." Absolute pain in the ass, but considering this is the final set of dungeons, I suppose it makes sense.

"Once you beat a level in the Darkest Dungeon, the heroes you sent down there will never ever EVER want to go down there again. So you'll have to whip up a new batch of lv.6's before you can take on the next level."

No. Fuck you game. Absolutely no excuse for that.
 
Zelda is kinda overrated. Also liking Rareware games (pre Microsoft) seems to be an unpopular opinion in "hardcore" gaming circles in my experience.
 
I thought the common consensus was that they were great...? Cos most of 'em are.

I just can't see anyone straight up hating Banjo-Kazooie or Tooie. MAYBE DK64, and for good reason, but even then, that was a game that had a lot of charm to it.

Even Battletoads was a game that you kinda sort of both hate AND love oddly enough.
 
I just can't see anyone straight up hating Banjo-Kazooie or Tooie. MAYBE DK64, and for good reason, but even then, that was a game that had a lot of charm to it.

Even Battletoads was a game that you kinda sort of both hate AND love oddly enough.

Well, I remember on various game forums I used to frequent (such as HardcoreGaming101), bashing on Rare and calling everything they made "overrated" as a pastime, so I got the impression that was a popular opinion now. Banjo Kazooie/Tooie especially, and I've had a few people ask me why I want to play Yooka Laylee because "Rare sucks"
 
Yeah lots of people shit on old Rare too now for some reason. I noticed Jeff Gerstmann doing it on the Bombcast some years ago and then I noticed everyone else doing it. Maybe he's some kind of prophet of shit taste, the same thing happened with everyone suddenly hating JRPGs and liking pro wrestling like 5-8 years ago.
 
  • Informative
Reactions: projecteddrama
It's likely some soured opinions about Rare's Xbox output (especially the Kinect years) blowing over to their early days.

Speaking of their Xbox output, I think that a lot of those games were quality, even Nuts & Bolts as its own game.
 
I thought Final Fantasy VII was poorly written dreck back when it first came out, and I still loathe it today.
 
I actually liked Depression Quest. To me, for a simple text based game, it handles the struggles and pitfalls of depression (at least, that particular form of it) pretty well and has a strong message.

Yeah, the game's creator did stir up a bunch of shit, and sleeping with someone who happened to give her game a favorable review is pretty sleazy. But I like to separate the game from its designer.

Of course, the game was free, so I suppose that made a difference in my opinion as well.
 
I thought Final Fantasy VII was poorly written dreck back when it first came out, and I still loathe it today.
I like it, I guess, but why, fucking WHY is FFIX not being praised? I think FFIX is the best FF game, storywise.

Also, FFXV was extremely lacking. But Square Enix fans just won't stop praising it, despite the lack of development for certain characters (Luna) and heavy reliance on outside material (Kingsglaive, that 5-episode anime on Youtube, etc). I still enjoyed it, and I'm still waiting for the DLC to actually EXPLAIN parts of the story it cut out, but still.

Gladio's absence,
How did Ignis get blinded,
How did Prompto end up in Ardyn's hands,
What happened during Noctis' absense
Give us fucking development for Luna's brother Ravus
WHY DID NOCTIS DIE? Wasn't he supposed to rule the kingdom of Lucis? Who's gonna do it now??

I don't see why a game that was stuck for 10 years in development hell is lacking in character and lore development.
 
I like it, I guess, but why, fucking WHY is FFIX not being praised? I think FFIX is the best FF game, storywise.

Agreed. Although that sentiment is actually shared by a lot of people.

I'd imagine that game not bringing nearly as much drama or being as divisive as VII though, so not as many people really bring it up.

EDIT: Also, as fantastic a game IX was, VII was considered revolutionary for its time. It brought the series into 3D, it introduced many people to both JRPG's and video games in general, it basically set a precedent for many video games to follow. It wasn't just a really good game, it was a cultural phenomenon.

As for IX, while I definitely feel it's the most polished and well realized game in the series, it didn't really do anything to "revolutionize" the gaming industry. It was a little homage and love letter to FF games of old. So, it didn't do anything "new" or "groundbreaking" in comparison to VII. Not that it really needed to mind you, I'm just stating why so many people revere VII in comparison to pretty much every other game in the series.
 
Last edited:
I like it, I guess, but why, fucking WHY is FFIX not being praised? I think FFIX is the best FF game, storywise.

Also, FFXV was extremely lacking. But Square Enix fans just won't stop praising it, despite the lack of development for certain characters (Luna) and heavy reliance on outside material (Kingsglaive, that 5-episode anime on Youtube, etc). I still enjoyed it, and I'm still waiting for the DLC to actually EXPLAIN parts of the story it cut out, but still.

Gladio's absence,
How did Ignis get blinded,
How did Prompto end up in Ardyn's hands,
What happened during Noctis' absense
Give us fucking development for Luna's brother Ravus
WHY DID NOCTIS DIE? Wasn't he supposed to rule the kingdom of Lucis? Who's gonna do it now??

I don't see why a game that was stuck for 10 years in development hell is lacking in character and lore development.
The second Gladio fucked off I knew that's how the episode packs would be. All the party members leave the party and we see what they do in the DLC. I'm more interested in the guest characters, they needed some more development and time in the party. Also I think I remember reading something that the director said that was about seeing things from Noctis's perspective so all the things he misses we miss. Like Ravus and his last stand, since Noctis wasn't there to witness it neither are we. It might just be an excuse.

I also wanted to explore the demon world so much when that part happened. Just see how fucked everything was and how everyone coped and got more bad ass by fighting the demons.

I think one of my favorite things about the game was just having a small party size. I'm not a fan of having 8 or 9 people to have to keep swapping out in a RPG and trying to pick the ones that will give me the most extra story and the right amount of power for a area or sequence.
 
The second Gladio fucked off I knew that's how the episode packs would be. All the party members leave the party and we see what they do in the DLC. I'm more interested in the guest characters, they needed some more development and time in the party. Also I think I remember reading something that the director said that was about seeing things from Noctis's perspective so all the things he misses we miss. Like Ravus and his last stand, since Noctis wasn't there to witness it neither are we. It might just be an excuse.

I also wanted to explore the demon world so much when that part happened. Just see how fucked everything was and how everyone coped and got more bad ass by fighting the demons.

I think one of my favorite things about the game was just having a small party size. I'm not a fan of having 8 or 9 people to have to keep swapping out in a RPG and trying to pick the ones that will give me the most extra story and the right amount of power for a area or sequence.
I liked the small party too. As a matter of fact, I liked the four main characters being male and the chemistry between all of them. The game was great as I was going into it... and its quality declined as I was getting out of it.

Aranea and Ravus are the two characters I wanna see more of.
 
I don't see why a game that was stuck for 10 years in development hell is lacking in character and lore development.
I can't understand this either. Really enjoyed the game but you can't deny that it was severely lacking in development for certain characters as well as the story. It's a damn shame you can't explore more of Altissia and some of the other areas.
WHY DID NOCTIS DIE? Wasn't he supposed to rule the kingdom of Lucis? Who's gonna do it now??
Because Square "wanted a tragic story." He should've lived, the whole being-born-to-die thing just left a bad taste in my mouth.

Also, maybe it's just me, but I felt that the timeskip near the end was unnecessary. I get that Noctis wasn't ready to be king but that just felt cheap and forced.
 
Last edited:
I don't see why a game that was stuck for 10 years in development hell is lacking in character and lore development.
The game was rewritten at least once AFAIK, on top of it was really only in development for four years when the team was actually together. There was some anon on 4chan I think who said he was one of the people working on it (grain of salt and all that) and he said that the reason it came out the way it did was because they couldn't delay the game anymore due to contractual obligations.
 
The game was rewritten at least once AFAIK
This is true. Luna was originally named Stella and had a bigger role in the story. I really don't get why they backpedaled in this regard
and used her death as a plot device.
Sure, I get that stuff happens, but it's just sad when you find out that a game that was being developed for a while was never actually complete and could've been something more.
 
I'm getting pretty bored with open world games especially since a lot of developers don't know how to utilize them properly. The most recent game I played was Tales of Berseria, a linear as fuck RPG which took me fifty hours and I loved every second of it.
 
I can't understand this either. Really enjoyed the game but you can't deny that it was severely lacking in development for certain characters as well as the story. It's a damn shame you can't explore more of Altissia and some of the other areas.

Because Square "wanted a tragic story." He should've lived, the whole being-born-to-die thing just left a bad taste in my mouth.

Also, maybe it's just me, but I felt that the timeskip near the end was unnecessary. I get that Noctis wasn't ready to be king but that just felt cheap and forced.
I'd have loved to have been able to explore Lucis. Kingsglaive made it out to look like such an amazing, vast, and open city.

Also
Their "tragic story" ending made absolutely no sense. A king is killed by some dude, and now his son has to commit suicide in order to... restore balance? What? Again, what's going to happen to the kingdom of Lucis? Is there gonna be a new line of kings? Who? How?

Noctis didn't need to sacrifice himself.

Also, instead of doing Kingsglaive the movie, they could have made it a segment in the game where you play as Regis, kinda like how you play as Dumbledore in Order of the Phoenix on PS2.

Don't get me wrong, playing through the game was fun, and I'm totally down to do it again when the DLC finishes coming out, but the point still stands that it was severely incomplete. If I had to wait another year for them to implement everything, hell, I wouldn't have cared. I would've probably loved it in the end.

And do you guys know what was up with Chapter 13? So many people were complaining about it being buggy, but I only found it to be annoying and needlessly lengthy, along with the needless health-draining from the Sword of the Father.
 
Last edited:
  • Agree
Reactions: R.A.E.L.
I don't get how everyone is praising Zelda Botw for being "Open world game done RIGHT" and how it's perfect in every way, when in practice it uses the same elements that everyone complains in other openworld games. I'd argue it's way worse in certain things (like power creep) than other games
 
Back