Unpopular Opinions about Video Games

I am not sure why you are calling me a retard when what I mentioned is downstream of what you've mentioned. They don't know what they want to do with the game because for some reason they've committed to this ideal that nothing in the game should have any function and the player should design the game for them. Everything being automatable and mining being worthless are symptoms of that. I guess I could've mentioned every problem their design philosophy causes but then I'd be here all fucking day.
You're completely wrong about this. If people feel the need to automate things in the game then that's their problem. It perfectly fits into Mojang's retarded vision, which is to say, no vision whatsoever. What kind of a game is Minecraft in the first place? It's a sandbox, without any goals at all. It's already the most popular game of all time, has been for well over a decade now. There is no impetus to improve it and sell more copies, they've already sold all the copies they need. Besides, what you consider an improvement, many people would not.

That's the point of the game - there is no point. You can do whatever you want. And if people want to automate farms with shitty redstone instead of playing modpacks where the point is automating things like a chad, well... Not my problem. You can't apply traditional thinking to Minecraft because it is not a traditional game. It cannot simply be improved by designing it "better". It influenced so much because so much of it was not designed for anything other than player choice. I choose to install mods and mess around with Applied Energistics 2 when I want to play Minecraft. The existence of janky vanilla redstone farms does not affect me at all. I laugh at their pathetic attempts to automate from my ivory tower of technical modifications. Vanilla has always been an unfinished pile of garbage to me. Notch would rather take vacations instead of finishing what he started, and by the time M$ bought it, they didn't need to either.
 
Right, I feel the need to defend this somewhat. Not every fucking game can be an 'everything simulator', at some point the story needs to be pushed along with narrative choices that don't give you much leeway so you can get to the next chunk of content.

There's nothing added to a narrative by a pop-up window with fake options.

Speaking of pornstars and ass, the Tomb Raider series were mediocre 80s style-platformers (Here's a pixel-perfect jump right before the end of the level! You didn't make it? Fuck you and start from the beginning!) that went viral only thanks to its main character being a thirst trap.

The level geometry is on a grid. A standing jump takes you across one grid square. A running jump takes you across two grid squares. You get about an extra horizontal square if you drop down a square vertically. It's really straightforward.
 
Sega's consoles all suck, but I have the most disdain for the Sega Genesis and find it overrated as a console and its impact. I only can maybe count at least a handful on both of my hands as to what games were actually good on that system, but the rest of the hundreds of them? Absolute garbage. Simply because either some games were better on their original sources (like Arcade) or better versions were on different consoles (SNES or Turbo Grafix 16). The Sega Genesis leaned way too hard on its marketing by being an edgy teenager by taking shots at Nintendo and lying about how much quality it has from what it really had.

And this seemed to have been its theme throughout the 90s and some into 2000s before Sega realized how much they sucked at making consoles. Just because you were ahead of the game in a technological aspect, doesn't mean you were good at it and that is exampled in some of the consoles Sega has released. And it's absolutely pathetic that Sega has spent years, carting out the same old Sega Genesis line up of games every generation of consoles since going under as a console manufacturer. They even remodeled the Sega Genesis three times and by the third remodel, everyone had moved on to better consoles and by the time Sega figured it out, the writing was on the wall.

This is why it is a good thing that Sega has long stopped making consoles, despite there having been rumors of them returning to do so. There is no way that they would compete with the big three who remain making games and consoles today, especially with their longtime rival having outlasted them. All that Sega knows how to do is Yakuza, Sonic, killing projects, rehashing old IPs and sitting on other IPs it doesn't want to touch.

Fuck Sega.
 
That's the point of the game - there is no point. You can do whatever you want.
This is incorrect and is revisionism I've seen crop up only in the last few years to explain the shortcomings of recent additions. Yes, it's a sandbox where the point is that goals are directed by the player themselves, but that doesn't mean that the game therefore has no point and the player can do whatever they want. The game still has rules and systems to facilitate how the player will achieve those goals, because that's what makes a game fun. It becomes very boring if the game provides immediate solutions to problems that are one-size-fits-all and can prevent you from doing the core gameplay loop (in MC's case, interacting with the world to find something that you want.) Again, the player should not be expected to balance and design the game for the game designer.

If you just throw up your hands and say "The game has no point! There's no core gameplay loop! Do whatever you want!" then it begs the question of "Well then why don't I just go build something in a CAD program?" It'd be like running a DnD campaign where you tell the players "Do whatever you want."
 
The Sega Genesis leaned way too hard on its marketing by being an edgy teenager by taking shots at Nintendo and lying about how much quality it has from what it really had.
The Genesis took half the American console market from an impossibly dominant Nintendo in a single generation. Regardless of your opinion of its game library or marketing, it clearly worked. It worked so well it's hard to believe it actually happened.

And it's absolutely pathetic that Sega has spent years, carting out the same old Sega Genesis line up of games every generation of consoles since going under as a console manufacturer.
I can't think of a single publisher with a large back catalog that doesn't do this. I'm not sure why you're picking on Sega in particular about it.

They even remodeled the Sega Genesis three times and by the third remodel, everyone had moved on to better consoles and by the time Sega figured it out, the writing was on the wall.
Again, virtually every long-lived console has gotten revisions in its lifespan, so I don't know why you're singling out the Genesis. If anything, hardware revisions are an indicator of long-term success, not failure.

I mean, I've long said Sega accidentally fell ass-backward into fleeting success, but your arguments are just terrible.
 
I blame DNF's bastardization of who Duke Nukem is on Randy Pitchford.


Randy himself is an outrageous figure where many of his interactions or behaviors just scream overindulgent, awkward, disturbing. I always thought Duke WAS misogynist, egotistical, just a dude bro since 3D. Turns out that wasn't the case.
 
If you just throw up your hands and say "The game has no point! There's no core gameplay loop! Do whatever you want!" then it begs the question of "Well then why don't I just go build something in a CAD program?" It'd be like running a DnD campaign where you tell the players "Do whatever you want."
This is what basically everyone I know has said unironically about Minecraft, that the game has no point and no goals and that's a good thing (despite that not being true).

I hate and resent how much unsolicited cope people throw at me when they condescendingly asking me "why wouldn't you play Minecraft?". My response is along the lines of "Because games like Terraria and Necesse have tons of content, heaps of bosses, heaps of cool unique loot, (etc etc etc) without me even needing to add mods. Minecraft feels like it's barely been updated in a decade."

Then people pull out fucking retarded copes like "Well Minecraft is objectively better because it's 3D" and I just duck the fuck out because my Braindead Retard Alarm is blaring again.
 
That's the point of the game - there is no point. You can do whatever you want.
The Sims series advertises itself with that point. That's objectively false. There's limits into The Sims' gameplay, whether by design or balance. Oh, you want to be a rock star? Buy this expansion pack to do so. Can I hijack vehicles a la GTA? Probably not.
 
Minecraft, at least before they added a bunch of shit, was a lego bin where you needed to brave the depths of the earth to get more lego bricks. That's enough of a point IMO.
A survival game with Lego elements. Of course, there's creative mode where it turns into a sandbox.

I hate and resent how much unsolicited cope people throw at me when they condescendingly asking me "why wouldn't you play Minecraft?".
Survival games aren't my thing.
 
Minecraft, at least before they added a bunch of shit, was a lego bin where you needed to brave the depths of the earth to get more lego bricks. That's enough of a point IMO.
This is basically it and I'm really sad that they've never really elaborated upon that. I guess Caves & Cliffs sorta counts but that's just taking the existing gameplay loop unchanged since beta and making you do it in bigger areas.

Isn't Minecraft had the ender dragon as the last objective?
Kinda? It was added as a tangible goal for people who wanted a tangible goal, but the game lets you continue after that so it's not meant to be a literal end unless you want it to be.

Randy himself is an outrageous figure where many of his interactions or behaviors just scream overindulgent, awkward, disturbing. I always thought Duke WAS misogynist, egotistical, just a dude bro since 3D. Turns out that wasn't the case.
Randy strikes me as one of those millennials who grew up throwing slurs around on Usenet and then as an adult turned into a prog who goes "yikes, sweetie, that's problematic" at people on social media making racist jokes. He's like the video game industry's version of Larry Ellison where he's so transparently greasy, underhanded, and self-interested.
 
The game is an eternal monument to the fact that Nintendo fans will hail any slop as a masterpiece so long as it says "Nintendo" on the box.
I wonder if there was something of a bet going on between the developers of that one wherein someone asked, "How obviously can we fuck over the player and yet this game will sell like crazy?"

Because I feel there's no chance that the devs wouldn't have seen that their systems were fucking stupid and detracted from the enjoyment of the game.

Thread tax: not pirating everything one possibly can at this point is fucking dumb. People paying full price and/or preordering games might as well be paying to blow the company CEOs. This is especially true of the companies that aren't at all shy about talking of their hatred for the very people that are critical to keeping them employed.
 
I wonder if there was something of a bet going on between the developers of that one wherein someone asked, "How obviously can we fuck over the player and yet this game will sell like crazy?"
I often had the exact same thought while playing. You could arguably chalk up the overall shittiness of shrine puzzles to the Nips just being comically naive when trying to force traditional Zelda gameplay to fit an open world format, but it's hard for me to explain the sweeping changes to combat as anything but active malice and a desire to make the game a chore.

The devs could've just described the system to a casual gamer and they'd tell you it sounds like a terrible idea without even having to pick up a controller.
 
I will never understand that sentiment. When I was playing Gothic II for the nth time, my thoughts when staring at the main character's back weren't "man, I'm staring at a man's ass, I wish it was a woman's ass so I wouldn't feel gay" it was "what quests I can finish along the way and this armor is ass, I have to aquire a better one". If you have to stare at a pornstar's ass for 10 hours to suffer playing a game then maybe you should see a therapist?

Speaking of pornstars and ass, the Tomb Raider series were mediocre 80s style-platformers (Here's a pixel-perfect jump right before the end of the level! You didn't make it? Fuck you and start from the beginning!) that went viral only thanks to its main character being a thirst trap.

You are gay. Confirmed.
 
I wonder if there was something of a bet going on between the developers of that one wherein someone asked, "How obviously can we fuck over the player and yet this game will sell like crazy?"

Because I feel there's no chance that the devs wouldn't have seen that their systems were fucking stupid and detracted from the enjoyment of the game.
That's the question FromSoftware asks every time they reskin Demon's Souls make another "Soulslike" game.
 
The game still has rules and systems to facilitate how the player will achieve those goals, because that's what makes a game fun.
Yeah, one of those being automated redstone contraptions. I was fucking around with redstone in 2011. I didn't find it very engaging so I didn't continue using it, which is my prerogative as a minecraft player. Tech mods are far superior.
It becomes very boring if
Uh...
Yes, it's a sandbox where the point is that goals are directed by the player themselves
You defeated your own point. If you dislike the existence of automated farms then just don't use them. You're not forced to use them, you're not forced to do anything at all. At the end of the day that is the game's biggest strength and its biggest weakness. You might find caving fun, other players do not, and so they use farms to stockpile resources for big builds, which themselves would otherwise be arduous to gather materials for the "normal" way. But that way is only normal for you, because you see their way of playing as abnormal.

You don't even need to kill the dragon to get flight, just bridge out to the islands and find a city. If minecraft was the kind of game that forced you to kill the dragon before you could reach the cities to obtain flight, you might have a point. But it isn't, so you really don't. Essentially you are complaining that other people are having fun wrong.

But even then, think about how you reach the dragon in the first place. You first go into a cave and get diamonds, which is normal. Everything after that is completely retarded and not explained at all, because minecraft is not a normal game. You pour water on lava which makes obsidian, mine some which takes forever for some reason, arrange them very specifically, then (for some reason) light it on fire with flint and steel (iron). This is so retarded that they had to add ruined portals to the overworld, years and years after the nether update mind you, to kind of maybe hint that you're supposed to arrange obsidian like that, but it still utterly fails to add meaningfully to the so called core gameplay loop at all. The truth is that minecraft grew by word of mouth, and that's also how almost the entirety of its mechanics were explained to players. The developers didn't explain any of this anywhere in the game, the players did. And this was way before microsoft bought it. In that same vein, the players also figured out the rules for spawning mobs, and how to automate the production of the resources they drop. How can you say that one of these is fine and the other isn't? It makes no sense.

Anyway, then you go to the nether and find some blazes after much searching (or leave because you don't know what you're looking for and the world is massive). Eventually you find some (maybe after finding a fortress without any blaze spawners and assuming they are pointless, being forced to find a second fortress and be lucky enough to stumble on some blazes) and then craft the rods into powder which is normal I guess because you just randomly try things. And I guess if you're just randomly trying things, you can eventually maybe stumble on the recipe for eyes of ender by systematically going down the list of items that you try to rub blaze powder onto. (Or you can just look it up like a normal person). Then you try using one, and it floats up into the sky. Eventually you figure out that you're supposed to follow it, even though it takes forever to float up and then come back down, so after some more fucking around you find the stronghold. Then you have to go back and find more blazes because you had no idea that you needed like 8 eyes, plus any extras that destroy themselves on the journey, to complete the portal. If you even think to use the eyes on the portal at all. Oh and by the way none of this traveling is helped in any way by any worthwhile mapping mechanics, and the world is massive, so have fun writing down coordinates (if you found out from the internet that you can press f3 and get coordinates to orient yourself).

After all of that, then you're teleported to another dimension with a dragon and you're fucked because you didn't bring a bow. How exactly was caving for resources supposed to prepare you for this? It wasn't. Looking it up online, or having your friends tell you, is supposed to do that. And they will also tell you to make a farm after you get bored of caving for the 20th time.
If you just throw up your hands and say "The game has no point! There's no core gameplay loop! Do whatever you want!" then it begs the question of "Well then why don't I just go build something in a CAD program?" It'd be like running a DnD campaign where you tell the players "Do whatever you want."
Well...
it's a sandbox where the point is that goals are directed by the player themselves
If you like caving and then depositing your loot in a base, and then doing it again, then that is your core gameplay loop. If you like building farms so you don't have to spend time caving, then that is your core gameplay loop (essentially you are playing a retarded version of factorio but there you are). If you like neither of those and just like exploring the landscape so you can take wholesome chungus screenshots to post on reddit, and build a shit hut once in a while out of dirt and twigs, then that is your core gameplay loop. Because it is a sandbox and has no point.
Which is why gregtech is superior.
 
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